'use client'
import { Icon } from '@iconify/react'
import {
type AnyNode,
type AnyNodeId,
type BuildingNode,
emitter,
type LevelNode,
useScene,
type ZoneNode,
} from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { ArrowLeft, Camera, ChevronRight, Diamond, Layers, Moon, Sun } from 'lucide-react'
import { motion } from 'motion/react'
import Link from 'next/link'
import { useShallow } from 'zustand/react/shallow'
import { cn } from '../lib/utils'
import { ActionButton } from './ui/action-menu/action-button'
import { TooltipProvider } from './ui/primitives/tooltip'
type ProjectOwner = {
id: string
name: string
username: string | null
image: string | null
}
const levelModeLabels: Record<'stacked' | 'exploded' | 'solo', string> = {
stacked: 'Stacked',
exploded: 'Exploded',
solo: 'Solo',
}
const levelModeBadgeLabels: Record<'manual' | 'stacked' | 'exploded' | 'solo', string> = {
manual: 'Stack',
stacked: 'Stack',
exploded: 'Exploded',
solo: 'Solo',
}
const wallModeConfig = {
up: {
icon: (props: any) => (
),
label: 'Full Height',
},
cutaway: {
icon: (props: any) => (
),
label: 'Cutaway',
},
down: {
icon: (props: any) => (
),
label: 'Low',
},
}
const getNodeName = (node: AnyNode): string => {
if ('name' in node && node.name) return node.name
if (node.type === 'wall') return 'Wall'
if (node.type === 'fence') return 'Fence'
if (node.type === 'item') return (node as { asset: { name: string } }).asset?.name || 'Item'
if (node.type === 'slab') return 'Slab'
if (node.type === 'ceiling') return 'Ceiling'
if (node.type === 'roof') return 'Roof'
if (node.type === 'roof-segment') return 'Roof Segment'
return node.type
}
interface ViewerOverlayProps {
projectName?: string | null
owner?: ProjectOwner | null
canShowScans?: boolean
canShowGuides?: boolean
onBack?: () => void
}
export const ViewerOverlay = ({
projectName,
owner,
canShowScans = true,
canShowGuides = true,
onBack,
}: ViewerOverlayProps) => {
const selection = useViewer((s) => s.selection)
const showScans = useViewer((s) => s.showScans)
const showGuides = useViewer((s) => s.showGuides)
const cameraMode = useViewer((s) => s.cameraMode)
const levelMode = useViewer((s) => s.levelMode)
const wallMode = useViewer((s) => s.wallMode)
const theme = useViewer((s) => s.theme)
// Subscribe only to the specific nodes we read so that creating an unrelated
// node elsewhere in the scene doesn't re-render this overlay.
const firstSelectedId = selection.selectedIds[0] ?? null
const building = useScene((s) =>
selection.buildingId ? (s.nodes[selection.buildingId] as BuildingNode | undefined) : null,
)
const level = useScene((s) =>
selection.levelId ? (s.nodes[selection.levelId] as LevelNode | undefined) : null,
)
const zone = useScene((s) =>
selection.zoneId ? (s.nodes[selection.zoneId] as ZoneNode | undefined) : null,
)
const selectedNode = useScene((s) =>
firstSelectedId ? (s.nodes[firstSelectedId as AnyNodeId] as AnyNode | undefined) : null,
)
const levels = useScene(
useShallow((s) => {
if (!building) return []
return building.children
.map((id) => s.nodes[id as AnyNodeId] as LevelNode | undefined)
.filter((n): n is LevelNode => n?.type === 'level')
.sort((a, b) => a.level - b.level)
}),
)
const handleLevelClick = (levelId: LevelNode['id']) => {
// When switching levels, deselect zone and items
useViewer.getState().setSelection({ levelId })
}
const handleBreadcrumbClick = (depth: 'root' | 'building' | 'level' | 'zone') => {
switch (depth) {
case 'root':
useViewer.getState().resetSelection()
break
case 'building':
useViewer.getState().setSelection({ levelId: null })
break
case 'level':
useViewer.getState().setSelection({ zoneId: null })
break
}
}
return (
<>
{/* Unified top-left card */}