10 Commits

Author SHA1 Message Date
sudhir
8ae217502c Add curved fence support 2026-04-21 11:26:49 +05:30
sudhir
5b5b80be61 Support fence endpoint moves and drafting snap 2026-04-21 11:18:54 +05:30
sudhir
1cd71630bc Add 3D wall endpoint move controls 2026-04-16 11:50:40 +05:30
Sudhir Yadav
b1709de44a
feat: curved wall and fixes (#236)
* feat: add polygon movement support to editor and implement dedicated move tools for walls, slabs, and ceilings

* feat: add uv2 attribute to ceiling and slab geometries for lightmap support

* Fix curved wall miters and align roof position sliders

* Fix wall measurement label and extension anchors

* Fix WebGPU renderer initialization order

* fix(editor): scope wall movement to the selected level

---------

Co-authored-by: Pascal <open@pascal.app>
2026-04-15 12:41:16 -04:00
Sudhir Yadav
a205e4f778
Feat/stairs fence update (#226)
* feat: railing on the straight stairs and new fence

* feat: added spiral and curved stairs with bug fix for fence

* feat:fence are linked to each other ... so moving one move the other sharing the same coordinate

* fix: update stair railing logic to include front-side attachments for terminal landings

* Integrate fence rendering into the fence system

* fix: pass nodeId instead of undefined node to WallTreeNode and FenceTreeNode

TreeNode was passing `node` (undefined variable) instead of `nodeId` to
WallTreeNode and FenceTreeNode, causing a runtime ReferenceError.
Updated FenceTreeNode to accept nodeId and look up the node from the
scene store internally, consistent with all other tree node components.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* feat: update fence icon with new isometric design

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Aymeric Rabot <aymeric@pascal.app>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-13 23:31:57 -04:00
Pascal
00b8f42899
feat: move/rotate building + relative positioning for all tools (#220)
Sync monorepo PRs #243 and #248 to the open-source editor.

Move/Rotate Building:
- New move-building-tool with grid snapping, R/T rotation, and Esc cancel
- Floating building action menu with move button
- Building helper with keyboard shortcut hints
- BuildingRenderer now applies position and rotation from node data

Building-Relative Coordinate System:
- GridEvent gains localPosition (building-local coords)
- use-grid-events computes building-local intersection from building mesh
- ToolManager wraps building-relative tools in a building-local <group>
- All tools (wall, slab, ceiling, stair, roof, zone, polygon-editor,
  placement coordinator) updated to use event.localPosition
- Placement coordinator adds worldToBuildingLocal helper for cursor
  position conversion

2D Floorplan Fix:
- SVG layers wrapped in <g transform=rotate(...)> for building rotation
- Pointer-to-plan conversion un-rotates when building is rotated
- Grid events from 2D include localPosition

Store Changes:
- useEditor movingNode union includes BuildingNode
- NodeActionMenu onDelete is now optional (buildings can move but not delete)
2026-04-09 14:36:34 -04:00
Pascal
0bd0cab533
feat: stair system, scene graph utilities, read-only mode, viewer state improvements (#210)
Stair system (full stack):
- New StairNode + StairSegmentNode schemas with flights, landings, L/U-shapes
- StairSystem: geometry generation with throttled per-frame updates
- Stair tool, edit system, panels, tree node, and renderers
- Event bus types, scene registry, and command palette entries

Scene graph utilities:
- cloneLevelSubtree: deep-clone a level with remapped IDs
- forkSceneGraph: clone + strip scan/guide nodes for project forking

Core improvements:
- Read-only mode on scene store (blocks create/update/delete when locked)
- readOnly guards on node-actions and collection actions
- Upload store for scan/guide file upload handling

Viewer state:
- previewSelectedIds for box-select live preview
- hoverHighlightMode (default/delete) for delete-mode hover outline
2026-04-05 01:20:43 -04:00
Pascal
50eca057ca
feat: editor layout redesign v2 + 3D box select (#207)
Major layout redesign introducing v2 editor layout:

**New Features**
- V2 two-column layout (resizable sidebar + viewer panel with toolbar slots)
- 3D box select tool with marquee selection (561 lines pure Three.js geometry)
- View mode system (3D/2D/Split) replacing old floorplan toggle
- Floating level selector on viewer panel
- Viewer toolbar: level mode, wall mode, units, theme, camera, walkthrough, preview
- Horizontal tab bar for sidebar panels

**Layout Changes**
- Fixed 5-button control bar: Select, Box Select, Site Edit, Build, Delete
- Simplified view toggles (scans/guides only)
- Always-mounted viewers (display:none) to preserve WebGL context
- First-person walkthrough forces 3D view, restores on exit
- Site edit as permanent control (phase='site' is sole signal)

**Technical**
- layoutVersion prop: 'v1' (default) or 'v2'
- New exports: FloatingLevelSelector, SettingsPanel, SidebarTab, ViewMode, ViewerToolbarLeft/Right
- isCollapsed/setIsCollapsed added to sidebar store
- isFirstPersonMode restored for walkthrough support

19 files changed, +3230/-1898
Built and verified: bun run build passes (all tasks, 0 errors)
2026-04-02 11:24:19 -04:00
wass08
f2501be2bf remove community 2026-03-13 09:07:46 +01:00
wass08
7359c1fcbf splitting editor and community 2026-03-11 12:16:26 +01:00