wass08
|
a017c112e7
|
items catalog + floorplan image update
|
2026-04-28 10:14:36 -04:00 |
|
Aymeric Rabot
|
aa43bb6a43
|
feat: backport monorepo PRs #297, #302, #306 — floorplan thumbnails + mobile editor UI
Port floorplan item thumbnails, full mobile editor UI, and
mobile polish from the private monorepo into the public editor.
Monorepo PR #297 (feat/item-admin-advanced):
- Add optional floorPlanUrl to item asset schema (core)
- Render 2D floor-plan images inside item footprints on floorplan
- Improve slider drag with modifier key re-anchoring
Monorepo PR #302 (feat/mobile-ui):
- Mobile editor layout with draggable bottom sheet
- Mobile tab bar, selection bar, and panel sheet
- Mobile-aware panel manager and panel wrapper
- useIsMobile rewrite (useSyncExternalStore, SSR-safe)
- Camera actions hideOrbit prop
- GridSnapControl and SecondaryToggles exports
- Action menu hides on mobile contextual tabs
- SidebarTab extended with mobileDefaultSnap/mobileIcon
Monorepo PR #306 (feat/mobile-ui-polish):
- Touch gesture mapping for camera controls (one/two/three finger)
- Snap ratio constants for bottom sheet
- Thumbnail generator WebGL2 fallback (bottom-up row flip)
- ErrorBoundary scope logging, viewer scene wrap
- GPUDeviceWatcher enhanced logging and uncaptured error handler
- WebGPURenderer init error handling and diagnostics
- Post-processing log improvements
- MergedOutlineNode WebGL2 FBO corruption fix
Excluded: apps/community/*, apps/editor/*, packages/community-*,
.cursor/*, .env.example (monorepo-only files)
Co-authored-by: Pascal <open@pascal.app>
|
2026-04-28 06:36:08 -07:00 |
|
Wassim SAMAD
|
010c874963
|
Merge pull request #277 from sudhir9297/feat/2d-editor
Feat/2d editor
|
2026-04-28 07:36:05 -04:00 |
|
wass08
|
758f06454c
|
Rename mesh metadata polygon key to drop floorplan prefix
|
2026-04-28 07:31:52 -04:00 |
|
sudhir
|
a64d6b86cc
|
Fix floorplan preview update loop
|
2026-04-28 09:52:10 +05:30 |
|
Aymeric Rabot
|
0711cad660
|
Merge remote-tracking branch 'origin/main' into feat/mcp-server
|
2026-04-27 17:22:14 -04:00 |
|
Sudhir Yadav
|
bc93f09304
|
Merge branch 'main' into feat/2d-editor
|
2026-04-27 18:07:28 +05:30 |
|
sudhir
|
d00ba42b9f
|
Enable drag after duplicating roofs and stairs
|
2026-04-27 13:32:31 +05:30 |
|
sudhir
|
3ae8d6d0fa
|
Extract floorplan placement and hit-testing helpers
|
2026-04-27 12:18:27 +05:30 |
|
sudhir
|
a796c0fd0a
|
Move item dimensions into local item overlays
|
2026-04-27 10:57:50 +05:30 |
|
sudhir
|
e4f42e0ee5
|
Use bbox anchors for item dimension measurements
|
2026-04-27 10:49:20 +05:30 |
|
sudhir
|
59779c5bf2
|
Use mesh bounds for item placement and floorplan
|
2026-04-27 09:57:05 +05:30 |
|
sudhir
|
45f0867a74
|
Extract floorplan render logic into editor 2D modules
|
2026-04-26 23:02:03 +05:30 |
|
sudhir
|
275a42cc7f
|
Simplify paint material compatibility logic
|
2026-04-25 00:15:29 +05:30 |
|
sudhir
|
d36441fa47
|
Add hover highlights to paint interactions
|
2026-04-24 23:29:34 +05:30 |
|
sudhir
|
325f2e4603
|
Refactor viewer hover styles and remove preview state
|
2026-04-24 22:49:04 +05:30 |
|
sudhir
|
7297c76204
|
Use paint icon for material mode
|
2026-04-24 12:50:05 +05:30 |
|
sudhir
|
83e1c9d1fd
|
Align floorplan drawing with local build coordinates
|
2026-04-24 12:39:36 +05:30 |
|
sudhir
|
a5448a0053
|
Make material categories horizontally scrollable
|
2026-04-24 10:43:38 +05:30 |
|
sudhir
|
2876f39876
|
Refactor paint materials to use category-based compatibility
|
2026-04-23 12:48:50 +05:30 |
|
sudhir
|
88b2f095f1
|
Merge branch 'feat/color-picker-tool' of github.com:sudhir9297/editor into feat/color-picker-tool
|
2026-04-23 10:26:54 +05:30 |
|
sudhir
|
4483957a0d
|
Remove material pickers from side panels
|
2026-04-23 10:21:33 +05:30 |
|
sudhir
|
fb3de8debc
|
Refactor material paint preview handling
|
2026-04-22 18:16:20 +05:30 |
|
Sudhir Yadav
|
8fde99e7c9
|
Merge branch 'main' into feat/color-picker-tool
|
2026-04-22 17:57:26 +05:30 |
|
sudhir
|
1492e5bd0c
|
Add roof drag controls to the 2D floorplan
|
2026-04-22 17:24:58 +05:30 |
|
sudhir
|
a69591670d
|
Refactor floorplan wall visuals and shared plan helpers
|
2026-04-22 15:34:22 +05:30 |
|
sudhir
|
87dfdf1b38
|
Add paint hover previews to viewer
|
2026-04-22 10:52:35 +05:30 |
|
Pascal
|
4b5c3beadc
|
release: v0.6.0
Bump @pascal-app/core, @pascal-app/viewer, and @pascal-app/editor to 0.6.0.
Update cross-package peer/dev dependency versions.
|
2026-04-21 20:52:02 +00:00 |
|
sudhir
|
65399731f7
|
Enable material paint for fence slab and ceiling nodes
|
2026-04-21 15:19:46 +05:30 |
|
sudhir
|
b925cf1e7a
|
Show paint cursor on incompatible clicks
|
2026-04-21 15:11:46 +05:30 |
|
sudhir
|
5d75e29bc5
|
Add material paint mode with scrollable palette
|
2026-04-21 15:00:09 +05:30 |
|
sudhir
|
ec393b0c91
|
Use live snap settings in polygon editor and slab actions
|
2026-04-21 11:46:57 +05:30 |
|
sudhir
|
53720d664f
|
Align roof and slab dragging to snap targets
|
2026-04-21 11:41:31 +05:30 |
|
sudhir
|
8ae217502c
|
Add curved fence support
|
2026-04-21 11:26:49 +05:30 |
|
sudhir
|
5b5b80be61
|
Support fence endpoint moves and drafting snap
|
2026-04-21 11:18:54 +05:30 |
|
sudhir
|
ffa78f1344
|
Fix realtime undo updates for wall and fence moves
|
2026-04-21 11:12:04 +05:30 |
|
sudhir
|
8cf2df1483
|
Unify material target selection across wall stair and roof
|
2026-04-20 22:45:56 +05:30 |
|
sudhir
|
dd5b6e5e83
|
Fix slab material reload and wall curve step
|
2026-04-20 14:13:47 +05:30 |
|
sudhir
|
dfdeca4aae
|
Refine roof edit selection behavior and panel actions
|
2026-04-20 13:08:45 +05:30 |
|
sudhir
|
bbc351d3a4
|
Add roof material targets and UV mapping
|
2026-04-20 12:57:06 +05:30 |
|
sudhir
|
05002a7865
|
Allow stair side clicks to target side materials
|
2026-04-20 12:04:43 +05:30 |
|
sudhir
|
4f9b822e54
|
Add click-targeted stair materials and UV mapping
|
2026-04-20 12:01:23 +05:30 |
|
sudhir
|
71ddb7052b
|
Add two-sided wall material targeting
|
2026-04-20 11:18:20 +05:30 |
|
Adrian Perez
|
e8d0b13ff5
|
feat(mcp,editor): Option A+B storage + 10 agent deliverables (Phase 7)
Ships the combined filesystem/Supabase storage adapter + MCP scene
lifecycle tools + Next.js API routes + editor /scene/[id] route, so
an MCP save is directly openable at /scene/<id> without any
injection hack. End-to-end verified: 10/10 e2e steps pass.
Storage (A1/A2/A3):
- SceneStore interface + error classes + slug helpers
- FilesystemSceneStore at $PASCAL_DATA_DIR (defaults XDG/~/.pascal)
with atomic writes, .index sidecar, optimistic locking
- SupabaseSceneStore with scenes + scene_revisions tables, RLS
migration SQL, mock-backed unit tests
- createSceneStore(env) auto-selects based on SUPABASE_URL +
SUPABASE_SERVICE_ROLE_KEY
MCP tools (A4, A8, A9, A10):
- save_scene / load_scene / list_scenes / delete_scene / rename_scene
- list_templates / create_from_template (3 seed templates:
empty-studio, two-bedroom, garden-house)
- generate_variants (7 mutation kinds, seeded RNG, save=true|false)
- photo_to_scene (vision sampling → scene graph → save)
Editor (A5, A6):
- /api/scenes + /api/scenes/[id] with RFC 7232 If-Match locking
- /scene/[id] and /scenes route pages with save button, SceneLoader
- Removed the window.__pascalScene dev injection hack
Security + UX edges (A7, A8):
- AssetUrl Zod validator: asset:// blob: data:image/ /path https:
(http://localhost for dev) + PASCAL_ALLOWED_ASSET_ORIGINS env
allowlist. Hardens scan.url, guide.url, item.asset.src,
material.texture.url, MaterialMaps.*Map
- Auto-frame camera on empty→non-empty scene transition
(camera-controls:fit-scene emitter event)
Shared utilities:
- rehydrateSiteChildren() extracted to packages/mcp/src/lib/ and
used by both create-from-template and generate-variants to work
around the SiteNode.children-as-objects vs. ids inconsistency
(CROSS_CUTTING §2)
- Storage + MCP subpath exports added to packages/mcp/package.json
(CROSS_CUTTING §4)
Tests: 293 pass / 0 fail across 40 files (was 142 pre-Phase-7).
Biome: clean.
Phase-7 e2e script at packages/mcp/test-reports/phase7-e2e.ts:
MCP HTTP + editor Next.js both point at $PASCAL_DATA_DIR =
/tmp/pascal-e2e, save_scene from MCP, GET /api/scenes/<id> from
editor server, /scenes list page renders all saved scenes, scene
page renders SceneLoader, delete_scene works.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
|
2026-04-18 19:29:28 +02:00 |
|
wass08
|
3fcb9cfb6b
|
fix stair building rotation
|
2026-04-17 17:32:25 -04:00 |
|
wass08
|
28bbf14836
|
fix perfs and broken undo stack by various move tools
|
2026-04-17 17:26:38 -04:00 |
|
Pascal
|
5c16aa4225
|
feat: improve thumbnails, placement, and editor responsiveness (#258)
* wip: backport monorepo PRs 278 280 281 283 284
* refactor(editor): align floorplan panel with monorepo split version
|
2026-04-17 15:14:40 -04:00 |
|
sudhir
|
f29946f27b
|
Add auto cutout toggle to stair panel
|
2026-04-17 22:29:44 +05:30 |
|
sudhir
|
4a97581b86
|
Fix stair placement to use local level height
|
2026-04-17 13:24:52 +05:30 |
|
sudhir
|
b314a8fbf8
|
Implement stair-driven slab hole cutouts
|
2026-04-17 13:13:02 +05:30 |
|