18 Commits

Author SHA1 Message Date
Developer
0be6d84c98 refactor: 完善材质系统相关代码
- 修复 node-actions.ts 中 forEach 返回值 lint 警告
- 更新材质 schema 定义和渲染器
- wall-cutout.tsx 材质颜色保留修复
2026-03-30 20:29:29 +08:00
Developer
12b6292623 feat: add material system for all node types
- Add MaterialSchema with 10 presets (white, brick, concrete, wood, glass, metal, plaster, tile, marble, custom)
- Add material field to Wall, Slab, Door, Window, Ceiling, Roof, RoofSegment nodes
- Create MaterialPicker UI component with preset selection and custom properties
- Update all renderers to support material rendering with caching
- Add Material section to all node panels (WallPanel, SlabPanel, DoorPanel, WindowPanel, CeilingPanel, RoofPanel, RoofSegmentPanel)
- Update AGENTS.md with Material System documentation
2026-03-30 12:15:16 +08:00
Huy Hoang
c05ae9d38e
fix: allow deleting walls and slabs via floating action menu (#180)
* fix: allow deleting walls and slabs via floating action menu

Walls and slabs were excluded from ALLOWED_TYPES in FloatingActionMenu,
so no delete UI appeared when selecting them. Added wall/slab to the
allowed types and show only the delete button (no move/duplicate) since
they are structural elements.

Usage: switch to select mode (V), click a wall or slab, then use the
floating trash icon or press Delete/Backspace to remove it.

Closes #156

* fix: offset delete button higher on walls/slabs to avoid covering measurement labels

* feat: implement sledgehammer-style delete mode

Clicking the trash icon in the floating action menu now activates a
persistent delete mode (like The Sims sledgehammer tool) instead of
deleting immediately. Users can then click objects on the canvas to
delete them one by one. Press V or Escape to exit delete mode.

- Wire delete mode clicks/hover in SelectionManager
- Add D keyboard shortcut to activate delete mode
- Change floating menu delete button to activate delete mode
- Add crosshair cursor when delete mode is active
2026-03-28 18:27:44 -04:00
Pascal
b024aaf91a
Merge pull request #189 from korvixhq/chore/image-props
Add sizes and loading props to catalog item images
2026-03-28 18:27:07 -04:00
Pascal
479552394b
Merge pull request #184 from nnhhoang/fix/counter-clockwise-rotation
fix: implement T key for counter-clockwise rotation on selected nodes
2026-03-28 18:26:28 -04:00
Pascal
daf62ce6d2
feat: implement editable wall length slider (#195)
feat: implement editable wall length slider #191
2026-03-28 18:24:14 -04:00
Thiago Löpes
16835c6f46
feat: implement editable wall length slider #191
Key Additions & Changes:

Interactive Length Control: Replaced the static "Length" text with an editable SliderControl component.

Vector Math Implementation: Added handleUpdateLength, a function that recalculates the wall's end position ($P_{end}$) based on the user's input while preserving the wall's original direction.

Real-time Geometry Updates: Integrated the change with useScene and dirtyNodes to ensure the 3D mesh updates instantly in the viewer as the slider moves.

UX Consistency: Used the existing SliderControl and PanelSection patterns to match the Pascal Editor's design system.

Fixes #191
2026-03-28 17:12:35 -03:00
BravadoBoss
b47e8446bd Add sizes and loading props to catalog item images 2026-03-26 21:38:17 -04:00
Pascal
9f62bd108f
fix: slider rewrite, ESC key fix, antialias improvements (#187)
Slider control:
- Rewrite drag interaction to use label-based drag instead of track slider
- Remove hardcoded min/max bounds, default to unbounded
- Add ArrowLeft/ArrowRight key support alongside Up/Down
- Cleaner, more compact UI (238 lines vs 332)

ESC key cancel fix:
- Pressing ESC during mid-action (drawing wall, placing slab) now only
  cancels the current action, not also switching back to select mode
- Tools mark cancel as consumed via markToolCancelConsumed()
- Second ESC press switches to select mode as before

Window panel:
- Remove hardcoded min/max on position, dimension, and frame sliders
- Works with new unbounded slider defaults

Viewer:
- Re-enable default antialias on WebGPU renderer
- Remove GroundOccluder (no longer needed)
- Add resize debounce (100ms)
- Clean up post-processing pipeline code
2026-03-26 15:51:37 -04:00
nnhhoang
5801ce0270 fix: implement T key for counter-clockwise rotation on selected nodes
The keyboard shortcuts dialog documents T as counter-clockwise rotation,
and it works during placement/move mode, but was missing for already
selected nodes. R (clockwise) worked in all contexts but T did not.
2026-03-26 15:24:54 +07:00
Matt Van Horn
a5378da020
feat: add STL and OBJ export formats (#175)
Extend the export manager to support STL and OBJ formats in addition to
the existing GLB export. Uses Three.js built-in STLExporter and
OBJExporter - no new dependencies.

STL is the standard format for 3D printing. OBJ is widely used in
rendering pipelines and supports basic materials. Both are requested
in the community discussion on #145.

Changes:
- export-manager.tsx: add STLExporter and OBJExporter, accept format param
- settings-panel: three format-specific export buttons (GLB, STL, OBJ)
- use-viewer store: update exportScene type to accept optional format

The format parameter defaults to 'glb', so existing callers (command
palette) continue to work without changes.

Relates to #145

Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-26 00:30:34 -04:00
Thiago Löpes
e4e64e22e3
fix: use WALL_MIN_LENGTH constant to prevent ghost walls (#168)
* Increase minimum wall length from 0.01 to 0.5

* fix: use WALL_MIN_LENGTH constant in wall-tool.tsx
2026-03-26 00:30:04 -04:00
Thiago Löpes
7a16fad7a0
fix: use WALL_MIN_LENGTH constant in wall-tool.tsx 2026-03-24 18:18:07 -03:00
Thiago Löpes
eceefc09ad
Increase minimum wall length from 0.01 to 0.5 2026-03-24 18:15:04 -03:00
Anton
f06f2fa1b1
feat: 2D editing — floorplan panel, measurements, command palette (v0.3.0)
* sync: port 2D editing features from monorepo (v0.3.0)

## New Features

### Floorplan Panel (7.5K LOC)
- Full 2D editing interface with wall drawing, measurement, and unit display
- Interactive floorplan view with pan/zoom, grid snapping
- Wall thickness visualization, door/window placement
- Zone and slab polygon editing
- Guide image overlay support
- Metric/imperial unit toggle

### Command Palette Overhaul
- Complete rewrite with new command registry system
- Keyboard shortcuts UI with ShortcutToken component
- Editor-specific commands (floorplan, measurements, camera focus)
- Improved search and action organization

### Wall Measurements
- Real-time wall length labels in 3D view
- Metric/imperial conversion
- Wall measurement UI component

### Enhanced Tools
- Wall drafting utilities (grid snapping, validation)
- Node action menu for quick operations
- Improved polygon editing for zones/slabs/sites
- Roof segment panel for granular roof control

## Package Changes

### @pascal-app/core@0.3.0
- New wall-footprint.ts: 2D wall footprint calculation
- Wall mitering exports for floorplan view
- camera-controls:focus event
- Space detection undo pause/resume
- Mark sibling nodes dirty on deletion (miter recalc)

### @pascal-app/viewer@0.3.0
- ErrorBoundary component for robust item rendering
- Broken item fallback UI
- Wall renderer: mark dirty on mount
- Ground occluder: only lowest level punches through
- Unit state (metric/imperial) in viewer store

### @pascal-app/editor@0.1.0
- 48 file changes (16 new, 32 modified)
- New stores: useCommandRegistry, usePaletteViewRegistry
- Tree node drag-and-drop system
- Level selection utilities
- Enhanced scene graph operations

## Apps/Editor
- GeistPixelSquare font for pixel-perfect UI
- Blueprint icon asset
- Updated layout and globals for font support

## Security
- Zero AI imports or internal package refs
- All monorepo-specific code excluded
- Clean audit: no API keys or secrets

## Testing
- Security audit passed ✅
- All AI/internal code excluded ✅
- Version bumps applied ✅

79 files modified, 16 files added
~2600 insertions, ~1400 deletions

* fix: lint cleanup — suppress intentional dep warnings, fix missing dep, remove stale ignores

- Add biome-ignore for 3 intentional useEffect reset patterns (levelId, selectedGuide, selectedId)
- Fix actual missing dependency: currentBuildingId in handleSiteEditShortcutSelect callback
- Remove 3 stale biome-ignore comments in r3f.d.ts (rule not active)

Build and lint pass clean.

* fix: type errors — polygon area guards, selection cast, readonly keywords, door guard

- ceiling-panel, slab-panel, ceiling-tree-node, slab-tree-node, zone-tree-node:
  guard polygon[i]/polygon[j] array access before arithmetic (TS2532)
- scene.ts: introduce toViewerSelection() helper to cast persisted string IDs
  to branded template literal types expected by useViewer.setSelection (TS2345)
- door-panel: guard early return when node is undefined in setSegmentHeightRatio (TS18048)
- editor-commands: remove 'as const' from inline command object, keywords is mutable string[] (TS2322)

All type checks pass. Build and lint clean.

---------

Co-authored-by: Anton Pascal <anton-pascal@users.noreply.github.com>
2026-03-24 19:48:11 +00:00
wass08
f2501be2bf remove community 2026-03-13 09:07:46 +01:00
wass08
a97ed42578 presets community / non community 2026-03-11 13:02:17 +01:00
wass08
7359c1fcbf splitting editor and community 2026-03-11 12:16:26 +01:00