import { type AnyNodeId, emitter, useScene } from '@pascal-app/core' import { useViewer } from '@pascal-app/viewer' import { useEffect } from 'react' import { sfxEmitter } from '../lib/sfx-bus' import useEditor from '../store/use-editor' export const useKeyboard = () => { useEffect(() => { const handleKeyDown = (e: KeyboardEvent) => { // Don't handle shortcuts if user is typing in an input if (e.target instanceof HTMLInputElement || e.target instanceof HTMLTextAreaElement) { return } if (e.key === 'Escape') { e.preventDefault() emitter.emit('tool:cancel') // Return to the default select tool while keeping the active building/level context. useEditor.getState().setEditingHole(null) useEditor.getState().setMode('select') // Clear selections to close UI panels, but KEEP the active building and level context. useViewer.getState().setSelection({ selectedIds: [], zoneId: null }) useEditor.getState().setSelectedReferenceId(null) } else if (e.key === '1' && !e.metaKey && !e.ctrlKey) { e.preventDefault() useEditor.getState().setPhase('site') useEditor.getState().setMode('select') } else if (e.key === '2' && !e.metaKey && !e.ctrlKey) { e.preventDefault() useEditor.getState().setPhase('structure') useEditor.getState().setMode('select') } else if (e.key === '3' && !e.metaKey && !e.ctrlKey) { e.preventDefault() useEditor.getState().setPhase('furnish') useEditor.getState().setMode('select') } else if (e.key === 's' && !e.metaKey && !e.ctrlKey) { e.preventDefault() useEditor.getState().setPhase('structure') useEditor.getState().setStructureLayer('elements') } else if (e.key === 'f' && !e.metaKey && !e.ctrlKey) { e.preventDefault() useEditor.getState().setPhase('furnish') } else if (e.key === 'z' && !e.metaKey && !e.ctrlKey) { e.preventDefault() useEditor.getState().setPhase('structure') useEditor.getState().setStructureLayer('zones') } if (e.key === 'v' && !e.metaKey && !e.ctrlKey) { e.preventDefault() useEditor.getState().setMode('select') } else if (e.key === 'b' && !e.metaKey && !e.ctrlKey) { e.preventDefault() useEditor.getState().setMode('build') } else if (e.key === 'z' && (e.metaKey || e.ctrlKey)) { e.preventDefault() useScene.temporal.getState().undo() } else if (e.key === 'Z' && e.shiftKey && (e.metaKey || e.ctrlKey)) { e.preventDefault() useScene.temporal.getState().redo() } else if (e.key === 'ArrowUp' && (e.metaKey || e.ctrlKey)) { e.preventDefault() const { buildingId, levelId } = useViewer.getState().selection if (buildingId) { const building = useScene.getState().nodes[buildingId] if (building && building.type === 'building' && building.children.length > 0) { const currentIdx = levelId ? building.children.indexOf(levelId as any) : -1 const nextIdx = currentIdx < building.children.length - 1 ? currentIdx + 1 : currentIdx if (nextIdx !== -1 && nextIdx !== currentIdx) { useViewer.getState().setSelection({ levelId: building.children[nextIdx] as any }) } else if (currentIdx === -1) { useViewer.getState().setSelection({ levelId: building.children[0] as any }) } } } } else if (e.key === 'ArrowDown' && (e.metaKey || e.ctrlKey)) { e.preventDefault() const { buildingId, levelId } = useViewer.getState().selection if (buildingId) { const building = useScene.getState().nodes[buildingId] if (building && building.type === 'building' && building.children.length > 0) { const currentIdx = levelId ? building.children.indexOf(levelId as any) : -1 const prevIdx = currentIdx > 0 ? currentIdx - 1 : currentIdx if (prevIdx !== -1 && prevIdx !== currentIdx) { useViewer.getState().setSelection({ levelId: building.children[prevIdx] as any }) } else if (currentIdx === -1) { useViewer .getState() .setSelection({ levelId: building.children[building.children.length - 1] as any }) } } } } else if (e.key === 'r' || e.key === 'R') { // Rotate selected node if it supports rotation (items, roofs, etc.) const selectedNodeIds = useViewer.getState().selection.selectedIds as AnyNodeId[] if (selectedNodeIds.length === 1) { const node = useScene.getState().nodes[selectedNodeIds[0]!] if (node && 'rotation' in node) { e.preventDefault() const ROTATION_STEP = Math.PI / 4 let newRotationY = 0 // Handle different rotation types (number for roof, array for items/windows/doors) if (typeof node.rotation === 'number') { newRotationY = node.rotation + ROTATION_STEP useScene.getState().updateNode(node.id, { rotation: newRotationY }) } else if (Array.isArray(node.rotation)) { newRotationY = node.rotation[1] + ROTATION_STEP useScene.getState().updateNode(node.id, { rotation: [node.rotation[0], newRotationY, node.rotation[2]], }) } sfxEmitter.emit('sfx:item-rotate') // Play a sound for feedback } } } else if (e.key === 'Delete' || e.key === 'Backspace') { e.preventDefault() const selectedNodeIds = useViewer.getState().selection.selectedIds as AnyNodeId[] if (selectedNodeIds.length > 0) { // Play appropriate SFX based on what's being deleted if (selectedNodeIds.length === 1) { const node = useScene.getState().nodes[selectedNodeIds[0]!] if (node?.type === 'item') { sfxEmitter.emit('sfx:item-delete') } else { sfxEmitter.emit('sfx:structure-delete') } } else { sfxEmitter.emit('sfx:structure-delete') } useScene.getState().deleteNodes(selectedNodeIds) } } } window.addEventListener('keydown', handleKeyDown) return () => window.removeEventListener('keydown', handleKeyDown) }, []) return null }