import { resolveLevelId, type SlabNode, useScene } from '@pascal-app/core' import { useViewer } from '@pascal-app/viewer' import { useCallback } from 'react' import { PolygonEditor } from '../shared/polygon-editor' interface SlabHoleEditorProps { slabId: SlabNode['id'] holeIndex: number } /** * Slab hole editor - allows editing a specific hole polygon within a slab * Uses the generic PolygonEditor component */ export const SlabHoleEditor: React.FC = ({ slabId, holeIndex }) => { const slabNode = useScene((state) => state.nodes[slabId]) const updateNode = useScene((state) => state.updateNode) const setSelection = useViewer((state) => state.setSelection) const slab = slabNode?.type === 'slab' ? (slabNode as SlabNode) : null const holes = slab?.holes || [] const hole = holes[holeIndex] const handlePolygonChange = useCallback( (newPolygon: Array<[number, number]>) => { const updatedHoles = [...holes] updatedHoles[holeIndex] = newPolygon updateNode(slabId, { holes: updatedHoles }) // Re-assert selection so the slab stays selected after the edit setSelection({ selectedIds: [slabId] }) }, [slabId, holeIndex, holes, updateNode, setSelection], ) if (!slab || !hole || hole.length < 3) return null return ( ) }