import { resolveLevelId, type SlabNode, useScene } from '@pascal-app/core' import { useViewer } from '@pascal-app/viewer' import { useCallback } from 'react' import { PolygonEditor } from '../shared/polygon-editor' interface SlabBoundaryEditorProps { slabId: SlabNode['id'] } /** * Slab boundary editor - allows editing slab polygon vertices for a specific slab * Uses the generic PolygonEditor component */ export const SlabBoundaryEditor: React.FC = ({ slabId }) => { const slabNode = useScene((state) => state.nodes[slabId]) const updateNode = useScene((state) => state.updateNode) const setSelection = useViewer((state) => state.setSelection) const slab = slabNode?.type === 'slab' ? (slabNode as SlabNode) : null const handlePolygonChange = useCallback( (newPolygon: Array<[number, number]>) => { updateNode(slabId, { polygon: newPolygon }) // Re-assert selection so the slab stays selected after the edit setSelection({ selectedIds: [slabId] }) }, [slabId, updateNode, setSelection], ) if (!slab || !slab.polygon || slab.polygon.length < 3) return null return ( ) }