'use client' import { emitter, type GridEvent, type LevelNode, useScene } from '@pascal-app/core' import { CursorSphere, EDITOR_LAYER, markToolCancelConsumed, triggerSFX } from '@pascal-app/editor' import { useViewer } from '@pascal-app/viewer' import { useEffect, useMemo, useRef, useState } from 'react' import { BufferGeometry, DoubleSide, type Group, type Line, Shape, Vector3 } from 'three' import { SlabNode } from './schema' /** * Phase 5 Stage D — slab placement tool (kind-owned via `def.tool`). * * Multi-click polygon drawing: each click adds a vertex; clicking near * the first vertex (or double-clicking) closes the polygon and creates * the slab. Shift-modifier defeats the axis/45° snap during drag. * * Not a `DragAction` — same reasoning as `tool.tsx` for fence: this is * a stateful sequence of grid:click events with preview state, not a * single pointer-down → drag-up. */ const Y_OFFSET = 0.02 function calculateSnapPoint( lastPoint: [number, number], currentPoint: [number, number], ): [number, number] { const [x1, y1] = lastPoint const [x, y] = currentPoint const dx = x - x1 const dy = y - y1 const absDx = Math.abs(dx) const absDy = Math.abs(dy) const horizontalDist = absDy const verticalDist = absDx const diagonalDist = Math.abs(absDx - absDy) const minDist = Math.min(horizontalDist, verticalDist, diagonalDist) if (minDist === diagonalDist) { const diagonalLength = Math.min(absDx, absDy) return [x1 + Math.sign(dx) * diagonalLength, y1 + Math.sign(dy) * diagonalLength] } if (minDist === horizontalDist) return [x, y1] return [x1, y] } function commitSlabDrawing(levelId: LevelNode['id'], points: Array<[number, number]>): string { const { createNode, nodes } = useScene.getState() const slabCount = Object.values(nodes).filter((n) => n.type === 'slab').length const name = `Slab ${slabCount + 1}` const slab = SlabNode.parse({ name, polygon: points }) createNode(slab, levelId) triggerSFX('sfx:structure-build') return slab.id } export const SlabTool: React.FC = () => { const cursorRef = useRef(null) const mainLineRef = useRef(null!) const closingLineRef = useRef(null!) const currentLevelId = useViewer((s) => s.selection.levelId) const setSelection = useViewer((s) => s.setSelection) const [points, setPoints] = useState>([]) const [cursorPosition, setCursorPosition] = useState<[number, number]>([0, 0]) const [snappedCursorPosition, setSnappedCursorPosition] = useState<[number, number]>([0, 0]) const [levelY, setLevelY] = useState(0) const previousSnappedPointRef = useRef<[number, number] | null>(null) const shiftPressed = useRef(false) useEffect(() => { if (!currentLevelId) return const onGridMove = (event: GridEvent) => { if (!cursorRef.current) return const gridX = Math.round(event.localPosition[0] * 2) / 2 const gridZ = Math.round(event.localPosition[2] * 2) / 2 const gridPosition: [number, number] = [gridX, gridZ] setCursorPosition(gridPosition) setLevelY(event.localPosition[1]) const lastPoint = points[points.length - 1] const displayPoint = shiftPressed.current || !lastPoint ? gridPosition : calculateSnapPoint(lastPoint, gridPosition) setSnappedCursorPosition(displayPoint) if ( points.length > 0 && previousSnappedPointRef.current && (displayPoint[0] !== previousSnappedPointRef.current[0] || displayPoint[1] !== previousSnappedPointRef.current[1]) ) { triggerSFX('sfx:grid-snap') } previousSnappedPointRef.current = displayPoint cursorRef.current.position.set(displayPoint[0], event.localPosition[1], displayPoint[1]) } const onGridClick = (_event: GridEvent) => { if (!currentLevelId) return const clickPoint = previousSnappedPointRef.current ?? cursorPosition const firstPoint = points[0] if ( points.length >= 3 && firstPoint && Math.abs(clickPoint[0] - firstPoint[0]) < 0.25 && Math.abs(clickPoint[1] - firstPoint[1]) < 0.25 ) { const slabId = commitSlabDrawing(currentLevelId, points) setSelection({ selectedIds: [slabId] }) setPoints([]) } else { setPoints([...points, clickPoint]) } } const onGridDoubleClick = (_event: GridEvent) => { if (!currentLevelId) return if (points.length >= 3) { const slabId = commitSlabDrawing(currentLevelId, points) setSelection({ selectedIds: [slabId] }) setPoints([]) } } const onCancel = () => { if (points.length > 0) markToolCancelConsumed() setPoints([]) } const onKeyDown = (e: KeyboardEvent) => { if (e.key === 'Shift') shiftPressed.current = true } const onKeyUp = (e: KeyboardEvent) => { if (e.key === 'Shift') shiftPressed.current = false } document.addEventListener('keydown', onKeyDown) document.addEventListener('keyup', onKeyUp) emitter.on('grid:move', onGridMove) emitter.on('grid:click', onGridClick) emitter.on('grid:double-click', onGridDoubleClick) emitter.on('tool:cancel', onCancel) return () => { document.removeEventListener('keydown', onKeyDown) document.removeEventListener('keyup', onKeyUp) emitter.off('grid:move', onGridMove) emitter.off('grid:click', onGridClick) emitter.off('grid:double-click', onGridDoubleClick) emitter.off('tool:cancel', onCancel) } }, [currentLevelId, points, cursorPosition, setSelection]) useEffect(() => { if (!(mainLineRef.current && closingLineRef.current)) return if (points.length === 0) { mainLineRef.current.visible = false closingLineRef.current.visible = false return } const y = levelY + Y_OFFSET const snappedCursor = snappedCursorPosition const linePoints: Vector3[] = points.map(([x, z]) => new Vector3(x, y, z)) linePoints.push(new Vector3(snappedCursor[0], y, snappedCursor[1])) if (linePoints.length >= 2) { mainLineRef.current.geometry.dispose() mainLineRef.current.geometry = new BufferGeometry().setFromPoints(linePoints) mainLineRef.current.visible = true } else { mainLineRef.current.visible = false } const firstPoint = points[0] if (points.length >= 2 && firstPoint) { const closingPoints = [ new Vector3(snappedCursor[0], y, snappedCursor[1]), new Vector3(firstPoint[0], y, firstPoint[1]), ] closingLineRef.current.geometry.dispose() closingLineRef.current.geometry = new BufferGeometry().setFromPoints(closingPoints) closingLineRef.current.visible = true } else { closingLineRef.current.visible = false } }, [points, snappedCursorPosition, levelY]) const previewShape = useMemo(() => { if (points.length < 3) return null const snappedCursor = snappedCursorPosition const allPoints = [...points, snappedCursor] const firstPt = allPoints[0] if (!firstPt) return null const shape = new Shape() shape.moveTo(firstPt[0], -firstPt[1]) for (let i = 1; i < allPoints.length; i++) { const pt = allPoints[i] if (pt) shape.lineTo(pt[0], -pt[1]) } shape.closePath() return shape }, [points, snappedCursorPosition]) return ( {previewShape && ( )} {/* @ts-ignore */} {/* @ts-ignore */} {points.map(([x, z], index) => ( ))} ) } export default SlabTool