fix: replace existing world3d node before importing
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4a3342c795
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@ -650,6 +650,8 @@ export default function CanvasModel3DPage() {
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const viewport = useCanvasStore(canvasSelectors.viewport);
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const addNode = useCanvasStore((state) => state.addNode);
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const nodes = useCanvasStore(canvasSelectors.nodes);
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const deleteNode = useCanvasStore((state) => state.deleteNode);
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const getCanvasState = useCanvasStore((state) => state.getCanvasState);
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const [workspaceMode, setWorkspaceMode] = useState<WorkspaceMode>("model");
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@ -2032,6 +2034,15 @@ export default function CanvasModel3DPage() {
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const y =
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(stageHeight * 0.45 - viewportY) / viewportZoom - targetHeight / 2;
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if (isWorldTask) {
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const worldNodeIds = nodes
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.filter((node) => node.type === "world3d")
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.map((node) => node.id);
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for (const nodeId of worldNodeIds) {
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deleteNode(nodeId);
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}
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}
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addNode(
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isWorldTask
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? {
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