174 lines
6.0 KiB
TypeScript

import type {
FloorplanGeometry,
FloorplanPoint,
GeometryContext,
WallNode,
WindowNode,
} from '@pascal-app/core'
import { buildOpeningPlacementDimensions } from '../shared/opening-placement-dimensions'
/**
* Stage C floor-plan builder for window. Mirrors the legacy
* floorplan-panel window rendering:
*
* 1. Window footprint rectangle in the wall cutout (themed accent
* stroke when selected).
* 2. Inset inner outline — the "glass pane" frame inside the cutout.
* 3. Center mullion line down the middle of the opening, along the
* wall direction — the legacy's standard glass divider.
*
* Skipped vs the full legacy for now: arched / rounded opening shape
* variants, multi-pane mullion grids.
*/
export function buildWindowFloorplan(
node: WindowNode,
ctx: GeometryContext,
): FloorplanGeometry | null {
const wall = ctx.parent as WallNode | null
if (wall?.type !== 'wall') return null
const [x1, z1] = wall.start
const [x2, z2] = wall.end
const dx = x2 - x1
const dz = z2 - z1
const length = Math.sqrt(dx * dx + dz * dz)
if (length < 1e-9) return null
const dirX = dx / length
const dirZ = dz / length
const perpX = -dirZ
const perpZ = dirX
const distance = node.position[0]
const width = node.width
const depth = wall.thickness ?? 0.1
const cx = x1 + dirX * distance
const cz = z1 + dirZ * distance
const halfWidth = width / 2
const halfDepth = depth / 2
const points: readonly FloorplanPoint[] = [
[cx - dirX * halfWidth + perpX * halfDepth, cz - dirZ * halfWidth + perpZ * halfDepth],
[cx + dirX * halfWidth + perpX * halfDepth, cz + dirZ * halfWidth + perpZ * halfDepth],
[cx + dirX * halfWidth - perpX * halfDepth, cz + dirZ * halfWidth - perpZ * halfDepth],
[cx - dirX * halfWidth - perpX * halfDepth, cz - dirZ * halfWidth - perpZ * halfDepth],
]
const view = ctx.viewState
const palette = view?.palette
const isSelected = view?.selected ?? false
const isHighlighted = view?.highlighted ?? false
const showSelectedChrome = isSelected || isHighlighted
// Same selection treatment as door — selected windows get a full
// orange body + outline so they read as the active target.
const accentColor = showSelectedChrome ? '#f97316' : 'rgba(31, 41, 55, 0.92)'
const fillColor = showSelectedChrome ? '#fed7aa' : 'rgba(255, 255, 255, 0.96)'
// Inner inset rectangle (the glass pane outline). Tangent inset
// pulls the long sides in slightly; normal inset reduces the depth.
const tangentInset = Math.min(width * 0.08, 0.12)
const normalInset = Math.min(depth * 0.22, 0.07)
const innerStartA: FloorplanPoint = [
cx - dirX * (halfWidth - tangentInset) + perpX * (halfDepth - normalInset),
cz - dirZ * (halfWidth - tangentInset) + perpZ * (halfDepth - normalInset),
]
const innerEndA: FloorplanPoint = [
cx + dirX * (halfWidth - tangentInset) + perpX * (halfDepth - normalInset),
cz + dirZ * (halfWidth - tangentInset) + perpZ * (halfDepth - normalInset),
]
const innerEndB: FloorplanPoint = [
cx + dirX * (halfWidth - tangentInset) - perpX * (halfDepth - normalInset),
cz + dirZ * (halfWidth - tangentInset) - perpZ * (halfDepth - normalInset),
]
const innerStartB: FloorplanPoint = [
cx - dirX * (halfWidth - tangentInset) - perpX * (halfDepth - normalInset),
cz - dirZ * (halfWidth - tangentInset) - perpZ * (halfDepth - normalInset),
]
// Center mullion — from the midpoint of the left edge to the
// midpoint of the right edge of the cutout.
const mullionStart: FloorplanPoint = [cx - dirX * halfWidth, cz - dirZ * halfWidth]
const mullionEnd: FloorplanPoint = [cx + dirX * halfWidth, cz + dirZ * halfWidth]
const children: FloorplanGeometry[] = [
// Outer footprint — white fill so the wall hatch underneath
// doesn't bleed through.
{
kind: 'polygon',
points,
fill: fillColor,
stroke: accentColor,
strokeWidth: showSelectedChrome ? 1.9 : 1.25,
vectorEffect: 'non-scaling-stroke',
strokeLinejoin: 'round',
},
// Inset glass-pane outline.
{
kind: 'polygon',
points: [innerStartA, innerEndA, innerEndB, innerStartB],
fill: 'none',
stroke: accentColor,
strokeOpacity: 0.6,
strokeWidth: showSelectedChrome ? 1.3 : 0.9,
vectorEffect: 'non-scaling-stroke',
strokeLinejoin: 'round',
},
// Center mullion.
{
kind: 'line',
x1: mullionStart[0],
y1: mullionStart[1],
x2: mullionEnd[0],
y2: mullionEnd[1],
stroke: accentColor,
strokeWidth: showSelectedChrome ? 1.6 : 1.1,
strokeOpacity: 0.85,
strokeLinecap: 'round',
vectorEffect: 'non-scaling-stroke',
},
]
// Move handle — orange dot at the window center. Only when selected.
if (isSelected) {
children.push({
kind: 'move-handle',
point: [cx, cz],
})
// Width-resize arrows at each side of the window (along the wall
// direction). Pointer-down on either routes through the window's
// `resize-width` affordance — anchored at the opposite edge, clamped
// to wall bounds. Mirrors the 3D `WindowSideArrow` width drag and the
// door's 2D pattern.
const startEdgeX = cx - dirX * halfWidth
const startEdgeZ = cz - dirZ * halfWidth
const endEdgeX = cx + dirX * halfWidth
const endEdgeZ = cz + dirZ * halfWidth
children.push({
kind: 'move-arrow',
point: [startEdgeX, startEdgeZ],
angle: Math.atan2(-dirZ, -dirX),
affordance: 'resize-width',
payload: { side: 'start' },
})
children.push({
kind: 'move-arrow',
point: [endEdgeX, endEdgeZ],
angle: Math.atan2(dirZ, dirX),
affordance: 'resize-width',
payload: { side: 'end' },
})
}
// Placement-measurement dimensions when actively moving — same
// contract as door (see `nodes/src/door/floorplan.ts`).
if (view?.moving) {
for (const dim of buildOpeningPlacementDimensions(node, ctx)) {
children.push(dim)
}
}
return { kind: 'group', children }
}