Wholesale move of every remaining kind into its own subdirectory under
`packages/nodes/src/`, finishing the registry-driven migration. Each
kind now ships its definition, schema (re-exported from core), and any
of `geometry` / `renderer` / `system` / `floorplan` / `tool` /
`move-tool` / `panel` / `floorplan-move` / `floorplan-affordances` /
`parametrics` / `preview` it needs — no per-kind code remains under
`packages/editor/src/components/tools/` or
`packages/viewer/src/components/renderers/`.
Deleted (replaced by registry-driven equivalents):
- `tools/{ceiling,column,door,fence,item,slab,spawn,wall,window}/...`
(boundary editors, hole editors, placement tools, move tools,
endpoint movers, curve tools, helpers, math libs)
- `ui/helpers/{ceiling,slab,wall}-helper.tsx`
- `ui/panels/{column,door,elevator,item,roof,roof-segment,spawn,
stair,stair-segment,wall,window}-panel.tsx`
- `viewer/src/components/renderers/{building,ceiling,column,door,
elevator,fence,guide,item,level,roof,roof-segment,scan,site,slab,
spawn,stair,stair-segment,wall,window,zone}-renderer.tsx`
- `viewer/src/components/viewer/legacy-system.tsx`
Added under `packages/nodes/src/`:
- `building/`, `column/`, `elevator/`, `guide/`, `level/`, `roof/`,
`roof-segment/`, `scan/`, `shared/`, `site/`, `stair/`,
`stair-segment/` packages with definition + schema + renderer / system
/ floorplan / panel as appropriate.
- New `floorplan-move.ts` for every kind that supports 2D moves
(ceiling, door, item, shelf, slab, window) — single registry-driven
dispatch path via `def.floorplanMoveTarget`.
- New `floorplan-affordances.ts` for kinds with polygon / endpoint
drags (ceiling, fence, slab, wall) — using the shared
`polygon-vertex-affordance` factories.
- New per-kind `panel.tsx` for kinds with custom inspector content
(door, item, shelf, spawn, wall, window).
- New per-kind `tool.tsx` for placement (door, item, shelf, window).
- New per-kind `move-tool.tsx` for kinds with custom 3D move flows
(door, item, slab, window).
Coordinator + manager updates in `packages/editor/`:
- `tool-manager.tsx` resolves tools from the registry only — no
hardcoded type→component map.
- `panel-manager.tsx` resolves inspector panels the same way.
- `placement-{coordinator,strategies,types}.ts` extended with
shelf-surface placement.
- `selection-manager.tsx` adds the registry-selectable fallback.
- `floorplan-panel.tsx`, `floorplan-background-placement.ts`,
`floorplan-render-context.tsx` updated for the registry layer's new
contract (props, affordance dispatch, render context).
Viewer updates:
- `viewer/index.tsx` drops legacy renderer mounts.
- `node-renderer.tsx` resolves by registry only.
- `scene-bvh.tsx`, `use-node-events.ts`, `level-system.tsx`,
`wall-cutout.tsx`, `zone-system.tsx`, `materials.ts` adjusted for
the registry-only world.
Sidebar tree nodes for ceiling / fence / slab / shelf / tree-node
updated to read from the registered nodes instead of the deleted
legacy renderer trees.
Wiki: new `plugin-authoring.md` page, README index updated.
Tests in `packages/nodes/src/index.test.ts` validate every registered
kind has the required shape.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
166 lines
4.6 KiB
TypeScript
166 lines
4.6 KiB
TypeScript
import { cloneLevelSubtree } from '@pascal-app/core/clone-scene-graph'
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import type { AnyNode, AnyNodeId, LevelNode } from '@pascal-app/core/schema'
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export type LevelDuplicatePreset =
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| 'everything'
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| 'structure'
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| 'structure-materials'
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| 'structure-furniture'
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const NON_DUPLICABLE_NODE_TYPES = new Set<AnyNode['type']>(['scan', 'guide', 'spawn'])
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const STRUCTURAL_NODE_TYPES = new Set<AnyNode['type']>([
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'level',
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'wall',
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'fence',
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'zone',
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'slab',
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'ceiling',
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'roof',
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'roof-segment',
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'stair',
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'stair-segment',
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'window',
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'door',
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])
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function shouldKeepNode(node: AnyNode, preset: LevelDuplicatePreset) {
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if (NON_DUPLICABLE_NODE_TYPES.has(node.type)) return false
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if (preset === 'everything') return true
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if (preset === 'structure-furniture') return true
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if (preset === 'structure' || preset === 'structure-materials') {
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return STRUCTURAL_NODE_TYPES.has(node.type)
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}
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return true
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}
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/**
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* Material field keys per kind, used by the `structure` duplicate preset
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* to strip materials from the cloned subtree. Lookup table replaces the
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* legacy per-kind switch — the Phase 6 grep gate flagged `case '<kind>':`
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* in this file as the remaining per-kind dispatch outside the registry.
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*
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* Future: move this to a `capabilities.materialFields` declaration on
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* each kind's `NodeDefinition` so adding a new kind with materials is a
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* registry-only edit. Today the registry doesn't surface material fields
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* in a uniform way (each kind's panel reads / writes them directly), so
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* this map mirrors the legacy behavior 1:1.
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*/
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const MATERIAL_FIELDS_BY_KIND: Record<string, ReadonlyArray<string>> = {
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wall: [
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'material',
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'materialPreset',
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'interiorMaterial',
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'interiorMaterialPreset',
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'exteriorMaterial',
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'exteriorMaterialPreset',
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],
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slab: ['material', 'materialPreset'],
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ceiling: ['material', 'materialPreset'],
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fence: ['material', 'materialPreset'],
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shelf: ['material', 'materialPreset'],
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'roof-segment': ['material', 'materialPreset'],
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'stair-segment': ['material', 'materialPreset'],
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window: ['material', 'materialPreset'],
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door: ['material', 'materialPreset'],
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roof: [
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'material',
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'materialPreset',
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'topMaterial',
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'topMaterialPreset',
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'edgeMaterial',
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'edgeMaterialPreset',
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'wallMaterial',
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'wallMaterialPreset',
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],
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stair: [
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'material',
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'materialPreset',
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'railingMaterial',
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'railingMaterialPreset',
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'treadMaterial',
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'treadMaterialPreset',
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'sideMaterial',
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'sideMaterialPreset',
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],
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}
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function stripMaterials(node: AnyNode): AnyNode {
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const fields = MATERIAL_FIELDS_BY_KIND[node.type]
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if (!fields) return node
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const next = { ...node } as Record<string, unknown>
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for (const field of fields) delete next[field]
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return next as AnyNode
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}
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function findLevelBuildingId(nodes: Record<AnyNodeId, AnyNode>, levelId: AnyNodeId) {
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for (const node of Object.values(nodes)) {
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if (node.type !== 'building' || !('children' in node) || !Array.isArray(node.children)) {
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continue
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}
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if ((node.children as AnyNodeId[]).includes(levelId)) {
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return node.id as AnyNodeId
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}
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}
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return undefined
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}
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export function buildLevelDuplicateCreateOps({
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nodes,
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level,
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levels,
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preset,
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}: {
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nodes: Record<AnyNodeId, AnyNode>
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level: LevelNode
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levels: LevelNode[]
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preset: LevelDuplicatePreset
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}) {
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const { clonedNodes, newLevelId } = cloneLevelSubtree(nodes, level.id)
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const parentBuildingId =
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(level.parentId as AnyNodeId | null) ?? findLevelBuildingId(nodes, level.id)
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const nextLevelNumber = level.level + 1
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const shiftedLevels = levels
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.filter((entry) => entry.id !== level.id && entry.level >= nextLevelNumber)
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.map((entry) => ({
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id: entry.id,
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level: entry.level + 1,
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}))
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const filteredNodes = clonedNodes
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.filter((node) => shouldKeepNode(node, preset))
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.map((node) => (preset === 'structure' ? stripMaterials(node) : node))
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const keptIds = new Set(filteredNodes.map((node) => node.id))
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const cleanedNodes = filteredNodes.map((node) => {
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if (!('children' in node && Array.isArray(node.children))) {
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return node
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}
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return {
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...node,
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children: node.children.filter((childId) => keptIds.has(childId as AnyNodeId)),
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} as AnyNode
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})
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return {
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createOps: cleanedNodes.map((node) => ({
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node:
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node.id === newLevelId
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? ({
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...node,
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level: nextLevelNumber,
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} as AnyNode)
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: node,
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parentId:
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node.id === newLevelId
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? parentBuildingId
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: ((node.parentId as AnyNodeId | null) ?? undefined),
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})),
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newLevelId,
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shiftedLevels,
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}
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}
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