import { SlabNode } from "@pascal-app/core";
import { useViewer } from "@pascal-app/viewer";
import Image from "next/image";
import { useState } from "react";
import useEditor from "@/store/use-editor";
import { InlineRenameInput } from "./inline-rename-input";
import { TreeNodeWrapper, handleTreeSelection } from "./tree-node";
import { TreeNodeActions } from "./tree-node-actions";
interface SlabTreeNodeProps {
node: SlabNode;
depth: number;
isLast?: boolean;
}
export function SlabTreeNode({ node, depth, isLast }: SlabTreeNodeProps) {
const [isEditing, setIsEditing] = useState(false);
const selectedIds = useViewer((state) => state.selection.selectedIds);
const isSelected = selectedIds.includes(node.id);
const isHovered = useViewer((state) => state.hoveredId === node.id);
const setSelection = useViewer((state) => state.setSelection);
const setHoveredId = useViewer((state) => state.setHoveredId);
const handleClick = (e: React.MouseEvent) => {
e.stopPropagation();
const handled = handleTreeSelection(e, node.id, selectedIds, setSelection);
if (!handled && useEditor.getState().phase === "furnish") {
useEditor.getState().setPhase("structure");
}
};
const handleDoubleClick = () => {
setIsEditing(true);
};
const handleMouseEnter = () => {
setHoveredId(node.id);
};
const handleMouseLeave = () => {
setHoveredId(null);
};
// Calculate approximate area from polygon
const area = calculatePolygonArea(node.polygon).toFixed(1);
const defaultName = `Slab (${area}m²)`;
return (
}
label={
setIsEditing(false)}
onStartEditing={() => setIsEditing(true)}
defaultName={defaultName}
/>
}
depth={depth}
hasChildren={false}
expanded={false}
onToggle={() => {}}
onClick={handleClick}
onDoubleClick={handleDoubleClick}
onMouseEnter={handleMouseEnter}
onMouseLeave={handleMouseLeave}
isSelected={isSelected}
isHovered={isHovered}
isVisible={node.visible !== false}
isLast={isLast}
actions={}
/>
);
}
/**
* Calculate the area of a polygon using the shoelace formula
*/
function calculatePolygonArea(polygon: Array<[number, number]>): number {
if (polygon.length < 3) return 0;
let area = 0;
const n = polygon.length;
for (let i = 0; i < n; i++) {
const j = (i + 1) % n;
area += polygon[i]![0] * polygon[j]![1];
area -= polygon[j]![0] * polygon[i]![1];
}
return Math.abs(area) / 2;
}