import { type AnyNodeId, emitter, nodeRegistry, useScene } from '@pascal-app/core' import { useViewer } from '@pascal-app/viewer' import { useEffect } from 'react' import { toggleDoorOpenState } from '../lib/door-interaction' import { runRedo, runUndo } from '../lib/history' import { copySelectedNodesToEditorClipboard, pasteEditorClipboardToLevel, } from '../lib/scene-clipboard' import { emitDeleteSFX, sfxEmitter } from '../lib/sfx-bus' import { toggleWindowOpenState } from '../lib/window-interaction' import useEditor from '../store/use-editor' // Tools call this in their onCancel handler when they have an active mid-action to cancel, // so that the global Escape handler knows not to also switch to select mode. let _toolCancelConsumed = false export const markToolCancelConsumed = () => { _toolCancelConsumed = true } export const useKeyboard = ({ isVersionPreviewMode = false, disabled = false, }: { isVersionPreviewMode?: boolean disabled?: boolean } = {}) => { useEffect(() => { if (disabled) { return } const handleKeyDown = (e: KeyboardEvent) => { // Don't handle shortcuts if user is typing in an input if (e.target instanceof HTMLInputElement || e.target instanceof HTMLTextAreaElement) { return } if (e.key === 'Escape') { e.preventDefault() _toolCancelConsumed = false emitter.emit('tool:cancel') // Only switch to select mode if no tool had an active mid-action to cancel. // (e.g. mid-wall draw or mid-slab polygon should only cancel the action, not exit the tool) if (!_toolCancelConsumed) { const currentPhase = useEditor.getState().phase const currentStructureLayer = useEditor.getState().structureLayer useEditor.getState().setEditingHole(null) // From zone mode, return to structure select if (currentPhase === 'structure' && currentStructureLayer === 'zones') { useEditor.getState().setStructureLayer('elements') useEditor.getState().setMode('select') } else { // Return to the default select tool while keeping the active building/level context. useEditor.getState().setMode('select') } useEditor.getState().setFloorplanSelectionTool('click') // Clear selections to close UI panels, but KEEP the active building and level context. useViewer.getState().setSelection({ selectedIds: [], zoneId: null }) useEditor.getState().setSelectedReferenceId(null) } } else if (e.key === '1' && !e.metaKey && !e.ctrlKey) { e.preventDefault() useEditor.getState().setPhase('site') useEditor.getState().setMode('select') } else if (e.key === '2' && !e.metaKey && !e.ctrlKey) { e.preventDefault() useEditor.getState().setPhase('structure') useEditor.getState().setMode('select') } else if (e.key === '3' && !e.metaKey && !e.ctrlKey) { e.preventDefault() useEditor.getState().setPhase('furnish') useEditor.getState().setMode('select') } else if (e.key === 'f' && !e.metaKey && !e.ctrlKey) { if (isVersionPreviewMode) return e.preventDefault() useEditor.getState().setPhase('furnish') useEditor.getState().setMode('build') useEditor.getState().setActiveSidebarPanel('items') } else if (e.key === 'z' && !e.metaKey && !e.ctrlKey) { if (isVersionPreviewMode) return e.preventDefault() useEditor.getState().setPhase('structure') useEditor.getState().setStructureLayer('zones') useEditor.getState().setMode('build') } if (e.key === 'v' && !e.metaKey && !e.ctrlKey) { e.preventDefault() useEditor.getState().setMode('select') useEditor.getState().setFloorplanSelectionTool('click') } else if (e.key === 'b' && !e.metaKey && !e.ctrlKey) { if (isVersionPreviewMode) return e.preventDefault() useEditor.getState().setPhase('structure') useEditor.getState().setStructureLayer('elements') useEditor.getState().setMode('build') } else if (e.key === 'x' && !e.metaKey && !e.ctrlKey) { if (isVersionPreviewMode) return e.preventDefault() useEditor.getState().setMode('delete') } else if (e.key === 'p' && !e.metaKey && !e.ctrlKey) { if (isVersionPreviewMode) return e.preventDefault() useEditor.getState().primeMaterialPaintFromSelection() useEditor.getState().setPhase('structure') useEditor.getState().setStructureLayer('elements') useEditor.getState().setMode('material-paint') } else if (e.key === 'c' && (e.metaKey || e.ctrlKey) && !e.shiftKey) { if (isVersionPreviewMode) return e.preventDefault() copySelectedNodesToEditorClipboard() } else if (e.key === 'v' && (e.metaKey || e.ctrlKey) && !e.shiftKey) { if (isVersionPreviewMode) return e.preventDefault() const result = pasteEditorClipboardToLevel() if (result?.pastedIds.length) { sfxEmitter.emit('sfx:item-place') } } else if (e.key === 'z' && (e.metaKey || e.ctrlKey)) { if (isVersionPreviewMode) return e.preventDefault() runUndo() } else if (e.key === 'Z' && e.shiftKey && (e.metaKey || e.ctrlKey)) { if (isVersionPreviewMode) return e.preventDefault() runRedo() } else if (e.key === 'ArrowUp' && (e.metaKey || e.ctrlKey)) { e.preventDefault() const { buildingId, levelId } = useViewer.getState().selection if (buildingId) { const building = useScene.getState().nodes[buildingId] const levels = building?.type === 'building' ? building.children.filter( (childId) => useScene.getState().nodes[childId as AnyNodeId]?.type === 'level', ) : [] if (levels.length > 0) { const currentIdx = levelId ? levels.indexOf(levelId as any) : -1 const nextIdx = currentIdx < levels.length - 1 ? currentIdx + 1 : currentIdx if (nextIdx !== -1 && nextIdx !== currentIdx) { useViewer.getState().setSelection({ levelId: levels[nextIdx] as any }) } else if (currentIdx === -1) { useViewer.getState().setSelection({ levelId: levels[0] as any }) } } } } else if (e.key === 'ArrowDown' && (e.metaKey || e.ctrlKey)) { e.preventDefault() const { buildingId, levelId } = useViewer.getState().selection if (buildingId) { const building = useScene.getState().nodes[buildingId] const levels = building?.type === 'building' ? building.children.filter( (childId) => useScene.getState().nodes[childId as AnyNodeId]?.type === 'level', ) : [] if (levels.length > 0) { const currentIdx = levelId ? levels.indexOf(levelId as any) : -1 const prevIdx = currentIdx > 0 ? currentIdx - 1 : currentIdx if (prevIdx !== -1 && prevIdx !== currentIdx) { useViewer.getState().setSelection({ levelId: levels[prevIdx] as any }) } else if (currentIdx === -1) { useViewer.getState().setSelection({ levelId: levels[levels.length - 1] as any }) } } } } else if ((e.key === 'r' || e.key === 'R') && !isVersionPreviewMode) { // Rotate selected node clockwise if it supports rotation (items, roofs, etc.) // Doors use R to flip side (front ↔ back, rotation += π); their // open/close toggle lives on E. Windows still use R to toggle // their open/closed state. const selectedNodeIds = useViewer.getState().selection.selectedIds as AnyNodeId[] if (selectedNodeIds.length === 1) { const node = useScene.getState().nodes[selectedNodeIds[0]!] if (node?.type === 'door') { e.preventDefault() useScene.getState().updateNode(node.id, { side: node.side === 'front' ? 'back' : 'front', rotation: [node.rotation[0], node.rotation[1] + Math.PI, node.rotation[2]], }) if (node.parentId) { useScene.getState().dirtyNodes.add(node.parentId as AnyNodeId) } sfxEmitter.emit('sfx:item-rotate') } else if (node?.type === 'window') { // Windows: R flips side (front ↔ back, rotation += π). Open/ // close toggle for operable windows lives on E. e.preventDefault() useScene.getState().updateNode(node.id, { side: node.side === 'front' ? 'back' : 'front', rotation: [node.rotation[0], node.rotation[1] + Math.PI, node.rotation[2]], }) if (node.parentId) { useScene.getState().dirtyNodes.add(node.parentId as AnyNodeId) } sfxEmitter.emit('sfx:item-rotate') } else if (node && nodeRegistry.get(node.type)?.keyboardActions?.r?.appliesTo(node)) { // Registry-driven R action. Skylight uses this for open/ // close toggling; future kinds with custom R behaviour // declare it on their `def.keyboardActions` without // touching this hook. Door / window still use the legacy // direct calls above (follow-up to migrate). e.preventDefault() nodeRegistry.get(node.type)?.keyboardActions?.r?.run(node) sfxEmitter.emit('sfx:item-rotate') } else if (node && 'rotation' in node) { e.preventDefault() const ROTATION_STEP = Math.PI / 4 // Handle different rotation types (number for roof, array for items/windows/doors) if (typeof node.rotation === 'number') { useScene.getState().updateNode(node.id, { rotation: node.rotation + ROTATION_STEP }) } else if (Array.isArray(node.rotation)) { useScene.getState().updateNode(node.id, { rotation: [node.rotation[0], node.rotation[1] + ROTATION_STEP, node.rotation[2]], }) } sfxEmitter.emit('sfx:item-rotate') } } } else if ((e.key === 't' || e.key === 'T') && !isVersionPreviewMode) { // Rotate selected node counter-clockwise const selectedNodeIds = useViewer.getState().selection.selectedIds as AnyNodeId[] if (selectedNodeIds.length === 1) { const node = useScene.getState().nodes[selectedNodeIds[0]!] if (node?.type === 'door') { // Door's open/close moved to E; T is a no-op for doors so // it doesn't free-rotate a wall-bound node by π/4. e.preventDefault() } else if (node?.type === 'window') { // Window's open/close moved to E; T is a no-op so it doesn't // free-rotate a wall-bound node by π/4. e.preventDefault() } else if (node && nodeRegistry.get(node.type)?.keyboardActions?.t?.appliesTo(node)) { // Registry-driven T action. Same shape as the R arm above. e.preventDefault() nodeRegistry.get(node.type)?.keyboardActions?.t?.run(node) sfxEmitter.emit('sfx:item-rotate') } else if (node && 'rotation' in node) { e.preventDefault() const ROTATION_STEP = Math.PI / 4 if (typeof node.rotation === 'number') { useScene.getState().updateNode(node.id, { rotation: node.rotation - ROTATION_STEP }) } else if (Array.isArray(node.rotation)) { useScene.getState().updateNode(node.id, { rotation: [node.rotation[0], node.rotation[1] - ROTATION_STEP, node.rotation[2]], }) } sfxEmitter.emit('sfx:item-rotate') } } } else if ((e.key === 'e' || e.key === 'E') && !isVersionPreviewMode) { // Toggle door / operable-window open/closed state. Moved off R, // which now flips the opening (side + π rotation). const selectedNodeIds = useViewer.getState().selection.selectedIds as AnyNodeId[] if (selectedNodeIds.length === 1) { const node = useScene.getState().nodes[selectedNodeIds[0]!] if (node?.type === 'door' && node.openingKind !== 'opening') { e.preventDefault() toggleDoorOpenState(node.id) sfxEmitter.emit('sfx:item-rotate') } else if ( node?.type === 'window' && node.openingKind !== 'opening' && (node.windowType === 'sliding' || node.windowType === 'casement' || node.windowType === 'awning' || node.windowType === 'hopper' || node.windowType === 'single-hung' || node.windowType === 'double-hung' || node.windowType === 'louvered') ) { e.preventDefault() toggleWindowOpenState(node.id) sfxEmitter.emit('sfx:item-rotate') } } } else if ((e.key === 'Delete' || e.key === 'Backspace') && !isVersionPreviewMode) { e.preventDefault() // Check for a selected reference (guide/scan) first const selectedRefId = useEditor.getState().selectedReferenceId if (selectedRefId) { const refNode = useScene.getState().nodes[selectedRefId as AnyNodeId] if (refNode && (refNode.type === 'guide' || refNode.type === 'scan')) { sfxEmitter.emit('sfx:structure-delete') useScene.getState().deleteNode(selectedRefId as AnyNodeId) useEditor.getState().setSelectedReferenceId(null) return } } const selectedNodeIds = useViewer.getState().selection.selectedIds as AnyNodeId[] if (selectedNodeIds.length > 0) { // Guard against accidental bulk deletion (e.g. box-select all + Delete) const BULK_DELETE_THRESHOLD = 10 if (selectedNodeIds.length >= BULK_DELETE_THRESHOLD) { const confirmed = window.confirm( `Delete ${selectedNodeIds.length} selected elements? This cannot be undone if the undo history is exhausted.`, ) if (!confirmed) return } // Play appropriate SFX based on what's being deleted if (selectedNodeIds.length === 1) { const node = useScene.getState().nodes[selectedNodeIds[0]!] emitDeleteSFX(node?.type) } else { sfxEmitter.emit('sfx:structure-delete') } useScene.getState().deleteNodes(selectedNodeIds) return } // Delete selected zone when no explicit element selection is active. const selectedZoneId = useViewer.getState().selection.zoneId if (selectedZoneId) { sfxEmitter.emit('sfx:structure-delete') useScene.getState().deleteNode(selectedZoneId as AnyNodeId) useViewer.getState().setSelection({ zoneId: null }) } } } window.addEventListener('keydown', handleKeyDown) return () => window.removeEventListener('keydown', handleKeyDown) }, [disabled, isVersionPreviewMode]) return null }