Key Additions & Changes:
Interactive Length Control: Replaced the static "Length" text with an editable SliderControl component.
Vector Math Implementation: Added handleUpdateLength, a function that recalculates the wall's end position ($P_{end}$) based on the user's input while preserving the wall's original direction.
Real-time Geometry Updates: Integrated the change with useScene and dirtyNodes to ensure the 3D mesh updates instantly in the viewer as the slider moves.
UX Consistency: Used the existing SliderControl and PanelSection patterns to match the Pascal Editor's design system.
Fixes#191
Slider control:
- Rewrite drag interaction to use label-based drag instead of track slider
- Remove hardcoded min/max bounds, default to unbounded
- Add ArrowLeft/ArrowRight key support alongside Up/Down
- Cleaner, more compact UI (238 lines vs 332)
ESC key cancel fix:
- Pressing ESC during mid-action (drawing wall, placing slab) now only
cancels the current action, not also switching back to select mode
- Tools mark cancel as consumed via markToolCancelConsumed()
- Second ESC press switches to select mode as before
Window panel:
- Remove hardcoded min/max on position, dimension, and frame sliders
- Works with new unbounded slider defaults
Viewer:
- Re-enable default antialias on WebGPU renderer
- Remove GroundOccluder (no longer needed)
- Add resize debounce (100ms)
- Clean up post-processing pipeline code
The keyboard shortcuts dialog documents T as counter-clockwise rotation,
and it works during placement/move mode, but was missing for already
selected nodes. R (clockwise) worked in all contexts but T did not.
Extend the export manager to support STL and OBJ formats in addition to
the existing GLB export. Uses Three.js built-in STLExporter and
OBJExporter - no new dependencies.
STL is the standard format for 3D printing. OBJ is widely used in
rendering pipelines and supports basic materials. Both are requested
in the community discussion on #145.
Changes:
- export-manager.tsx: add STLExporter and OBJExporter, accept format param
- settings-panel: three format-specific export buttons (GLB, STL, OBJ)
- use-viewer store: update exportScene type to accept optional format
The format parameter defaults to 'glb', so existing callers (command
palette) continue to work without changes.
Relates to #145
Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>