import type { FloorplanGeometry, FloorplanPoint, GeometryContext, WallNode, WindowNode, } from '@pascal-app/core' import { buildOpeningPlacementDimensions } from '../shared/opening-placement-dimensions' /** * Stage C floor-plan builder for window. Mirrors the legacy * floorplan-panel window rendering: * * 1. Window footprint rectangle in the wall cutout (themed accent * stroke when selected). * 2. Inset inner outline — the "glass pane" frame inside the cutout. * 3. Center mullion line down the middle of the opening, along the * wall direction — the legacy's standard glass divider. * * Skipped vs the full legacy for now: arched / rounded opening shape * variants, multi-pane mullion grids. */ export function buildWindowFloorplan( node: WindowNode, ctx: GeometryContext, ): FloorplanGeometry | null { const wall = ctx.parent as WallNode | null if (!wall || wall.type !== 'wall') return null const [x1, z1] = wall.start const [x2, z2] = wall.end const dx = x2 - x1 const dz = z2 - z1 const length = Math.sqrt(dx * dx + dz * dz) if (length < 1e-9) return null const dirX = dx / length const dirZ = dz / length const perpX = -dirZ const perpZ = dirX const distance = node.position[0] const width = node.width const depth = wall.thickness ?? 0.1 const cx = x1 + dirX * distance const cz = z1 + dirZ * distance const halfWidth = width / 2 const halfDepth = depth / 2 const points: readonly FloorplanPoint[] = [ [cx - dirX * halfWidth + perpX * halfDepth, cz - dirZ * halfWidth + perpZ * halfDepth], [cx + dirX * halfWidth + perpX * halfDepth, cz + dirZ * halfWidth + perpZ * halfDepth], [cx + dirX * halfWidth - perpX * halfDepth, cz + dirZ * halfWidth - perpZ * halfDepth], [cx - dirX * halfWidth - perpX * halfDepth, cz - dirZ * halfWidth - perpZ * halfDepth], ] const view = ctx.viewState const palette = view?.palette const isSelected = view?.selected ?? false const isHighlighted = view?.highlighted ?? false const showSelectedChrome = isSelected || isHighlighted // Same selection treatment as door — selected windows get a full // orange body + outline so they read as the active target. const accentColor = showSelectedChrome ? '#f97316' : 'rgba(31, 41, 55, 0.92)' const fillColor = showSelectedChrome ? '#fed7aa' : 'rgba(255, 255, 255, 0.96)' // Inner inset rectangle (the glass pane outline). Tangent inset // pulls the long sides in slightly; normal inset reduces the depth. const tangentInset = Math.min(width * 0.08, 0.12) const normalInset = Math.min(depth * 0.22, 0.07) const innerStartA: FloorplanPoint = [ cx - dirX * (halfWidth - tangentInset) + perpX * (halfDepth - normalInset), cz - dirZ * (halfWidth - tangentInset) + perpZ * (halfDepth - normalInset), ] const innerEndA: FloorplanPoint = [ cx + dirX * (halfWidth - tangentInset) + perpX * (halfDepth - normalInset), cz + dirZ * (halfWidth - tangentInset) + perpZ * (halfDepth - normalInset), ] const innerEndB: FloorplanPoint = [ cx + dirX * (halfWidth - tangentInset) - perpX * (halfDepth - normalInset), cz + dirZ * (halfWidth - tangentInset) - perpZ * (halfDepth - normalInset), ] const innerStartB: FloorplanPoint = [ cx - dirX * (halfWidth - tangentInset) - perpX * (halfDepth - normalInset), cz - dirZ * (halfWidth - tangentInset) - perpZ * (halfDepth - normalInset), ] // Center mullion — from the midpoint of the left edge to the // midpoint of the right edge of the cutout. const mullionStart: FloorplanPoint = [cx - dirX * halfWidth, cz - dirZ * halfWidth] const mullionEnd: FloorplanPoint = [cx + dirX * halfWidth, cz + dirZ * halfWidth] const children: FloorplanGeometry[] = [ // Outer footprint — white fill so the wall hatch underneath // doesn't bleed through. { kind: 'polygon', points, fill: fillColor, stroke: accentColor, strokeWidth: showSelectedChrome ? 1.9 : 1.25, vectorEffect: 'non-scaling-stroke', strokeLinejoin: 'round', }, // Inset glass-pane outline. { kind: 'polygon', points: [innerStartA, innerEndA, innerEndB, innerStartB], fill: 'none', stroke: accentColor, strokeOpacity: 0.6, strokeWidth: showSelectedChrome ? 1.3 : 0.9, vectorEffect: 'non-scaling-stroke', strokeLinejoin: 'round', }, // Center mullion. { kind: 'line', x1: mullionStart[0], y1: mullionStart[1], x2: mullionEnd[0], y2: mullionEnd[1], stroke: accentColor, strokeWidth: showSelectedChrome ? 1.6 : 1.1, strokeOpacity: 0.85, strokeLinecap: 'round', vectorEffect: 'non-scaling-stroke', }, ] // Move handle — orange dot at the window center. Only when selected. if (isSelected) { children.push({ kind: 'move-handle', point: [cx, cz], }) // Width-resize arrows at each side of the window (along the wall // direction). Pointer-down on either routes through the window's // `resize-width` affordance — anchored at the opposite edge, clamped // to wall bounds. Mirrors the 3D `WindowSideArrow` width drag and the // door's 2D pattern. const startEdgeX = cx - dirX * halfWidth const startEdgeZ = cz - dirZ * halfWidth const endEdgeX = cx + dirX * halfWidth const endEdgeZ = cz + dirZ * halfWidth children.push({ kind: 'move-arrow', point: [startEdgeX, startEdgeZ], angle: Math.atan2(-dirZ, -dirX), affordance: 'resize-width', payload: { side: 'start' }, }) children.push({ kind: 'move-arrow', point: [endEdgeX, endEdgeZ], angle: Math.atan2(dirZ, dirX), affordance: 'resize-width', payload: { side: 'end' }, }) } // Placement-measurement dimensions when actively moving — same // contract as door (see `nodes/src/door/floorplan.ts`). if (view?.moving) { for (const dim of buildOpeningPlacementDimensions(node, ctx)) { children.push(dim) } } return { kind: 'group', children } }