Wassim SAMAD d747d2f0ea Phase 5 Stage E: full kind migration into packages/nodes
Wholesale move of every remaining kind into its own subdirectory under
`packages/nodes/src/`, finishing the registry-driven migration. Each
kind now ships its definition, schema (re-exported from core), and any
of `geometry` / `renderer` / `system` / `floorplan` / `tool` /
`move-tool` / `panel` / `floorplan-move` / `floorplan-affordances` /
`parametrics` / `preview` it needs — no per-kind code remains under
`packages/editor/src/components/tools/` or
`packages/viewer/src/components/renderers/`.

Deleted (replaced by registry-driven equivalents):
- `tools/{ceiling,column,door,fence,item,slab,spawn,wall,window}/...`
  (boundary editors, hole editors, placement tools, move tools,
  endpoint movers, curve tools, helpers, math libs)
- `ui/helpers/{ceiling,slab,wall}-helper.tsx`
- `ui/panels/{column,door,elevator,item,roof,roof-segment,spawn,
  stair,stair-segment,wall,window}-panel.tsx`
- `viewer/src/components/renderers/{building,ceiling,column,door,
  elevator,fence,guide,item,level,roof,roof-segment,scan,site,slab,
  spawn,stair,stair-segment,wall,window,zone}-renderer.tsx`
- `viewer/src/components/viewer/legacy-system.tsx`

Added under `packages/nodes/src/`:
- `building/`, `column/`, `elevator/`, `guide/`, `level/`, `roof/`,
  `roof-segment/`, `scan/`, `shared/`, `site/`, `stair/`,
  `stair-segment/` packages with definition + schema + renderer / system
  / floorplan / panel as appropriate.
- New `floorplan-move.ts` for every kind that supports 2D moves
  (ceiling, door, item, shelf, slab, window) — single registry-driven
  dispatch path via `def.floorplanMoveTarget`.
- New `floorplan-affordances.ts` for kinds with polygon / endpoint
  drags (ceiling, fence, slab, wall) — using the shared
  `polygon-vertex-affordance` factories.
- New per-kind `panel.tsx` for kinds with custom inspector content
  (door, item, shelf, spawn, wall, window).
- New per-kind `tool.tsx` for placement (door, item, shelf, window).
- New per-kind `move-tool.tsx` for kinds with custom 3D move flows
  (door, item, slab, window).

Coordinator + manager updates in `packages/editor/`:
- `tool-manager.tsx` resolves tools from the registry only — no
  hardcoded type→component map.
- `panel-manager.tsx` resolves inspector panels the same way.
- `placement-{coordinator,strategies,types}.ts` extended with
  shelf-surface placement.
- `selection-manager.tsx` adds the registry-selectable fallback.
- `floorplan-panel.tsx`, `floorplan-background-placement.ts`,
  `floorplan-render-context.tsx` updated for the registry layer's new
  contract (props, affordance dispatch, render context).

Viewer updates:
- `viewer/index.tsx` drops legacy renderer mounts.
- `node-renderer.tsx` resolves by registry only.
- `scene-bvh.tsx`, `use-node-events.ts`, `level-system.tsx`,
  `wall-cutout.tsx`, `zone-system.tsx`, `materials.ts` adjusted for
  the registry-only world.

Sidebar tree nodes for ceiling / fence / slab / shelf / tree-node
updated to read from the registered nodes instead of the deleted
legacy renderer trees.

Wiki: new `plugin-authoring.md` page, README index updated.

Tests in `packages/nodes/src/index.test.ts` validate every registered
kind has the required shape.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 15:14:12 -04:00

128 lines
3.8 KiB
TypeScript

'use client'
import type { Point2D } from '@pascal-app/core'
function toSvgX(value: number) {
return value
}
function toSvgY(value: number) {
return value
}
function toSvgPoint(point: Point2D) {
return {
x: toSvgX(point.x),
y: toSvgY(point.y),
}
}
export function formatPolygonPath(points: Point2D[], holes: Point2D[][] = []) {
const formatSubpath = (subpathPoints: Point2D[]) => {
const [firstPoint, ...restPoints] = subpathPoints
if (!firstPoint) {
return null
}
const firstSvgPoint = toSvgPoint(firstPoint)
return [
`M ${firstSvgPoint.x} ${firstSvgPoint.y}`,
...restPoints.map((point) => {
const svgPoint = toSvgPoint(point)
return `L ${svgPoint.x} ${svgPoint.y}`
}),
'Z',
].join(' ')
}
return [points, ...holes].map(formatSubpath).filter(Boolean).join(' ')
}
export function buildSvgPolylinePath(points: Point2D[]) {
if (points.length < 2) {
return null
}
return points
.map((point, index) => {
const svgPoint = toSvgPoint(point)
return `${index === 0 ? 'M' : 'L'} ${svgPoint.x} ${svgPoint.y}`
})
.join(' ')
}
export function getArcPlanPoint(center: Point2D, radius: number, angle: number): Point2D {
return {
x: center.x + Math.cos(angle) * radius,
y: center.y + Math.sin(angle) * radius,
}
}
export function buildSvgArcPath(
center: Point2D,
radius: number,
startAngle: number,
endAngle: number,
) {
const start = getArcPlanPoint(center, radius, startAngle)
const end = getArcPlanPoint(center, radius, endAngle)
const delta = endAngle - startAngle
const largeArcFlag = Math.abs(delta) > Math.PI ? 1 : 0
const sweepFlag = delta >= 0 ? 1 : 0
return `M ${toSvgX(start.x)} ${toSvgY(start.y)} A ${radius} ${radius} 0 ${largeArcFlag} ${sweepFlag} ${toSvgX(end.x)} ${toSvgY(end.y)}`
}
export function buildSvgAnnularSectorPath(
center: Point2D,
innerRadius: number,
outerRadius: number,
startAngle: number,
endAngle: number,
) {
const outerStart = getArcPlanPoint(center, outerRadius, startAngle)
const outerEnd = getArcPlanPoint(center, outerRadius, endAngle)
const innerEnd = getArcPlanPoint(center, innerRadius, endAngle)
const innerStart = getArcPlanPoint(center, innerRadius, startAngle)
const delta = endAngle - startAngle
const largeArcFlag = Math.abs(delta) > Math.PI ? 1 : 0
const sweepFlag = delta >= 0 ? 1 : 0
const reverseSweepFlag = sweepFlag ? 0 : 1
return [
`M ${toSvgX(outerStart.x)} ${toSvgY(outerStart.y)}`,
`A ${outerRadius} ${outerRadius} 0 ${largeArcFlag} ${sweepFlag} ${toSvgX(outerEnd.x)} ${toSvgY(outerEnd.y)}`,
`L ${toSvgX(innerEnd.x)} ${toSvgY(innerEnd.y)}`,
`A ${innerRadius} ${innerRadius} 0 ${largeArcFlag} ${reverseSweepFlag} ${toSvgX(innerStart.x)} ${toSvgY(innerStart.y)}`,
'Z',
].join(' ')
}
export function formatSvgPolygonPoints(points: Point2D[]) {
return points.map((point) => `${toSvgX(point.x)},${toSvgY(point.y)}`).join(' ')
}
/**
* Three points defining an arrow head — tip + two trailing barbs.
* Returned as plain `Point2D` objects so consumers can either feed them
* straight into `formatSvgPolygonPoints` (for SVG `points=""`) or push
* them onto a `FloorplanGeometry.polygon.points` array. Mixing both
* downstream paths through a string-returning helper was awkward — see
* `nodes/src/stair/floorplan.ts` which needs the points as objects.
*/
export function buildSvgArrowHeadPoints(point: Point2D, angle: number, size: number): Point2D[] {
const left = {
x: point.x - size * Math.cos(angle - Math.PI / 6),
y: point.y - size * Math.sin(angle - Math.PI / 6),
}
const right = {
x: point.x - size * Math.cos(angle + Math.PI / 6),
y: point.y - size * Math.sin(angle + Math.PI / 6),
}
return [point, left, right]
}
export { toSvgPoint, toSvgX, toSvgY }