3 Commits

Author SHA1 Message Date
Wassim SAMAD
b8b3d35f26 refactor(editor): delete the movingNode legacy flag — node lives in the scope
The 7th and last of the legacy interaction flags. The node being placed/moved
now lives inside the interaction scope's `placing`/`moving` variant (carried
inline, since fresh-placement/duplicate drafts aren't in the scene yet), read via
`useMovingNode()` / `getMovingNode()` / `movingNodeOf(scope)`.

- scope.ts: `placing`/`moving` carry `node: AnyNode`; add `movingNodeOf`.
- use-interaction-scope.ts: `useMovingNode` (hook) + `getMovingNode` (imperative);
  no useRef snapshot needed — the node is set once at `begin`, stable for the gesture.
- use-editor.tsx: drop the `movingNode` field + the `set({ movingNode })` writes.
  `setMovingNode` still drives the scope and still sets `movingNodeOrigin` /
  `placementDragMode`, so cross-store subscribers keep firing. Param + ~90 call
  sites unchanged.
- migrate ~17 reader sites to `useMovingNode()` / `getMovingNode()`; drop
  `movingNode` from lib/scene.ts; export `movingNodeOf`.

Every interaction flag is now derived from the single authoritative scope; only
`movingNodeOrigin` + `placementDragMode` intentionally remain as useEditor flags
(they outlive the scope / gate companion behavior).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 16:24:02 -04:00
Wassim SAMAD
2f2c3ef8f9 refactor(editor): delete editingHole + activeHandleDrag legacy flags
Migrate the two pure-mirror interaction flags off `useEditor` onto the
authoritative `useInteractionScope`. Both carried payloads byte-identical to
the scope union, so this is a zero-behaviour-change refactor: readers use the
reference-stable `useEditingHole()` / `useActiveHandleDrag()` hooks (or the
`getEditingHole()` imperative read), and producers drive the scope directly
with guarded `endIf` so clearing one interaction never stomps an unrelated
scope. Adds the `holeEditScope` builder + a no-leaked-flag invariant test.

Closes the first slice of the legacy-flag deletion; the rich-payload flags
(movingNode, curving*, *Endpoint, placementDragMode) remain.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 11:30:16 -04:00
Wassim SAMAD
f773e6b8c5 feat(editor): placement & interaction overhaul — FSM spine, bug tracks, perf
Implements plans/editor-placement-interaction-overhaul.md: an authoritative
interaction-scope state machine plus the catalogued placement/interaction
fixes, and split-view floor-plan performance.

- Interaction-scope spine (lib/interaction/* + store/use-interaction-scope),
  driven from central useEditor setters; overlay scoping (zone labels,
  context badges, floating action menu) reads resolveOverlayPolicy.
- Bug tracks A/B/D/E/F/G/H: handle/cutout raycast, footprint validity,
  auto-slab loop, ceiling hosting, B-key tool desync, 2D drop offset,
  per-frame jank.
- Snapping modes (grid/lines/angles/off) + contextual HUD chips; modifier
  model (Shift=cycle, Alt=free place, Ctrl=grid step).
- Item move now tracks the cursor 1:1 (was a laggy per-frame lerp); handle
  rig hides during a whole-node move; rotate gizmo advertises Shift=free
  rotation in the HUD and hides the move cross while rotating.
- Floor-plan perf: pause live reactivity while in 3D-only view; per-node
  geometry cache so only changed nodes rebuild on a drag; hoist wall miters
  to a once-per-pass ctx.levelData (O(N^2) -> O(N) on wall/opening drags).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 09:04:58 -04:00