2025-10-26 09:11:04 +08:00

197 lines
4.3 KiB
TypeScript

import { NextRequest, NextResponse } from 'next/server'
import { getServerSession } from 'next-auth'
import { authOptions } from '@/lib/auth'
import { prisma } from '@/lib/prisma'
// 获取所有场景类别
export async function GET() {
try {
const scenes = await prisma.scene.findMany({
orderBy: {
name: 'asc',
},
})
// 获取每个场景类别下的素材数量
const scenesWithCount = await Promise.all(
scenes.map(async (scene) => {
const count = await prisma.material.count({
where: {
sceneName: scene.name,
},
})
return {
...scene,
count,
}
})
)
return NextResponse.json(scenesWithCount)
} catch (error) {
console.error('Error fetching scenes:', error)
return NextResponse.json(
{ error: '获取场景类别列表失败' },
{ status: 500 }
)
}
}
// 添加新场景类别
export async function POST(req: NextRequest) {
try {
const session = await getServerSession(authOptions)
if (!session) {
return NextResponse.json(
{ error: '请先登录' },
{ status: 401 }
)
}
const { name } = await req.json()
if (!name || !name.trim()) {
return NextResponse.json(
{ error: '场景类别名称不能为空' },
{ status: 400 }
)
}
// 检查场景类别是否已存在
const existing = await prisma.scene.findUnique({
where: { name: name.trim() },
})
if (existing) {
return NextResponse.json(
{ error: '该场景类别已存在' },
{ status: 400 }
)
}
// 创建新场景类别
const scene = await prisma.scene.create({
data: {
name: name.trim(),
},
})
return NextResponse.json(scene, { status: 201 })
} catch (error) {
console.error('Error creating scene:', error)
return NextResponse.json(
{ error: '创建场景类别失败' },
{ status: 500 }
)
}
}
// 更新场景类别名称
export async function PATCH(req: NextRequest) {
try {
const session = await getServerSession(authOptions)
if (!session || (session.user as any)?.role !== 'ADMIN') {
return NextResponse.json(
{ error: '权限不足' },
{ status: 403 }
)
}
const { id, name } = await req.json()
if (!id || !name || !name.trim()) {
return NextResponse.json(
{ error: '参数错误' },
{ status: 400 }
)
}
// 检查新名称是否已存在(排除当前场景)
const existing = await prisma.scene.findFirst({
where: {
name: name.trim(),
NOT: { id },
},
})
if (existing) {
return NextResponse.json(
{ error: '该场景类别已存在' },
{ status: 400 }
)
}
// 获取旧名称
const oldScene = await prisma.scene.findUnique({
where: { id },
})
if (!oldScene) {
return NextResponse.json(
{ error: '分类不存在' },
{ status: 404 }
)
}
// 更新场景类别名称
const scene = await prisma.scene.update({
where: { id },
data: { name: name.trim() },
})
// 同步更新所有使用该场景的素材
await prisma.material.updateMany({
where: { sceneName: oldScene.name },
data: { sceneName: name.trim() },
})
return NextResponse.json(scene)
} catch (error) {
console.error('Error updating scene:', error)
return NextResponse.json(
{ error: '更新失败' },
{ status: 500 }
)
}
}
// 删除场景类别
export async function DELETE(req: NextRequest) {
try {
const session = await getServerSession(authOptions)
if (!session || (session.user as any)?.role !== 'ADMIN') {
return NextResponse.json(
{ error: '权限不足' },
{ status: 403 }
)
}
const { searchParams } = new URL(req.url)
const id = searchParams.get('id')
if (!id) {
return NextResponse.json(
{ error: '缺少ID参数' },
{ status: 400 }
)
}
// 删除场景类别
await prisma.scene.delete({
where: { id },
})
return NextResponse.json({ success: true })
} catch (error) {
console.error('Error deleting scene:', error)
return NextResponse.json(
{ error: '删除失败' },
{ status: 500 }
)
}
}