import { SlabNode } from "@pascal-app/core"; import { useViewer } from "@pascal-app/viewer"; import Image from "next/image"; import { useState } from "react"; import useEditor from "@/store/use-editor"; import { InlineRenameInput } from "./inline-rename-input"; import { TreeNodeWrapper, handleTreeSelection } from "./tree-node"; import { TreeNodeActions } from "./tree-node-actions"; interface SlabTreeNodeProps { node: SlabNode; depth: number; isLast?: boolean; } export function SlabTreeNode({ node, depth, isLast }: SlabTreeNodeProps) { const [isEditing, setIsEditing] = useState(false); const selectedIds = useViewer((state) => state.selection.selectedIds); const isSelected = selectedIds.includes(node.id); const isHovered = useViewer((state) => state.hoveredId === node.id); const setSelection = useViewer((state) => state.setSelection); const setHoveredId = useViewer((state) => state.setHoveredId); const handleClick = (e: React.MouseEvent) => { e.stopPropagation(); const handled = handleTreeSelection(e, node.id, selectedIds, setSelection); if (!handled && useEditor.getState().phase === "furnish") { useEditor.getState().setPhase("structure"); } }; const handleDoubleClick = () => { setIsEditing(true); }; const handleMouseEnter = () => { setHoveredId(node.id); }; const handleMouseLeave = () => { setHoveredId(null); }; // Calculate approximate area from polygon const area = calculatePolygonArea(node.polygon).toFixed(1); const defaultName = `Slab (${area}m²)`; return ( } label={ setIsEditing(false)} onStartEditing={() => setIsEditing(true)} defaultName={defaultName} /> } depth={depth} hasChildren={false} expanded={false} onToggle={() => {}} onClick={handleClick} onDoubleClick={handleDoubleClick} onMouseEnter={handleMouseEnter} onMouseLeave={handleMouseLeave} isSelected={isSelected} isHovered={isHovered} isVisible={node.visible !== false} isLast={isLast} actions={} /> ); } /** * Calculate the area of a polygon using the shoelace formula */ function calculatePolygonArea(polygon: Array<[number, number]>): number { if (polygon.length < 3) return 0; let area = 0; const n = polygon.length; for (let i = 0; i < n; i++) { const j = (i + 1) % n; area += polygon[i]![0] * polygon[j]![1]; area -= polygon[j]![0] * polygon[i]![1]; } return Math.abs(area) / 2; }