Sudhir Yadav
b1709de44a
feat: curved wall and fixes ( #236 )
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* feat: add polygon movement support to editor and implement dedicated move tools for walls, slabs, and ceilings
* feat: add uv2 attribute to ceiling and slab geometries for lightmap support
* Fix curved wall miters and align roof position sliders
* Fix wall measurement label and extension anchors
* Fix WebGPU renderer initialization order
* fix(editor): scope wall movement to the selected level
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Co-authored-by: Pascal <open@pascal.app>
2026-04-15 12:41:16 -04:00
Sudhir Yadav
57df224948
feat: Add catalog-based material presets across structural nodes ( #231 )
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* Add catalog-based material presets across structural nodes
* Fix material picker fallback and wall visible highlights
* Preserve wall materials in selection highlights
2026-04-15 12:16:35 -04:00
Pascal
0a46a9deb4
sync: comprehensive monorepo → editor parity (2D/3D decoupling, UX polish, crash fixes)
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Squash merge of 3 commits:
1. useLiveTransforms store for 2D/3D decoupling + floorplan overhaul + Sentry crash fixes
2. Comprehensive 59-file sync bringing editor to full monorepo parity (selection highlights, delete tool, furnish/zone modes, keyboard shortcuts, all panels)
3. Missing files fix (materials.ts, merged-outline-node.ts, type fix)
75 files changed, ~6K additions.
2026-04-07 19:21:10 -04:00
Developer
12b6292623
feat: add material system for all node types
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- Add MaterialSchema with 10 presets (white, brick, concrete, wood, glass, metal, plaster, tile, marble, custom)
- Add material field to Wall, Slab, Door, Window, Ceiling, Roof, RoofSegment nodes
- Create MaterialPicker UI component with preset selection and custom properties
- Update all renderers to support material rendering with caching
- Add Material section to all node panels (WallPanel, SlabPanel, DoorPanel, WindowPanel, CeilingPanel, RoofPanel, RoofSegmentPanel)
- Update AGENTS.md with Material System documentation
2026-03-30 12:15:16 +08:00
Anton
f06f2fa1b1
feat: 2D editing — floorplan panel, measurements, command palette (v0.3.0)
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* sync: port 2D editing features from monorepo (v0.3.0)
## New Features
### Floorplan Panel (7.5K LOC)
- Full 2D editing interface with wall drawing, measurement, and unit display
- Interactive floorplan view with pan/zoom, grid snapping
- Wall thickness visualization, door/window placement
- Zone and slab polygon editing
- Guide image overlay support
- Metric/imperial unit toggle
### Command Palette Overhaul
- Complete rewrite with new command registry system
- Keyboard shortcuts UI with ShortcutToken component
- Editor-specific commands (floorplan, measurements, camera focus)
- Improved search and action organization
### Wall Measurements
- Real-time wall length labels in 3D view
- Metric/imperial conversion
- Wall measurement UI component
### Enhanced Tools
- Wall drafting utilities (grid snapping, validation)
- Node action menu for quick operations
- Improved polygon editing for zones/slabs/sites
- Roof segment panel for granular roof control
## Package Changes
### @pascal-app/core@0.3.0
- New wall-footprint.ts: 2D wall footprint calculation
- Wall mitering exports for floorplan view
- camera-controls:focus event
- Space detection undo pause/resume
- Mark sibling nodes dirty on deletion (miter recalc)
### @pascal-app/viewer@0.3.0
- ErrorBoundary component for robust item rendering
- Broken item fallback UI
- Wall renderer: mark dirty on mount
- Ground occluder: only lowest level punches through
- Unit state (metric/imperial) in viewer store
### @pascal-app/editor@0.1.0
- 48 file changes (16 new, 32 modified)
- New stores: useCommandRegistry, usePaletteViewRegistry
- Tree node drag-and-drop system
- Level selection utilities
- Enhanced scene graph operations
## Apps/Editor
- GeistPixelSquare font for pixel-perfect UI
- Blueprint icon asset
- Updated layout and globals for font support
## Security
- Zero AI imports or internal package refs
- All monorepo-specific code excluded
- Clean audit: no API keys or secrets
## Testing
- Security audit passed ✅
- All AI/internal code excluded ✅
- Version bumps applied ✅
79 files modified, 16 files added
~2600 insertions, ~1400 deletions
* fix: lint cleanup — suppress intentional dep warnings, fix missing dep, remove stale ignores
- Add biome-ignore for 3 intentional useEffect reset patterns (levelId, selectedGuide, selectedId)
- Fix actual missing dependency: currentBuildingId in handleSiteEditShortcutSelect callback
- Remove 3 stale biome-ignore comments in r3f.d.ts (rule not active)
Build and lint pass clean.
* fix: type errors — polygon area guards, selection cast, readonly keywords, door guard
- ceiling-panel, slab-panel, ceiling-tree-node, slab-tree-node, zone-tree-node:
guard polygon[i]/polygon[j] array access before arithmetic (TS2532)
- scene.ts: introduce toViewerSelection() helper to cast persisted string IDs
to branded template literal types expected by useViewer.setSelection (TS2345)
- door-panel: guard early return when node is undefined in setSegmentHeightRatio (TS18048)
- editor-commands: remove 'as const' from inline command object, keywords is mutable string[] (TS2322)
All type checks pass. Build and lint clean.
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Co-authored-by: Anton Pascal <anton-pascal@users.noreply.github.com>
2026-03-24 19:48:11 +00:00
wass08
f2501be2bf
remove community
2026-03-13 09:07:46 +01:00
wass08
7359c1fcbf
splitting editor and community
2026-03-11 12:16:26 +01:00