Developer 12b6292623 feat: add material system for all node types
- Add MaterialSchema with 10 presets (white, brick, concrete, wood, glass, metal, plaster, tile, marble, custom)
- Add material field to Wall, Slab, Door, Window, Ceiling, Roof, RoofSegment nodes
- Create MaterialPicker UI component with preset selection and custom properties
- Update all renderers to support material rendering with caching
- Add Material section to all node panels (WallPanel, SlabPanel, DoorPanel, WindowPanel, CeilingPanel, RoofPanel, RoofSegmentPanel)
- Update AGENTS.md with Material System documentation
2026-03-30 12:15:16 +08:00

49 lines
1.6 KiB
TypeScript

import dedent from 'dedent'
import { z } from 'zod'
import { BaseNode, nodeType, objectId } from '../base'
import { MaterialSchema } from '../material'
export const WindowNode = BaseNode.extend({
id: objectId('window'),
type: nodeType('window'),
material: MaterialSchema.optional(),
position: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
rotation: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
side: z.enum(['front', 'back']).optional(),
// Wall reference
wallId: z.string().optional(),
// Overall dimensions
width: z.number().default(1.5),
height: z.number().default(1.5),
// Frame
frameThickness: z.number().default(0.05),
frameDepth: z.number().default(0.07),
// Divisions — ratios allow non-uniform panes
// [0.5, 0.5] = two equal panes
// [0.6, 0.4] = one larger, one smaller
// [1] = single pane (no division)
columnRatios: z.array(z.number()).default([1]),
rowRatios: z.array(z.number()).default([1]),
columnDividerThickness: z.number().default(0.03),
rowDividerThickness: z.number().default(0.03),
// Sill
sill: z.boolean().default(true),
sillDepth: z.number().default(0.08),
sillThickness: z.number().default(0.03),
}).describe(dedent`Window node - a parametric window placed on a wall
- position: center of the window in wall-local coordinate system
- width/height: overall outer dimensions
- frameThickness: width of the frame members
- frameDepth: how deep the frame sits within the wall
- columnRatios/rowRatios: pane division ratios
- sill: whether to show a window sill
`)
export type WindowNode = z.infer<typeof WindowNode>