Wholesale swap of packages/{core,viewer,editor,mcp} and apps/editor with the
versions from the private editor repo, which is the production source of truth.
Setup changes:
- packages/{core,viewer,editor} versions held at 0.7.0 baseline (matching
the most recent published release) so a bump=minor publishes 0.8.0
- packages/mcp held at 0.1.1 (never published; first publish will go through
the new release.yml flow)
- peerDependencies and devDependencies for inter-package @pascal-app/*
references pinned to ^0.7.0 instead of '*' / 'workspace:*' so they are
valid for npm consumers
- Root package.json: TypeScript bumped to 6.0.2, added overrides for
@types/react, @types/react-dom, @types/three to prevent JSX namespace
fragmentation across the workspace
- release.yml extended to also publish editor and mcp; 'both' option renamed
to 'all'; added a sync step that updates inter-package peerDeps/devDeps to
match the new versions on every bump (so viewer/editor/mcp tarballs always
reference the version of core they were built against)
- Root scripts gained release:editor and release:mcp shortcuts
Verification:
- bun install --frozen-lockfile is consistent
- packages/{core,viewer,mcp} build cleanly, dist/index.d.ts emitted
- packages/editor check-types reports 21 pre-existing errors, identical to
what private-editor currently reports
Open PRs against editor-v2 will need rebasing/conflict resolution.
52 lines
1.5 KiB
TypeScript
52 lines
1.5 KiB
TypeScript
import mitt from 'mitt'
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import { playSFX } from './sfx-player'
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/**
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* SFX-specific events that tools can trigger
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*/
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type SFXEvents = {
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'sfx:grid-snap': undefined
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'sfx:item-delete': undefined
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'sfx:item-pick': undefined
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'sfx:item-place': undefined
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'sfx:item-rotate': undefined
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'sfx:structure-build': undefined
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'sfx:structure-delete': undefined
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'sfx:snapshot-capture': undefined
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}
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/**
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* Dedicated event emitter for SFX
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* Tools should use this to trigger sound effects
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*/
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export const sfxEmitter = mitt<SFXEvents>()
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let sfxBusInitialized = false
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/**
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* Initialize SFX Bus - connects SFX events to actual sound playback.
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* Safe to call multiple times; re-registration is a no-op once initialized.
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*/
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export function initSFXBus() {
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if (sfxBusInitialized) return
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sfxBusInitialized = true
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// Map SFX events to sound playback
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sfxEmitter.on('sfx:grid-snap', () => playSFX('gridSnap'))
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sfxEmitter.on('sfx:item-delete', () => playSFX('itemDelete'))
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sfxEmitter.on('sfx:item-pick', () => playSFX('itemPick'))
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sfxEmitter.on('sfx:item-place', () => playSFX('itemPlace'))
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sfxEmitter.on('sfx:item-rotate', () => playSFX('itemRotate'))
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sfxEmitter.on('sfx:structure-build', () => playSFX('structureBuild'))
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sfxEmitter.on('sfx:structure-delete', () => playSFX('structureDelete'))
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sfxEmitter.on('sfx:snapshot-capture', () => playSFX('snapshotCapture'))
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}
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/**
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* Helper function to trigger SFX events from tools
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* @example
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* triggerSFX('sfx:item-place')
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*/
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export function triggerSFX(event: keyof SFXEvents) {
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sfxEmitter.emit(event)
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}
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