Wholesale move of every remaining kind into its own subdirectory under
`packages/nodes/src/`, finishing the registry-driven migration. Each
kind now ships its definition, schema (re-exported from core), and any
of `geometry` / `renderer` / `system` / `floorplan` / `tool` /
`move-tool` / `panel` / `floorplan-move` / `floorplan-affordances` /
`parametrics` / `preview` it needs — no per-kind code remains under
`packages/editor/src/components/tools/` or
`packages/viewer/src/components/renderers/`.
Deleted (replaced by registry-driven equivalents):
- `tools/{ceiling,column,door,fence,item,slab,spawn,wall,window}/...`
(boundary editors, hole editors, placement tools, move tools,
endpoint movers, curve tools, helpers, math libs)
- `ui/helpers/{ceiling,slab,wall}-helper.tsx`
- `ui/panels/{column,door,elevator,item,roof,roof-segment,spawn,
stair,stair-segment,wall,window}-panel.tsx`
- `viewer/src/components/renderers/{building,ceiling,column,door,
elevator,fence,guide,item,level,roof,roof-segment,scan,site,slab,
spawn,stair,stair-segment,wall,window,zone}-renderer.tsx`
- `viewer/src/components/viewer/legacy-system.tsx`
Added under `packages/nodes/src/`:
- `building/`, `column/`, `elevator/`, `guide/`, `level/`, `roof/`,
`roof-segment/`, `scan/`, `shared/`, `site/`, `stair/`,
`stair-segment/` packages with definition + schema + renderer / system
/ floorplan / panel as appropriate.
- New `floorplan-move.ts` for every kind that supports 2D moves
(ceiling, door, item, shelf, slab, window) — single registry-driven
dispatch path via `def.floorplanMoveTarget`.
- New `floorplan-affordances.ts` for kinds with polygon / endpoint
drags (ceiling, fence, slab, wall) — using the shared
`polygon-vertex-affordance` factories.
- New per-kind `panel.tsx` for kinds with custom inspector content
(door, item, shelf, spawn, wall, window).
- New per-kind `tool.tsx` for placement (door, item, shelf, window).
- New per-kind `move-tool.tsx` for kinds with custom 3D move flows
(door, item, slab, window).
Coordinator + manager updates in `packages/editor/`:
- `tool-manager.tsx` resolves tools from the registry only — no
hardcoded type→component map.
- `panel-manager.tsx` resolves inspector panels the same way.
- `placement-{coordinator,strategies,types}.ts` extended with
shelf-surface placement.
- `selection-manager.tsx` adds the registry-selectable fallback.
- `floorplan-panel.tsx`, `floorplan-background-placement.ts`,
`floorplan-render-context.tsx` updated for the registry layer's new
contract (props, affordance dispatch, render context).
Viewer updates:
- `viewer/index.tsx` drops legacy renderer mounts.
- `node-renderer.tsx` resolves by registry only.
- `scene-bvh.tsx`, `use-node-events.ts`, `level-system.tsx`,
`wall-cutout.tsx`, `zone-system.tsx`, `materials.ts` adjusted for
the registry-only world.
Sidebar tree nodes for ceiling / fence / slab / shelf / tree-node
updated to read from the registered nodes instead of the deleted
legacy renderer trees.
Wiki: new `plugin-authoring.md` page, README index updated.
Tests in `packages/nodes/src/index.test.ts` validate every registered
kind has the required shape.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
128 lines
3.8 KiB
TypeScript
128 lines
3.8 KiB
TypeScript
'use client'
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import type { Point2D } from '@pascal-app/core'
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function toSvgX(value: number) {
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return value
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}
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function toSvgY(value: number) {
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return value
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}
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function toSvgPoint(point: Point2D) {
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return {
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x: toSvgX(point.x),
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y: toSvgY(point.y),
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}
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}
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export function formatPolygonPath(points: Point2D[], holes: Point2D[][] = []) {
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const formatSubpath = (subpathPoints: Point2D[]) => {
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const [firstPoint, ...restPoints] = subpathPoints
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if (!firstPoint) {
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return null
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}
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const firstSvgPoint = toSvgPoint(firstPoint)
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return [
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`M ${firstSvgPoint.x} ${firstSvgPoint.y}`,
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...restPoints.map((point) => {
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const svgPoint = toSvgPoint(point)
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return `L ${svgPoint.x} ${svgPoint.y}`
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}),
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'Z',
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].join(' ')
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}
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return [points, ...holes].map(formatSubpath).filter(Boolean).join(' ')
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}
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export function buildSvgPolylinePath(points: Point2D[]) {
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if (points.length < 2) {
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return null
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}
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return points
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.map((point, index) => {
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const svgPoint = toSvgPoint(point)
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return `${index === 0 ? 'M' : 'L'} ${svgPoint.x} ${svgPoint.y}`
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})
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.join(' ')
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}
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export function getArcPlanPoint(center: Point2D, radius: number, angle: number): Point2D {
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return {
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x: center.x + Math.cos(angle) * radius,
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y: center.y + Math.sin(angle) * radius,
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}
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}
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export function buildSvgArcPath(
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center: Point2D,
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radius: number,
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startAngle: number,
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endAngle: number,
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) {
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const start = getArcPlanPoint(center, radius, startAngle)
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const end = getArcPlanPoint(center, radius, endAngle)
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const delta = endAngle - startAngle
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const largeArcFlag = Math.abs(delta) > Math.PI ? 1 : 0
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const sweepFlag = delta >= 0 ? 1 : 0
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return `M ${toSvgX(start.x)} ${toSvgY(start.y)} A ${radius} ${radius} 0 ${largeArcFlag} ${sweepFlag} ${toSvgX(end.x)} ${toSvgY(end.y)}`
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}
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export function buildSvgAnnularSectorPath(
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center: Point2D,
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innerRadius: number,
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outerRadius: number,
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startAngle: number,
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endAngle: number,
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) {
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const outerStart = getArcPlanPoint(center, outerRadius, startAngle)
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const outerEnd = getArcPlanPoint(center, outerRadius, endAngle)
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const innerEnd = getArcPlanPoint(center, innerRadius, endAngle)
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const innerStart = getArcPlanPoint(center, innerRadius, startAngle)
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const delta = endAngle - startAngle
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const largeArcFlag = Math.abs(delta) > Math.PI ? 1 : 0
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const sweepFlag = delta >= 0 ? 1 : 0
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const reverseSweepFlag = sweepFlag ? 0 : 1
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return [
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`M ${toSvgX(outerStart.x)} ${toSvgY(outerStart.y)}`,
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`A ${outerRadius} ${outerRadius} 0 ${largeArcFlag} ${sweepFlag} ${toSvgX(outerEnd.x)} ${toSvgY(outerEnd.y)}`,
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`L ${toSvgX(innerEnd.x)} ${toSvgY(innerEnd.y)}`,
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`A ${innerRadius} ${innerRadius} 0 ${largeArcFlag} ${reverseSweepFlag} ${toSvgX(innerStart.x)} ${toSvgY(innerStart.y)}`,
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'Z',
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].join(' ')
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}
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export function formatSvgPolygonPoints(points: Point2D[]) {
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return points.map((point) => `${toSvgX(point.x)},${toSvgY(point.y)}`).join(' ')
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}
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/**
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* Three points defining an arrow head — tip + two trailing barbs.
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* Returned as plain `Point2D` objects so consumers can either feed them
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* straight into `formatSvgPolygonPoints` (for SVG `points=""`) or push
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* them onto a `FloorplanGeometry.polygon.points` array. Mixing both
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* downstream paths through a string-returning helper was awkward — see
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* `nodes/src/stair/floorplan.ts` which needs the points as objects.
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*/
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export function buildSvgArrowHeadPoints(point: Point2D, angle: number, size: number): Point2D[] {
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const left = {
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x: point.x - size * Math.cos(angle - Math.PI / 6),
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y: point.y - size * Math.sin(angle - Math.PI / 6),
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}
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const right = {
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x: point.x - size * Math.cos(angle + Math.PI / 6),
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y: point.y - size * Math.sin(angle + Math.PI / 6),
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}
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return [point, left, right]
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}
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export { toSvgPoint, toSvgX, toSvgY }
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