import { OVERLAY_LAYER } from '@pascal-app/viewer' /** Three.js layer used for editor-only objects (helpers, grid, polygon editors). * The thumbnail camera renders only layer 0, so these are excluded from thumbnails. * Aliased to viewer's `OVERLAY_LAYER` so the post-processing overlay pass and the * editor's overlay meshes stay on the same layer. */ export const EDITOR_LAYER = OVERLAY_LAYER