import { resolveLevelId, type CeilingNode, useScene } from '@pascal-app/core' import { useViewer } from '@pascal-app/viewer' import { useCallback } from 'react' import { PolygonEditor } from '../shared/polygon-editor' interface CeilingHoleEditorProps { ceilingId: CeilingNode['id'] holeIndex: number } /** * Ceiling hole editor - allows editing a specific hole polygon within a ceiling * Uses the generic PolygonEditor component */ export const CeilingHoleEditor: React.FC = ({ ceilingId, holeIndex }) => { const ceilingNode = useScene((state) => state.nodes[ceilingId]) const updateNode = useScene((state) => state.updateNode) const setSelection = useViewer((state) => state.setSelection) const ceiling = ceilingNode?.type === 'ceiling' ? (ceilingNode as CeilingNode) : null const holes = ceiling?.holes || [] const hole = holes[holeIndex] const handlePolygonChange = useCallback( (newPolygon: Array<[number, number]>) => { const updatedHoles = [...holes] updatedHoles[holeIndex] = newPolygon updateNode(ceilingId, { holes: updatedHoles }) // Re-assert selection so the ceiling stays selected after the edit setSelection({ selectedIds: [ceilingId] }) }, [ceilingId, holeIndex, holes, updateNode, setSelection], ) if (!ceiling || !hole || hole.length < 3) return null return ( ) }