Matt Van Horn
a5378da020
feat: add STL and OBJ export formats ( #175 )
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Extend the export manager to support STL and OBJ formats in addition to
the existing GLB export. Uses Three.js built-in STLExporter and
OBJExporter - no new dependencies.
STL is the standard format for 3D printing. OBJ is widely used in
rendering pipelines and supports basic materials. Both are requested
in the community discussion on #145 .
Changes:
- export-manager.tsx: add STLExporter and OBJExporter, accept format param
- settings-panel: three format-specific export buttons (GLB, STL, OBJ)
- use-viewer store: update exportScene type to accept optional format
The format parameter defaults to 'glb', so existing callers (command
palette) continue to work without changes.
Relates to #145
Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-26 00:30:34 -04:00
Anton
f06f2fa1b1
feat: 2D editing — floorplan panel, measurements, command palette (v0.3.0)
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* sync: port 2D editing features from monorepo (v0.3.0)
## New Features
### Floorplan Panel (7.5K LOC)
- Full 2D editing interface with wall drawing, measurement, and unit display
- Interactive floorplan view with pan/zoom, grid snapping
- Wall thickness visualization, door/window placement
- Zone and slab polygon editing
- Guide image overlay support
- Metric/imperial unit toggle
### Command Palette Overhaul
- Complete rewrite with new command registry system
- Keyboard shortcuts UI with ShortcutToken component
- Editor-specific commands (floorplan, measurements, camera focus)
- Improved search and action organization
### Wall Measurements
- Real-time wall length labels in 3D view
- Metric/imperial conversion
- Wall measurement UI component
### Enhanced Tools
- Wall drafting utilities (grid snapping, validation)
- Node action menu for quick operations
- Improved polygon editing for zones/slabs/sites
- Roof segment panel for granular roof control
## Package Changes
### @pascal-app/core@0.3.0
- New wall-footprint.ts: 2D wall footprint calculation
- Wall mitering exports for floorplan view
- camera-controls:focus event
- Space detection undo pause/resume
- Mark sibling nodes dirty on deletion (miter recalc)
### @pascal-app/viewer@0.3.0
- ErrorBoundary component for robust item rendering
- Broken item fallback UI
- Wall renderer: mark dirty on mount
- Ground occluder: only lowest level punches through
- Unit state (metric/imperial) in viewer store
### @pascal-app/editor@0.1.0
- 48 file changes (16 new, 32 modified)
- New stores: useCommandRegistry, usePaletteViewRegistry
- Tree node drag-and-drop system
- Level selection utilities
- Enhanced scene graph operations
## Apps/Editor
- GeistPixelSquare font for pixel-perfect UI
- Blueprint icon asset
- Updated layout and globals for font support
## Security
- Zero AI imports or internal package refs
- All monorepo-specific code excluded
- Clean audit: no API keys or secrets
## Testing
- Security audit passed ✅
- All AI/internal code excluded ✅
- Version bumps applied ✅
79 files modified, 16 files added
~2600 insertions, ~1400 deletions
* fix: lint cleanup — suppress intentional dep warnings, fix missing dep, remove stale ignores
- Add biome-ignore for 3 intentional useEffect reset patterns (levelId, selectedGuide, selectedId)
- Fix actual missing dependency: currentBuildingId in handleSiteEditShortcutSelect callback
- Remove 3 stale biome-ignore comments in r3f.d.ts (rule not active)
Build and lint pass clean.
* fix: type errors — polygon area guards, selection cast, readonly keywords, door guard
- ceiling-panel, slab-panel, ceiling-tree-node, slab-tree-node, zone-tree-node:
guard polygon[i]/polygon[j] array access before arithmetic (TS2532)
- scene.ts: introduce toViewerSelection() helper to cast persisted string IDs
to branded template literal types expected by useViewer.setSelection (TS2345)
- door-panel: guard early return when node is undefined in setSegmentHeightRatio (TS18048)
- editor-commands: remove 'as const' from inline command object, keywords is mutable string[] (TS2322)
All type checks pass. Build and lint clean.
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Co-authored-by: Anton Pascal <anton-pascal@users.noreply.github.com>
2026-03-24 19:48:11 +00:00