'use client'
import { Icon } from '@iconify/react'
import {
type AnyNode,
type AnyNodeId,
type BuildingNode,
emitter,
getLevelDisplayName,
type LevelNode,
useScene,
type ZoneNode,
} from '@pascal-app/core'
import {
CLAY_PALETTE,
type EdgeMode,
getSceneTheme,
SCENE_THEMES,
useViewer,
} from '@pascal-app/viewer'
import {
ArrowLeft,
Box,
Camera,
Check,
ChevronRight,
Diamond,
Layers,
PenLine,
Sparkles,
} from 'lucide-react'
import Link from 'next/link'
import { useShallow } from 'zustand/react/shallow'
import { cn } from '../lib/utils'
import { ActionButton } from './ui/action-menu/action-button'
import {
DropdownMenu,
DropdownMenuContent,
DropdownMenuItem,
DropdownMenuTrigger,
} from './ui/primitives/dropdown-menu'
import { TooltipProvider } from './ui/primitives/tooltip'
type ProjectOwner = {
id: string
name: string
username: string | null
image: string | null
}
const levelModeLabels: Record<'stacked' | 'exploded' | 'solo', string> = {
stacked: 'Stacked',
exploded: 'Exploded',
solo: 'Solo',
}
const levelModeBadgeLabels: Record<'manual' | 'stacked' | 'exploded' | 'solo', string> = {
manual: 'Stack',
stacked: 'Stack',
exploded: 'Exploded',
solo: 'Solo',
}
const wallModeConfig = {
up: {
icon: (props: any) => (
),
label: 'Full Height',
},
cutaway: {
icon: (props: any) => (
),
label: 'Cutaway',
},
down: {
icon: (props: any) => (
),
label: 'Low',
},
}
const SHADING_OPTIONS = [
{ id: 'solid', name: 'Solid', detail: 'Flat and fast — no ambient occlusion', icon: Box },
{ id: 'rendered', name: 'Rendered', detail: 'Full ambient occlusion', icon: Sparkles },
] as const
function RenderModeMenu() {
const shading = useViewer((s) => s.shading)
const active = SHADING_OPTIONS.find((o) => o.id === shading) ?? SHADING_OPTIONS[0]
const ActiveIcon = active.icon
return (
{SHADING_OPTIONS.map((option) => {
const OptionIcon = option.icon
return (
useViewer.getState().setShading(option.id)}
>
{option.name}
{option.detail}
{shading === option.id ? : null}
)
})}
)
}
function SceneThemeMenu() {
const sceneTheme = useViewer((s) => s.sceneTheme)
const active = getSceneTheme(sceneTheme)
return (
{SCENE_THEMES.map((sceneThemeOption) => {
const swatches = (['wall', 'roof', 'floor', 'glazing'] as const).map(
(role) => sceneThemeOption.clayTints?.[role] ?? CLAY_PALETTE[role],
)
return (
useViewer.getState().setSceneTheme(sceneThemeOption.id)}
>
{swatches.map((color, index) => (
))}
{sceneThemeOption.name}
{sceneTheme === sceneThemeOption.id ? (
) : null}
)
})}
)
}
const EDGE_OPTIONS = [
{ id: 'off', name: 'Off', detail: 'No edge lines' },
{ id: 'soft', name: 'Soft', detail: 'Faint outline of major creases' },
{ id: 'strong', name: 'Strong', detail: 'Crisp, opaque edge lines' },
] as const satisfies readonly { id: EdgeMode; name: string; detail: string }[]
function EdgesMenu() {
const edges = useViewer((s) => s.edges)
const active = EDGE_OPTIONS.find((o) => o.id === edges) ?? EDGE_OPTIONS[0]
return (
{EDGE_OPTIONS.map((option) => (
useViewer.getState().setEdges(option.id)}
>
{option.name}
{option.detail}
{edges === option.id ? : null}
))}
)
}
const getNodeName = (node: AnyNode): string => {
if ('name' in node && node.name) return node.name
if (node.type === 'wall') return 'Wall'
if (node.type === 'fence') return 'Fence'
if (node.type === 'item') return (node as { asset: { name: string } }).asset?.name || 'Item'
if (node.type === 'slab') return 'Slab'
if (node.type === 'ceiling') return 'Ceiling'
if (node.type === 'roof') return 'Roof'
if (node.type === 'roof-segment') return 'Roof Segment'
return node.type
}
interface ViewerOverlayProps {
projectName?: string | null
owner?: ProjectOwner | null
canShowScans?: boolean
canShowGuides?: boolean
onBack?: () => void
}
export const ViewerOverlay = ({
projectName,
owner,
canShowScans = true,
canShowGuides = true,
onBack,
}: ViewerOverlayProps) => {
const selection = useViewer((s) => s.selection)
const showScans = useViewer((s) => s.showScans)
const showGuides = useViewer((s) => s.showGuides)
const cameraMode = useViewer((s) => s.cameraMode)
const levelMode = useViewer((s) => s.levelMode)
const wallMode = useViewer((s) => s.wallMode)
// Subscribe only to the specific nodes we read so that creating an unrelated
// node elsewhere in the scene doesn't re-render this overlay.
const firstSelectedId = selection.selectedIds[0] ?? null
const building = useScene((s) =>
selection.buildingId ? (s.nodes[selection.buildingId] as BuildingNode | undefined) : null,
)
const level = useScene((s) =>
selection.levelId ? (s.nodes[selection.levelId] as LevelNode | undefined) : null,
)
const zone = useScene((s) =>
selection.zoneId ? (s.nodes[selection.zoneId] as ZoneNode | undefined) : null,
)
const selectedNode = useScene((s) =>
firstSelectedId ? (s.nodes[firstSelectedId as AnyNodeId] as AnyNode | undefined) : null,
)
const levels = useScene(
useShallow((s) => {
if (!building) return []
return building.children
.map((id) => s.nodes[id as AnyNodeId] as LevelNode | undefined)
.filter((n): n is LevelNode => n?.type === 'level')
.sort((a, b) => a.level - b.level)
}),
)
const handleLevelClick = (levelId: LevelNode['id']) => {
// When switching levels, deselect zone and items
useViewer.getState().setSelection({ levelId })
}
const handleBreadcrumbClick = (depth: 'root' | 'building' | 'level' | 'zone') => {
switch (depth) {
case 'root':
useViewer.getState().resetSelection()
break
case 'building':
useViewer.getState().setSelection({ levelId: null })
break
case 'level':
useViewer.getState().setSelection({ zoneId: null })
break
}
}
return (
<>
{/* Unified top-left card */}
{/* Project info + back */}
{onBack ? (
) : (
)}
{projectName || 'Untitled'}
{owner?.username && (
@{owner.username}
)}
{/* Breadcrumb — only shown when navigated into a building */}
{building && (
{building && (
<>
>
)}
{level && (
<>
>
)}
{zone && (
<>
{zone.name}
>
)}
{selectedNode && zone && (
<>
{getNodeName(selectedNode)}
>
)}
)}
{/* Level List (only when building is selected) */}
{building && levels.length > 0 && (
Levels
{levels.map((lvl) => {
const isSelected = lvl.id === selection.levelId
return (
)
})}
)}
{/* Controls Panel - Bottom Center */}
{/* Scans and Guides Visibility */}
{canShowScans && (
useViewer.getState().setShowScans(!showScans)}
size="icon"
tooltipSide="top"
variant="ghost"
>
)}
{canShowGuides && (
useViewer.getState().setShowGuides(!showGuides)}
size="icon"
tooltipSide="top"
variant="ghost"
>
)}
{(canShowScans || canShowGuides) &&
}
{/* Camera Mode */}
useViewer
.getState()
.setCameraMode(cameraMode === 'perspective' ? 'orthographic' : 'perspective')
}
size="icon"
tooltipSide="top"
variant="ghost"
>
{/* Level Mode */}
{
if (levelMode === 'manual') return useViewer.getState().setLevelMode('stacked')
const modes: ('stacked' | 'exploded' | 'solo')[] = ['stacked', 'exploded', 'solo']
const nextIndex = (modes.indexOf(levelMode as any) + 1) % modes.length
useViewer.getState().setLevelMode(modes[nextIndex] ?? 'stacked')
}}
size="icon"
tooltipSide="top"
variant="ghost"
>
{levelMode === 'solo' && }
{levelMode === 'exploded' && (
)}
{(levelMode === 'stacked' || levelMode === 'manual') && (
)}
{levelModeBadgeLabels[levelMode]}
{/* Wall Mode */}
{
const modes: ('cutaway' | 'up' | 'down')[] = ['cutaway', 'up', 'down']
const nextIndex = (modes.indexOf(wallMode as any) + 1) % modes.length
useViewer.getState().setWallMode(modes[nextIndex] ?? 'cutaway')
}}
size="icon"
tooltipSide="top"
variant="ghost"
>
{(() => {
const Icon = wallModeConfig[wallMode as keyof typeof wallModeConfig].icon
return
})()}
{/* Camera Actions */}
emitter.emit('camera-controls:orbit-ccw')}
size="icon"
tooltipSide="top"
variant="ghost"
>
emitter.emit('camera-controls:orbit-cw')}
size="icon"
tooltipSide="top"
variant="ghost"
>
emitter.emit('camera-controls:top-view')}
size="icon"
tooltipSide="top"
variant="ghost"
>
>
)
}