450 lines
15 KiB
TypeScript

'use client'
import {
type AnyNode,
type AnyNodeId,
BoxVentNode as BoxVentSchema,
getActiveRoofHeight,
type RoofSegmentNode,
useLiveNodeOverrides,
useScene,
} from '@pascal-app/core'
import {
ActionButton,
ActionGroup,
PanelSection,
PanelWrapper,
SegmentedControl,
SliderControl,
triggerSFX,
useEditor,
} from '@pascal-app/editor'
import { useViewer } from '@pascal-app/viewer'
import { Copy, Move, Trash2 } from 'lucide-react'
import { useCallback } from 'react'
import type { BoxVentNode } from './schema'
/**
* Inspector panel for a placed box-vent. Exposes the same parametrics
* as the auto-derived inspector (style + dimensions) plus Move /
* Duplicate / Delete actions wired into the same ghost-preview drag
* flow the placement tool uses.
*
* Move sets the vent as `editor.movingNode` — the registered move
* affordance tool (see `./move-tool.tsx`) takes over from there.
* Duplicate inserts a fresh clone into the scene (marked `isNew` so a
* cancelled drag deletes it), then routes the same way. On click the
* ghost commits; on Esc it cancels and the original mesh is restored.
*/
export default function BoxVentPanel() {
const selectedId = useViewer((s) => s.selection.selectedIds[0])
const setSelection = useViewer((s) => s.setSelection)
const updateNode = useScene((s) => s.updateNode)
const deleteNode = useScene((s) => s.deleteNode)
const setMovingNode = useEditor((s) => s.setMovingNode)
const storeNode = useScene((s) =>
selectedId ? (s.nodes[selectedId as AnyNode['id']] as BoxVentNode | undefined) : undefined,
)
// Mirror any in-progress slider drag so the panel reads the same live
// values the renderer paints. Without this the slider thumb would jump
// back to the store value on every render until commit.
const overrides = useLiveNodeOverrides((s) =>
selectedId ? (s.get(selectedId as AnyNodeId) as Partial<BoxVentNode> | undefined) : undefined,
)
const node: BoxVentNode | undefined =
storeNode && overrides ? ({ ...storeNode, ...overrides } as BoxVentNode) : storeNode
// Pull the parent segment so the Position sliders can clamp to the
// segment's footprint (no point letting the user drag the vent off
// the eaves into thin air).
const segment = useScene((s) =>
node?.roofSegmentId
? (s.nodes[node.roofSegmentId as AnyNodeId] as RoofSegmentNode | undefined)
: undefined,
)
// Slider drag (during): write to the ephemeral live-overrides store so
// the mesh updates frame-by-frame without thrashing the scene store
// (or polluting undo history).
const previewProp = useCallback(
(updates: Partial<BoxVentNode>) => {
if (!selectedId) return
useLiveNodeOverrides.getState().set(selectedId as AnyNodeId, updates)
},
[selectedId],
)
// Slider release (commit): flush to the scene store as a single
// undoable change and clear the live override.
const commitProp = useCallback(
(updates: Partial<BoxVentNode>) => {
if (!selectedId) return
updateNode(selectedId as AnyNode['id'], updates)
useLiveNodeOverrides.getState().clear(selectedId as AnyNodeId)
},
[selectedId, updateNode],
)
// Discrete / one-shot updates (style switch, end-cap toggle) bypass
// the live-override dance — they're never part of a drag.
const handleUpdate = commitProp
const handleClose = useCallback(() => {
setSelection({ selectedIds: [] })
}, [setSelection])
const handleBack = useCallback(() => {
if (node?.roofSegmentId) {
setSelection({ selectedIds: [node.roofSegmentId as AnyNode['id']] })
}
}, [node?.roofSegmentId, setSelection])
const handleMove = useCallback(() => {
if (!node) return
triggerSFX('sfx:item-pick')
// `setMovingNode`'s type union doesn't include roof-mounted kinds —
// skylight / chimney / etc. take the same `as never` escape hatch.
setMovingNode(node as never)
setSelection({ selectedIds: [] })
}, [node, setMovingNode, setSelection])
const handleDuplicate = useCallback(() => {
if (!node) return
triggerSFX('sfx:item-pick')
const parentId = node.roofSegmentId as AnyNodeId | undefined
if (!parentId) return
// Clone via the schema parser so the new node gets a fresh ID and
// valid defaults. Keep position/rotation/dimensions identical to the
// source — the user will drag it to its real destination next.
const state = useScene.getState()
const meta =
typeof node.metadata === 'object' && node.metadata !== null
? (node.metadata as Record<string, unknown>)
: {}
const cloneInput = {
...node,
id: undefined,
metadata: { ...meta, isNew: true },
} as Record<string, unknown>
// Use the schema parser so the new node gets a fresh ID and stays
// in sync with the placement-tool defaults.
const cloned = BoxVentSchema.parse(cloneInput) as BoxVentNode
state.createNode(cloned, parentId)
state.dirtyNodes.add(parentId)
setMovingNode(cloned as never)
setSelection({ selectedIds: [] })
}, [node, setMovingNode, setSelection])
const handleDelete = useCallback(() => {
if (!(selectedId && node)) return
triggerSFX('sfx:item-delete')
const segmentId = node.roofSegmentId
if (segmentId) {
const state = useScene.getState()
const segment = state.nodes[segmentId as AnyNodeId] as RoofSegmentNode | undefined
if (segment) {
state.updateNode(segmentId as AnyNode['id'], {
children: (segment.children ?? []).filter((id) => id !== selectedId),
})
}
}
deleteNode(selectedId as AnyNodeId)
if (segmentId) {
useScene.getState().dirtyNodes.add(segmentId as AnyNodeId)
setSelection({ selectedIds: [segmentId as AnyNode['id']] })
} else {
setSelection({ selectedIds: [] })
}
}, [selectedId, node, deleteNode, setSelection])
if (!(node && node.type === 'box-vent' && selectedId)) return null
return (
<PanelWrapper
icon="/icons/roof.webp"
onBack={node.roofSegmentId ? handleBack : undefined}
onClose={handleClose}
title={node.name || 'Box Vent'}
width={300}
>
<PanelSection title="Style">
<SegmentedControl
onChange={(v) => handleUpdate({ style: v as BoxVentNode['style'] })}
options={[
{ label: 'Box', value: 'box' },
{ label: 'Cap', value: 'cap' },
{ label: 'Dome', value: 'dome' },
]}
value={node.style ?? 'cap'}
/>
</PanelSection>
<PanelSection title="Dimensions">
<SliderControl
label="Width"
max={0.8}
min={0.15}
onChange={(v) => previewProp({ width: v })}
onCommit={(v) => handleUpdate({ width: v })}
precision={2}
restoreOnCommit={false}
step={0.01}
unit="m"
value={Math.round(node.width * 100) / 100}
/>
<SliderControl
label="Depth"
max={0.8}
min={0.15}
onChange={(v) => previewProp({ depth: v })}
onCommit={(v) => handleUpdate({ depth: v })}
precision={2}
restoreOnCommit={false}
step={0.01}
unit="m"
value={Math.round(node.depth * 100) / 100}
/>
<SliderControl
label="Height"
max={0.4}
min={0.05}
onChange={(v) => previewProp({ height: v })}
onCommit={(v) => handleUpdate({ height: v })}
precision={2}
restoreOnCommit={false}
step={0.01}
unit="m"
value={Math.round(node.height * 100) / 100}
/>
{/* Hood Overhang is `cap`-only — the dome shape rolls down to
the body footprint without a flange skirt, and `box` doesn't
have a hood at all. Max scales with width so wider vents can
flare further past the body. */}
{node.style === 'cap' && (
<SliderControl
label="Hood Overhang"
max={Math.max(0.02, node.width)}
min={0}
onChange={(v) => previewProp({ hoodOverhang: v })}
onCommit={(v) => handleUpdate({ hoodOverhang: v })}
precision={3}
restoreOnCommit={false}
step={0.005}
unit="m"
value={Math.round((node.hoodOverhang ?? 0) * 1000) / 1000}
/>
)}
{node.style === 'box' && (
<>
<SliderControl
label="Base Inset"
max={Math.max(0.005, Math.min(node.width, node.depth) / 2 - 0.005)}
min={0}
onChange={(v) => previewProp({ baseInset: v })}
onCommit={(v) => handleUpdate({ baseInset: v })}
precision={3}
restoreOnCommit={false}
step={0.005}
unit="m"
value={Math.round((node.baseInset ?? 0.06) * 1000) / 1000}
/>
<SliderControl
label="Base Height"
max={Math.max(0.01, node.height - 0.005)}
min={0.005}
onChange={(v) => previewProp({ baseHeight: v })}
onCommit={(v) => handleUpdate({ baseHeight: v })}
precision={3}
restoreOnCommit={false}
step={0.005}
unit="m"
value={Math.round((node.baseHeight ?? 0.04) * 1000) / 1000}
/>
<SliderControl
label="Corner Bevel"
max={Math.max(
0,
Math.min(node.width, node.depth) / 2 - (node.baseInset ?? 0.06) - 0.001,
)}
min={0}
onChange={(v) => previewProp({ cornerBevel: v })}
onCommit={(v) => handleUpdate({ cornerBevel: v })}
precision={3}
restoreOnCommit={false}
step={0.002}
unit="m"
value={Math.round((node.cornerBevel ?? 0.012) * 1000) / 1000}
/>
</>
)}
{node.style === 'cap' && (
<>
<SliderControl
label="Cap Height"
max={Math.max(0.02, node.height - 0.01)}
min={0.01}
onChange={(v) => previewProp({ capHeight: v })}
onCommit={(v) => handleUpdate({ capHeight: v })}
precision={3}
restoreOnCommit={false}
step={0.005}
unit="m"
value={Math.round((node.capHeight ?? 0.07) * 1000) / 1000}
/>
<SliderControl
label="Gap Height"
max={Math.max(0, node.height - Math.max(0.01, node.capHeight ?? 0.07) - 0.005)}
min={0}
onChange={(v) => previewProp({ capGap: v })}
onCommit={(v) => handleUpdate({ capGap: v })}
precision={3}
restoreOnCommit={false}
step={0.005}
unit="m"
value={Math.round((node.capGap ?? 0) * 1000) / 1000}
/>
<SliderControl
label="Top Taper"
max={1}
min={0}
onChange={(v) => previewProp({ topTaper: v })}
onCommit={(v) => handleUpdate({ topTaper: v })}
precision={2}
restoreOnCommit={false}
step={0.05}
unit=""
value={Math.round((node.topTaper ?? 0.4) * 100) / 100}
/>
</>
)}
{node.style === 'dome' && (
<>
<SliderControl
label="Dome Curvature"
max={1.5}
min={0.3}
onChange={(v) => previewProp({ domeCurvature: v })}
onCommit={(v) => handleUpdate({ domeCurvature: v })}
precision={2}
restoreOnCommit={false}
step={0.05}
unit=""
value={Math.round((node.domeCurvature ?? 1.0) * 100) / 100}
/>
<SliderControl
label="Base Flange"
max={0.2}
min={0}
onChange={(v) => previewProp({ hoodOverhang: v })}
onCommit={(v) => handleUpdate({ hoodOverhang: v })}
precision={3}
restoreOnCommit={false}
step={0.005}
unit="m"
value={Math.round((node.hoodOverhang ?? 0.04) * 1000) / 1000}
/>
</>
)}
</PanelSection>
<PanelSection title="Position">
<SliderControl
label="X"
max={Math.round(((segment?.width ?? 10) / 2) * 100) / 100}
min={-Math.round(((segment?.width ?? 10) / 2) * 100) / 100}
onChange={(v) =>
previewProp({
position: [v, node.position[1] ?? 0, node.position[2] ?? 0],
})
}
onCommit={(v) =>
handleUpdate({
position: [v, node.position[1] ?? 0, node.position[2] ?? 0],
})
}
precision={2}
restoreOnCommit={false}
step={0.05}
unit="m"
value={Math.round((node.position[0] ?? 0) * 100) / 100}
/>
<SliderControl
label="Y"
max={Math.max(
(segment?.wallHeight ?? 3) + (segment ? getActiveRoofHeight(segment) : 3) + 2,
(node.position[1] ?? 0) + 0.1,
)}
min={Math.min(0, (node.position[1] ?? 0) - 0.5)}
onChange={(v) =>
previewProp({
position: [node.position[0] ?? 0, v, node.position[2] ?? 0],
})
}
onCommit={(v) =>
handleUpdate({
position: [node.position[0] ?? 0, v, node.position[2] ?? 0],
})
}
precision={2}
restoreOnCommit={false}
step={0.05}
unit="m"
value={Math.round((node.position[1] ?? 0) * 100) / 100}
/>
<SliderControl
label="Z"
max={Math.round(((segment?.depth ?? 10) / 2) * 100) / 100}
min={-Math.round(((segment?.depth ?? 10) / 2) * 100) / 100}
onChange={(v) =>
previewProp({
position: [node.position[0] ?? 0, node.position[1] ?? 0, v],
})
}
onCommit={(v) =>
handleUpdate({
position: [node.position[0] ?? 0, node.position[1] ?? 0, v],
})
}
precision={2}
restoreOnCommit={false}
step={0.05}
unit="m"
value={Math.round((node.position[2] ?? 0) * 100) / 100}
/>
<SliderControl
label="Rotation"
max={180}
min={-180}
onChange={(deg) => previewProp({ rotation: (deg * Math.PI) / 180 })}
onCommit={(deg) => handleUpdate({ rotation: (deg * Math.PI) / 180 })}
precision={0}
restoreOnCommit={false}
step={1}
unit="°"
value={Math.round(((node.rotation ?? 0) * 180) / Math.PI)}
/>
</PanelSection>
<PanelSection title="Actions">
<ActionGroup>
<ActionButton icon={<Move className="h-3.5 w-3.5" />} label="Move" onClick={handleMove} />
<ActionButton
icon={<Copy className="h-3.5 w-3.5" />}
label="Duplicate"
onClick={handleDuplicate}
/>
<ActionButton
className="hover:bg-red-500/20"
icon={<Trash2 className="h-3.5 w-3.5 text-red-400" />}
label="Delete"
onClick={handleDelete}
/>
</ActionGroup>
</PanelSection>
</PanelWrapper>
)
}