104 Commits

Author SHA1 Message Date
Wassim SAMAD
282cb22585 parametrics: add custom field kind + restore fence Length / Curve
User noticed the auto-derived fence inspector was missing the legacy
panel's Length + Curve sliders, and the section labelling was wrong
(Posts → Structure). Both Length and Curve are awkward for the
parametrics field model:

- **Length** doesn't map to a single node key — it's derived from
  `start`/`end`, and editing it moves `end` along the existing
  direction.
- **Curve** maps to `curveOffset` but the slider's min/max are
  bounded per-node by the chord length, plus updates need
  `normalizeWallCurveOffset`.

Adds a `kind: 'custom'` field with a kind-supplied
`component: ComponentType<{ node, onUpdate }>`. The inspector mounts
it and lets the kind own rendering + update logic. `key` becomes a
free-form React key/label since it no longer needs to map to a node
property.

Fence parametrics now mirrors the legacy layout 1:1:
- Style (segmented controls + showInfill toggle).
- Dimensions (Length, Curve, Height, Thickness).
- Structure (Base Height, Top Rail, Post Spacing, Post Size, Ground
  Clear, Edge Inset).

Length + Curve live in fence/inspector-editors.tsx.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 10:27:40 -04:00
Wassim SAMAD
80199dc890 parametrics: add display: 'segmented' enum hint + drop fence color
User pointed out two regressions in the auto-derived fence inspector:

- A `color` field rendered for fence — but the legacy `FencePanel`
  hid it (fence's color is a leftover schema field that isn't part of
  the inspector UX). Dropped from `fenceParametrics`.

- Style + base-style enums rendered as a dropdown, but the legacy
  used the inline segmented switcher (Slat/Rail/Privacy +
  Grounded/Floating). Added a `display?: 'select' | 'segmented'` hint
  to the enum field kind. ParametricInspector renders SegmentedControl
  when set; defaults to dropdown otherwise.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 10:21:56 -04:00
Wassim SAMAD
3c37ff009b Phase 5 Stage E: fence / slab / ceiling drop their legacy panels
Three flavors of Stage E in one PR:

- **Fence** — fully auto-derived. Adds `kind: 'boolean'` to ParamField
  (rendered as ToggleControl), wires `showInfill` through
  `def.parametrics`. Legacy `FencePanel` deleted; the auto-derived
  `<ParametricInspector>` now drives fence editing entirely.

- **Slab / Ceiling** — kind-owned via `parametrics.customPanel`. The
  legacy panels have shape-specific bits (elevation/height presets,
  area display, holes list with auto-vs-manual provenance) that don't
  fit the auto-derived field model yet. `<ParametricInspector>` learns
  to lazy-load and mount `parametrics.customPanel` when present;
  legacy `SlabPanel` + `CeilingPanel` files relocate to
  `nodes/src/<kind>/panel.tsx` and the legacy copies delete.

  When `list` / `computed` / `action` field kinds eventually graduate
  to auto-derived support, these custom panels collapse back into
  `parametrics.groups`. The plan calls this out under "Custom-behavior
  escape hatch" and Foot-gun 5 of the recipe.

Public-surface additions in `@pascal-app/editor`:
- `ActionButton`, `ActionGroup`, `PanelSection`, `SegmentedControl`,
  `ToggleControl`, `PanelWrapper` — needed by the kind-owned panels.

Per-kind progress table: fence/slab/ceiling all flip to E ✅.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 10:04:11 -04:00
Wassim SAMAD
8d65be17fa Phase 5 batch kind: item migrates to registry (always-on)
Item is the first kind to use the `def.renderer` escape hatch (custom
React component with `useGLTF` + drei + interactive widgets) — not
expressible as a pure `def.geometry`. Catalog-backed + multi-host
(free / wall / wall-side / ceiling).

Files added (packages/nodes/src/item/):
 - schema.ts: re-exports ItemNode from core.
 - parametrics.ts: empty groups[]. Item parametrics come from the
   asset's catalog-defined interactive controls (toggles / sliders /
   temperature) — too dynamic for the auto-inspector at Stage A.
   Legacy ItemPanel renders the catalog-driven controls; Phase 5
   Stage E will likely use parametrics.customPanel.
 - definition.ts: capabilities (no `movable` — item move is bespoke
   MoveItemContent that handles attachTo transitions floor↔wall↔
   ceiling mid-drag; capability-driven dispatch keeps legacy mover),
   parametrics, renderer (wrap-export of ItemRenderer), system
   bundling ItemSystem + ItemLightSystem, toolHints matching the
   user's screenshot (Place item / R rotate ccw / T rotate cw /
   Shift free place / Esc cancel). defaults() casts an object
   literal with a stub asset since asset is required by the schema;
   createNode re-parses through ItemNode at runtime.
 - renderer.tsx: wrap-export of legacy ItemRenderer (~280 lines with
   useGLTF + interactive widgets — too much to duplicate at Stage A).
 - system.tsx: bundles ItemSystem + ItemLightSystem.
 - index.ts: barrel.

Files changed:
 - packages/viewer/src/index.ts: new public exports for ItemRenderer,
   ItemSystem, ItemLightSystem.
 - packages/nodes/src/index.ts: appends itemDefinition.
 - packages/editor/src/components/ui/panels/item-panel.tsx: panel
   slider-drag fix recipe applied (nodeRef pattern, drop subscribed
   updateNode dep, drop node from useCallback deps). Item panel has
   scale + position + rotation sliders all subject to the cascade.

Item is the registry's stress test for `def.renderer` escape hatch.
GLB loading via useGLTF + drei works as-is; nothing in the registry
forces a pure-geometry shape on kinds that don't fit.

Phase 5 progress: shelf ✅ spawn ✅ wall ✅ fence ✅ slab ✅ ceiling ✅
door ✅ window ✅ item ✅. Nine kinds on the registry. Stair / roof /
zone / containers remain.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 15:23:08 -04:00
Wassim SAMAD
9eced06f32 Phase 5 batch: door + window migrate to registry (always-on)
Both kinds share traits — hosted on walls, cuttable, animated open/
close state via a geometry system + animation system. Stage A
migration: register + wrap-export the legacy renderer + bundle both
per-kind systems. Pure geometry + floor-plan ports are later
milestones.

Files added (packages/nodes/src/door/, packages/nodes/src/window/):
 - schema.ts: re-export from core.
 - parametrics.ts: minimal — dimensions only. Door has 29 sliders +
   segmented controls + presets in its legacy panel; window has 15+
   sliders. Auto-inspector can't cover them at Stage A — legacy
   panel keeps rendering via panel-manager.tsx case fall-through.
   Stage E may extend parametrics or use parametrics.customPanel
   escape hatch.
 - definition.ts: capabilities (no `movable` — wall-bound drag is
   bespoke; capability-driven dispatch keeps legacy MoveDoorTool /
   MoveWindowTool), parametrics, renderer, system. defaults() uses
   `DoorNode.parse({...stub})` to leverage zod's schema-level
   `.default()` annotations — door has 40+ fields, window has 20+;
   listing them inline duplicates the schema.
 - renderer.tsx: wrap-export of legacy DoorRenderer / WindowRenderer
   (thin 33-36 lines each).
 - system.tsx: bundles each kind's TWO systems — DoorSystem +
   DoorAnimationSystem, WindowSystem + WindowAnimationSystem. Both
   per-kind systems mount via RegisteredSystems when the kind is
   registry-driven; `<LegacySystem kind="door|window">` wrappers
   around each individual system short-circuit.
 - index.ts: barrel.

Files changed:
 - packages/viewer/src/index.ts: new public exports for DoorRenderer,
   DoorSystem, DoorAnimationSystem, WindowRenderer, WindowSystem,
   WindowAnimationSystem.
 - packages/nodes/src/index.ts: appends doorDefinition + windowDefinition.
 - packages/editor/src/components/ui/panels/door-panel.tsx + window-
   panel.tsx: panel slider-drag fix recipe applied. Drop the
   subscribed `updateNode` action, drop the `node` dep from
   handleUpdate / previewDoorUpdate / commitDoorPreview useCallbacks.
   Use useScene.getState() inside. Door panel has 29 SliderControls,
   window 15+ — both at high risk of the Maximum update depth
   cascade without the fix.

Phase 5 progress: shelf ✅, spawn ✅, wall ✅, fence ✅, slab ✅, ceiling ✅,
door ✅, window ✅. Eight kinds on the registry. Item / stair / roof /
zone / containers remain.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 15:10:17 -04:00
Wassim SAMAD
2dd50fa5be Phase 5 batch kind: ceiling migrates to registry (always-on)
Structurally identical to slab. Stage A migration: registers the kind,
wraps the legacy renderer + system, applies the panel slider-drag fix
recipe.

Files added (packages/nodes/src/ceiling/):
 - schema.ts: re-exports CeilingNode from core.
 - parametrics.ts: height slider only. Polygon + holes via floor-plan
   editors.
 - definition.ts: capabilities (no `movable`, `surfaces.top` mapped to
   `height`), relations (hosts: ['item'] for ceiling-mounted lights /
   fans, cascadeDelete: 'descendants'), toolHints, parametrics.
 - renderer.tsx: wrap-export of legacy CeilingRenderer. The legacy
   renderer uses TSL shader code for grid-line patterns (~100 lines);
   not worth duplicating at Stage A. Per-stage migration plan in
   plans/editor-node-registry.md moves the renderer body into this
   folder at Stage B/F.
 - system.tsx: re-exports legacy CeilingSystem.
 - index.ts: barrel.

Files changed:
 - packages/viewer/src/index.ts: new public exports for CeilingRenderer
   + CeilingSystem.
 - packages/nodes/src/index.ts: appends ceilingDefinition.
 - packages/editor/src/components/ui/panels/ceiling-panel.tsx: panel
   slider-drag fix recipe applied (nodeRef pattern, useScene.getState()
   inside handler, drop subscribed updateNode dep) so the height
   slider doesn't trigger the same cascade fence + wall + slab fixed.

Phase 5 progress: shelf ✅, spawn ✅, wall ✅, fence ✅, slab ✅, ceiling ✅.
Six kinds on the registry. Door / window / item / stair / roof / zone
follow.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 14:32:01 -04:00
Wassim SAMAD
4891f681f3 Phase 5 batch kind: slab migrates to registry (always-on)
Same shape as fence — thin renderer + system re-export, capabilities
declared, panel slider-drag fix recipe applied. Pure geometry +
floor-plan ports are later milestones.

Files added (packages/nodes/src/slab/):
 - schema.ts: re-exports SlabNode from core.
 - parametrics.ts: elevation slider only. Polygon + holes edited
   via floor-plan boundary / hole editors, not number inputs.
 - definition.ts: capabilities (no `movable` — slab move is bespoke
   whole-translation through MoveSlabTool that integrates with the
   boundary editor; capability-driven dispatch keeps the legacy mover),
   surfaces.top with elevation-as-height for stacked items, relations
   (hosts: ['item'], cascadeDelete: 'descendants'), toolHints (trace /
   finish / cancel for the placement tool).
 - renderer.tsx: thin placeholder mesh + markDirty on mount + node
   events + cached material via the same getSlabMaterial pattern as
   the legacy renderer (preset apply on shared material instance).
 - system.tsx: re-exports the legacy SlabSystem from viewer.
 - index.ts: barrel.

Files changed:
 - packages/viewer/src/index.ts: exports SlabSystem (already had
   DEFAULT_SLAB_MATERIAL, applyMaterialPresetToMaterials, createMaterial
   from earlier exports).
 - packages/nodes/src/index.ts: appends slabDefinition unconditionally
   to builtinPlugin.nodes.
 - packages/editor/src/components/ui/panels/slab-panel.tsx: applied
   the panel slider-drag fix recipe from plans/editor-node-registry.md
   prophylactically (nodeRef pattern, useScene.getState().updateNode
   inside handler, drop subscribed updateNode dep). Slab's elevation
   slider is the only drag-driven control in the panel — would have
   triggered the same Maximum update depth cascade as wall/fence.

No behavior change. Slab now mounts via the registry path, but the
legacy SlabSystem still does the actual polygon triangulation + hole
CSG work (re-exported, not duplicated).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 14:12:45 -04:00
Wassim SAMAD
71b211de97 Fence + wall panels: stable handler refs via nodeRef to fix slider-drag loop
User report: dragging the Length slider on a fence triggered
"Maximum update depth exceeded" in updateNodesAction.

Root cause: the panels' `handleUpdate` / `handleUpdateLength`
useCallback deps included the subscribed `node` and `updateNode`
references. On every store tick during slider drag (one per
pointermove), Zustand notified subscribers → panel re-rendered →
new `node` ref → new handler refs → SliderControl re-rendered with
new onChange prop → its `useCallback([..., onChange])` for
handleLabelPointerMove rebuilt while pointer capture was active.
Combined with float drift in `getWallCurveLength` recomputing per
render, React eventually flagged the cascade as a
componentWillUpdate / componentDidUpdate loop.

Fix:
 - Mirror `node` into a `nodeRef` updated on every render. Handlers
   read from `nodeRef.current` instead of closing over `node`.
 - Drop the subscribed `updateNode` dep: use `useScene.getState().
   updateNode(...)` inside the handler. Same pattern ParametricInspector
   already uses for its registry-driven inspector.
 - Drop the now-redundant `useScene.getState().dirtyNodes.add(id)`
   call — updateNode's RAF markDirty already covers it.

Net effect: handler refs are stable across slider drags (only change
when `selectedId` changes). SliderControl's pointer listeners no longer
churn mid-drag. Cycle broken.

Same fix applied to wall-panel.tsx prophylactically — it has the
identical pattern and would exhibit the same loop under the right
float-drift / drag conditions.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 12:20:01 -04:00
Wassim SAMAD
d10d7f8deb Phase 4 follow-on: floor-plan interaction + def.toolHints + spawn floorplan builder
Three additions on top of the floor-plan registry contract:

1. def.toolHints + RegisteredToolHelper (registry contract for the
   shortcut hint panel)

   - New ToolHint type in core: { key, label } static array.
   - Added `def.toolHints?: ToolHint[]` to NodeDefinition.
   - New <RegisteredToolHelper hints={...}> in editor — same visual
     styling as WallHelper / ItemHelper but data-driven.
   - HelperManager: registry-first check before falling through to the
     hand-written per-tool switch. Per-tool helper files get deleted
     as their kind migrates `toolHints` in.
   - Shelf + spawn definitions ship toolHints today; wall ports in
     Phase 3 Milestone C alongside its tool/affordance port.

2. Floor-plan interaction layer (selection + drag-to-move)

   - <FloorplanRegistryLayer> now wraps each entry in an interactive
     <g>:
       * Click → useViewer.setSelection({ selectedIds: [id] }).
         Selection visual is a thicker accent-colored stroke applied
         via withSelectionStyle() recursion through the FloorplanGeometry
         tree — kinds don't author selection decoration.
       * Drag → imperative SVG transform during the gesture, single
         updateNode commit on pointerup. Same "smooth move" pattern as
         MoveRegistryNodeTool for 3D drag: no per-tick store update,
         no React re-render storm, no zundo bloat. Coordinate
         conversion via svg.getScreenCTM().inverse().
       * useScene.temporal.pause/resume brackets the gesture so one
         drag = one undo step.
   - Global pointermove / pointerup listeners so the gesture survives
     the cursor leaving the entry's bounding box (matches the legacy
     elevator-resize-drag and item-drag patterns in floorplan-panel).

3. Spawn floor-plan builder (deferred wiring)

   - buildSpawnFloorplan written but NOT wired on the definition —
     spawn already renders in the legacy floorplan-panel.tsx via
     `floorplanSpawnEntries`, and wiring def.floorplan now would
     double-render. The pure builder lives in nodes/src/spawn/
     floorplan.ts ready to wire when the legacy inline branch is
     removed (Phase 5 spawn-floorplan migration PR — same shape as
     wall's feature flag, but per kind inside the legacy panel).

Plan updated: floor-plan interaction section locks the click/drag
contract in, wall-floor-plan-as-legacy note flags everything advanced
the user sees today as legacy that ports alongside Milestone C.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 10:51:22 -04:00
Wassim SAMAD
f874cecf8f ParametricInspector: fine-grained per-field subscriptions
Subscribe to node.type at the top and to each field's value individually
inside FieldRenderer. Slider drags previously re-rendered the entire
inspector + every field every tick because the panel subscribed to the
whole node object (which gets a new reference on every updateNode).
Primitive field values stay === equal across unrelated mutations, so
now only the dragged field re-renders.

Handlers (move/delete/update) use useScene.getState() inside callbacks
instead of subscribing — they only need the current value, not a
reactive read.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 17:06:02 -04:00
Wassim SAMAD
9d17683feb Add ParametricInspector — auto-derive right-panel UI from definition.parametrics
First slice of Phase 4 work pulled in: an inspector that reads any
registered node's `parametrics` descriptor and renders the right-side
panel automatically. Verifies the parametric descriptor design end-to-end
on shelf and proves the loop (descriptor → UI → store update → render).

ParametricInspector component:
- Reads `nodeRegistry.get(node.type)?.parametrics`.
- Renders one `<PanelSection>` per group, one control per field.
- Field kinds supported in v1:
  * `number` → SliderControl with min/max/step/unit from descriptor
  * `enum`   → dark-themed <select> with prettified labels
  * `color`  → native color picker + hex input pair
  * `vec3`   → 3× SliderControl (X / Y / Z)
- Honors `field.visibleIf(node)` to gate conditional fields.
- Generic Actions footer with Move / Delete, gated on
  `capabilities.movable` / `capabilities.deletable !== false`.
- Title from `presentation.label`, defaults to `node.type`.

Wired as the `default:` arm of panel-manager.tsx's switch — registered
kinds without a hardcoded case (shelf, future kinds) get the auto-derived
panel. Spawn keeps its hand-written panel (the legacy switch catches
it first); we'll switch to registry-first dispatch when Phase 4 finishes
and the hand-written panels can be deleted.

What you can verify after this:
- Click a shelf → right panel shows Dimensions (width/depth/thickness/
  height sliders with units + bounds from the schema) + Style (bracket
  style select + color picker) + Actions (Move / Delete).
- Drag a slider → mesh updates live (store update → renderer re-renders).
- Try to set width > 3.0 — schema rejects, no update fires (the
  parametric bounds are enforced by Zod, same source of truth as MCP
  bound generation in Phase 4's MCP work).

Not in scope for this commit:
- `parametrics.customPanel?` escape hatch.
- `material` / `ref` field kinds.
- `invariants` validation feedback in the UI.
- Migration of legacy panels (spawn/column/etc.) to the auto-generated
  path — those keep working unchanged.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 16:45:57 -04:00
Wassim SAMAD
76794ceb7d Wire shelf + spawn placement polish: SFX, cursor, sidebar, selection
User-visible follow-ups after first running the Phase 2 spike.

Spawn tool now matches legacy UX:
- CursorSphere from @pascal-app/editor for the placement indicator
  (ring + line + tool-icon tooltip) — was a plain sphere mesh.
- Emits sfx:structure-build on commit + setTool(null) + setMode
  ('select') to exit build mode, matching legacy spawn-tool.

Shelf tool placement:
- Emits sfx:structure-build on commit.
- Cursor preview now shows top board + brackets (was just the top),
  matching what gets placed.

Shelf selectable from the 3D canvas:
- ShelfEvent type added to @pascal-app/core/events/bus.
- 'shelf' added to NodeConfig in useNodeEvents.
- ShelfRenderer wires `useNodeEvents(node, 'shelf')` handlers onto
  every mesh. Clicks/hovers now bubble through the editor's selection
  manager and update useViewer.selection.

Shelf appears in the sidebar:
- ShelfTreeNode component (mirrors spawn-tree-node's shape +
  selection/hover/rename wiring; lucide Layers icon).
- TreeNode dispatcher adds a `case 'shelf':` arm.

Framework changes:
- @pascal-app/editor exports CursorSphere alongside triggerSFX.
- @pascal-app/nodes now declares @pascal-app/editor as peer/dev dep.

Pre-existing typecheck errors in @pascal-app/editor (ceiling-tree-node,
fence-tree-node, slab-tree-node, scene.ts) are unchanged — present on
main and not introduced by this commit.

630 tests still pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 14:55:03 -04:00
Wassim SAMAD
b6d77206b4 Phase 2 spike: spawn migration (flagged) + new shelf node
The first time registry-driven nodes actually run in the editor.

Spawn migration (under NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN flag):
- New packages/nodes/src/spawn/ folder with renderer, tool, schema
  (re-exported from core), parametrics, definition, index.
- Spawn definition appended to builtinPlugin.nodes only when the flag
  is set. With the flag off, the Phase 0 shims fall through and the
  legacy SpawnRenderer / SpawnTool keep ownership.
- New no-props SpawnTool reads activeLevelId from useViewer directly,
  matches legacy placement behavior (half-meter snap, singleton-per-
  level, replace-on-reclick).
- Structural parity test (9 cases) validates definition shape +
  schema identity. Pixel-diff defers to Phase 4 alongside more nodes.

New shelf node (no legacy — registered unconditionally):
- ShelfNode schema in core/schema/nodes/shelf.ts (hand-maintained
  AnyNode union for now; Phase 6 derives the union from the registry
  and moves the schema fully into nodes/shelf/).
- packages/nodes/src/shelf/ folder: pure geometry builder
  (buildShelfGeometry returns a Three.js Group of top board +
  brackets), R3F renderer that mounts the built group, no-props
  placement tool, parametrics descriptor (width/depth/thickness/
  height/bracketStyle/color), definition with surfaces.top stackable
  surface for future stacking, and presentation metadata for the
  palette.
- 13 unit tests across schema bounds and geometry behavior.
- Palette wiring: 'shelf' added to StructureTool union + an entry in
  the structure-tools array (placeholder icon, replaced in Phase 4
  when palette is registry-driven).

Framework changes:
- @pascal-app/viewer now exports useNodeEvents from its public barrel
  so node bundles in @pascal-app/nodes can subscribe to node-specific
  pointer events. (Used by spawn renderer; shelf renderer skips it
  for now since useNodeEvents has a hardcoded kind list — Phase 4
  generalizes it via the registry.)
- @pascal-app/nodes gains @pascal-app/viewer as a peer + dev dep so
  node bundles can import from it.

630 tests pass across 76 files (22 new this phase). Editor app
continues to ship green with both legacy spawn and the new shelf
node co-existing through the Phase 0 dispatch shims.

To validate end-to-end in dev:
- bun dev:community → open editor → click 'Shelf' in structure
  toolbar → click to place. Confirms full registry path
  (NodeRenderer dispatch + ToolManager dispatch + sceneRegistry
  byType Proxy).
- Set NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN=1, restart dev, place spawn
  → visually identical to legacy. Confirms parity.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 13:07:38 -04:00
sudhir
9838d2cd4f Refactor elevator runtime into core 2026-05-13 01:56:06 +05:30
sudhir
b782ce9cf2 Merge branch 'main' into feat/elevator-system
# Conflicts:
#	packages/editor/src/components/tools/item/move-tool.tsx
#	packages/editor/src/components/tools/tool-manager.tsx
#	packages/editor/src/components/ui/panels/panel-manager.tsx
#	packages/editor/src/store/use-editor.tsx
#	packages/viewer/src/components/renderers/site/site-renderer.tsx
#	packages/viewer/src/components/viewer/ground-occluder.tsx
#	packages/viewer/src/components/viewer/index.tsx
#	packages/viewer/src/components/viewer/post-processing.tsx
2026-05-13 01:38:55 +05:30
Wassim SAMAD
9c248b7e0c fix max panel height 2026-05-12 12:06:27 -04:00
sudhir
f3444d4275 Add wall drag previews and fix move arrow handles 2026-05-12 11:00:27 +05:30
sudhir
564bfa229e Merge remote-tracking branch 'origin/main' into fix/fri-8-may
# Conflicts:
#	packages/editor/src/components/tools/fence/move-fence-endpoint-tool.tsx
#	packages/editor/src/components/tools/select/box-select-tool.tsx
#	packages/editor/src/components/tools/wall/move-wall-tool.tsx
#	packages/editor/src/components/ui/panels/column-panel.tsx
#	packages/editor/src/components/ui/panels/door-panel.tsx
#	packages/editor/src/components/ui/panels/window-panel.tsx
#	packages/viewer/src/components/renderers/column/column-renderer.tsx
#	packages/viewer/src/components/viewer/index.tsx
#	packages/viewer/src/systems/slab/slab-system.tsx
2026-05-12 00:27:06 +05:30
sudhir
d78308b366 Hide inapplicable door and window panel settings 2026-05-12 00:05:41 +05:30
sudhir
4956de4910 Refine column support selection and polygon handling 2026-05-10 12:51:57 +05:30
sudhir
909f96ef09 Improve elevator floorplan resize and drag controls 2026-05-10 12:20:53 +05:30
sudhir
263228cbf0 Add cab door-open control and align elevator buttons 2026-05-10 02:28:00 +05:30
Wawa
e618175bba Reset core/viewer/editor/mcp packages and apps/editor from private-editor
Wholesale swap of packages/{core,viewer,editor,mcp} and apps/editor with the
versions from the private editor repo, which is the production source of truth.

Setup changes:
- packages/{core,viewer,editor} versions held at 0.7.0 baseline (matching
  the most recent published release) so a bump=minor publishes 0.8.0
- packages/mcp held at 0.1.1 (never published; first publish will go through
  the new release.yml flow)
- peerDependencies and devDependencies for inter-package @pascal-app/*
  references pinned to ^0.7.0 instead of '*' / 'workspace:*' so they are
  valid for npm consumers
- Root package.json: TypeScript bumped to 6.0.2, added overrides for
  @types/react, @types/react-dom, @types/three to prevent JSX namespace
  fragmentation across the workspace
- release.yml extended to also publish editor and mcp; 'both' option renamed
  to 'all'; added a sync step that updates inter-package peerDeps/devDeps to
  match the new versions on every bump (so viewer/editor/mcp tarballs always
  reference the version of core they were built against)
- Root scripts gained release:editor and release:mcp shortcuts

Verification:
- bun install --frozen-lockfile is consistent
- packages/{core,viewer,mcp} build cleanly, dist/index.d.ts emitted
- packages/editor check-types reports 21 pre-existing errors, identical to
  what private-editor currently reports

Open PRs against editor-v2 will need rebasing/conflict resolution.
2026-05-09 20:52:26 +00:00
sudhir
2480be91b1 Optimize elevator editing performance with live previews 2026-05-09 19:09:48 +05:30
sudhir
0514363136 Add column hit testing and align column defaults 2026-05-08 14:31:58 +05:30
sudhir
53393b7def Add procedural support column variants 2026-05-08 12:54:59 +05:30
sudhir
d2d714ba68 Smooth window animations and bay caps 2026-05-07 16:20:22 +05:30
sudhir
133d81e563 Refine window corner shape support 2026-05-07 13:34:16 +05:30
sudhir
eef19804d1 Merge branch 'main' into feat/door-improvement
# Conflicts:
#	packages/core/src/events/bus.ts
#	packages/viewer/src/systems/door/door-system.tsx
2026-05-07 10:40:51 +05:30
sudhir
0de07d6130 Separate runtime door animation and add dual-side handles 2026-05-06 11:22:50 +05:30
Wassim SAMAD
5f57e9bb09
Merge pull request #292 from sudhir9297/feat/mon-4-feat-fix
feat: column node with door/window nodes improvement
2026-05-05 16:39:21 -04:00
wass08
823168ddf4 default catalog update 2026-05-05 09:04:49 -04:00
sudhir
6df4b4895c Add garage door types and animated door controls 2026-05-05 14:20:41 +05:30
sudhir
1490d280d4 Refine editor layer boundaries and selection handling 2026-05-05 13:26:39 +05:30
sudhir
762c9fc763 Refactor guide events and column placement handling 2026-05-04 23:06:23 +05:30
sudhir
db765f1eb3 Enable pillar duplication in floating action menu 2026-05-04 22:54:52 +05:30
sudhir
848529acb0 Add column presets and procedural shaft controls 2026-05-04 16:38:52 +05:30
sudhir
46548c35e5 Fix curved wall and fence angle measurements 2026-05-04 11:29:01 +05:30
sudhir
eee7af9e25 Add draggable level reordering to floating selector 2026-05-01 14:55:24 +05:30
sudhir
b3f7957076 Refactor editor selection and viewer integration 2026-05-01 13:54:23 +05:30
sudhir
09bfb0b484 Add frameless door openings and first-person collider support 2026-05-01 11:35:26 +05:30
sudhir
3df3d12f46 Refactor guide UI state and slab rendering 2026-05-01 00:33:57 +05:30
sudhir
1dc9ea0ba8 Replace spawn marker with box-based figure 2026-04-30 23:34:14 +05:30
sudhir
f375861439 Merge branch 'main' of github.com:sudhir9297/editor into feat/improvement-and-fixes 2026-04-30 22:59:10 +05:30
sudhir
bbc638af22 Handle unnamed reference floor levels 2026-04-30 19:19:57 +05:30
sudhir
25927dea3b Add lower floor reference overlay 2026-04-30 14:15:24 +05:30
sudhir
8631622e60 Refactor editor workflow and update UI state handling 2026-04-30 13:37:52 +05:30
sudhir
411ae2e905 Refine 2D door swing rendering 2026-04-29 17:51:58 +05:30
sudhir
e761084635 Normalize root scene nodes and fix level duplication 2026-04-29 12:53:40 +05:30
Sudhir Yadav
9ff657419c
Merge branch 'main' into feat/upgrade-and-bug-fix 2026-04-29 10:49:11 +05:30