fix: preserve world snapshot composition during refinement
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@ -78,10 +78,11 @@ const WORLD_GENERATION_RECOVERY_MAX_ATTEMPTS = 360;
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const WORLD_SNAPSHOT_REPAINT_POLL_INTERVAL_MS = 1600;
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const WORLD_SNAPSHOT_REPAINT_POLL_INTERVAL_MS = 1600;
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const WORLD_SNAPSHOT_REPAINT_TIMEOUT_MS = 4 * 60 * 1000;
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const WORLD_SNAPSHOT_REPAINT_TIMEOUT_MS = 4 * 60 * 1000;
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const WORLD_SNAPSHOT_REPAINT_PROMPT = [
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const WORLD_SNAPSHOT_REPAINT_PROMPT = [
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"以参考图中的 3D 世界拍照为严格构图和视角基础,生成一张真实摄影风格的场景图片。",
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"严格以参考图中的 3D 世界拍照作为唯一图像来源,执行图生图真实化修复,不要重新设计或替换场景。",
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"保持原始镜头位置、地形布局、道路/草地/树木/灌木/远景层次、光照方向和空间关系,不要改变场景类型。",
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"必须保持原始镜头位置、取景范围、透视、地形轮廓、道路走向、草地/树木/灌木/建筑等主要物体的位置、远近层次、光照方向和空间关系。",
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"深度修复 3D Gaussian Splat 或 Mesh 截图中的模糊、破面、孔洞、黑边、拉伸网格、重复纹理、噪点、漂浮碎片和不自然阴影。",
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"只允许修复 3D Gaussian Splat 或 Mesh 截图中的模糊、破面、孔洞、黑边、拉伸网格、重复纹理、噪点、漂浮碎片和不自然阴影。",
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"补充真实世界细节:自然草叶、树干纹理、灌木叶片、道路材质、景深过渡、环境光和合理接触阴影。",
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"在原有内容基础上补充真实世界细节:自然草叶、树干纹理、灌木叶片、道路材质、景深过渡、环境光和合理接触阴影。",
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"禁止改变场景类型,禁止新增不存在的大型地貌、建筑、河流、山谷、梯田、人物或动物。",
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"最终输出清晰、连贯、照片级、可信的真实场景图片。",
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"最终输出清晰、连贯、照片级、可信的真实场景图片。",
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].join("\n");
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].join("\n");
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const WORLD_SNAPSHOT_REPAINT_NEGATIVE_PROMPT = [
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const WORLD_SNAPSHOT_REPAINT_NEGATIVE_PROMPT = [
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@ -99,6 +100,14 @@ const WORLD_SNAPSHOT_REPAINT_NEGATIVE_PROMPT = [
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"重复纹理",
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"重复纹理",
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"扭曲树木",
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"扭曲树木",
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"漂浮碎片",
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"漂浮碎片",
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"更换场景",
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"重新构图",
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"改变地形",
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"大型新增物体",
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"梯田",
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"山谷",
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"人物",
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"动物",
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"低清晰度",
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"低清晰度",
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"卡通",
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"卡通",
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"插画",
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"插画",
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@ -973,7 +982,7 @@ export function World3DNode({
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aspectRatio,
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aspectRatio,
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imageSize: "2K",
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imageSize: "2K",
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imageCount: 1,
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imageCount: 1,
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promptExtend: true,
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promptExtend: false,
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billingFeature: "repaint",
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billingFeature: "repaint",
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async: true,
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async: true,
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});
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});
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