417 lines
15 KiB
TypeScript
417 lines
15 KiB
TypeScript
'use client'
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import { type AnyNode, type AnyNodeId, WindowNode, useScene } from '@pascal-app/core'
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import { useViewer } from '@pascal-app/viewer'
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import { Copy, FlipHorizontal2, Move, Trash2, X } from 'lucide-react'
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import Image from 'next/image'
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import { useCallback } from 'react'
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import { sfxEmitter } from '@/lib/sfx-bus'
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import useEditor from '@/store/use-editor'
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import { NumberInput } from '@/components/ui/primitives/number-input'
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import { Switch } from '@/components/ui/primitives/switch'
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export function WindowPanel() {
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const selectedIds = useViewer((s) => s.selection.selectedIds)
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const setSelection = useViewer((s) => s.setSelection)
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const nodes = useScene((s) => s.nodes)
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const updateNode = useScene((s) => s.updateNode)
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const deleteNode = useScene((s) => s.deleteNode)
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const setMovingNode = useEditor((s) => s.setMovingNode)
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const selectedId = selectedIds[0]
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const node = selectedId
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? (nodes[selectedId as AnyNode['id']] as WindowNode | undefined)
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: undefined
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const handleUpdate = useCallback(
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(updates: Partial<WindowNode>) => {
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if (!selectedId) return
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updateNode(selectedId as AnyNode['id'], updates)
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useScene.getState().dirtyNodes.add(selectedId as AnyNodeId)
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},
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[selectedId, updateNode],
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)
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const handleClose = useCallback(() => {
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setSelection({ selectedIds: [] })
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}, [setSelection])
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const handleFlip = useCallback(() => {
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if (!node) return
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handleUpdate({
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side: node.side === 'front' ? 'back' : 'front',
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rotation: [node.rotation[0], node.rotation[1] + Math.PI, node.rotation[2]],
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})
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}, [node, handleUpdate])
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const handleMove = useCallback(() => {
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if (!node) return
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sfxEmitter.emit('sfx:item-pick')
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setMovingNode(node)
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setSelection({ selectedIds: [] })
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}, [node, setMovingNode, setSelection])
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const handleDelete = useCallback(() => {
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if (!selectedId || !node) return
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sfxEmitter.emit('sfx:item-delete')
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deleteNode(selectedId as AnyNode['id'])
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if (node.parentId) useScene.getState().dirtyNodes.add(node.parentId as AnyNodeId)
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setSelection({ selectedIds: [] })
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}, [selectedId, node, deleteNode, setSelection])
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const handleDuplicate = useCallback(() => {
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if (!node || !node.parentId) return
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sfxEmitter.emit('sfx:item-pick')
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useScene.temporal.getState().pause()
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const duplicate = WindowNode.parse({
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position: [...node.position] as [number, number, number],
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rotation: [...node.rotation] as [number, number, number],
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side: node.side,
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wallId: node.wallId,
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parentId: node.parentId,
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width: node.width,
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height: node.height,
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frameThickness: node.frameThickness,
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frameDepth: node.frameDepth,
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columnRatios: [...node.columnRatios],
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rowRatios: [...node.rowRatios],
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columnDividerThickness: node.columnDividerThickness,
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rowDividerThickness: node.rowDividerThickness,
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sill: node.sill,
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sillDepth: node.sillDepth,
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sillThickness: node.sillThickness,
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metadata: { isNew: true },
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})
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useScene.getState().createNode(duplicate, node.parentId as AnyNodeId)
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setMovingNode(duplicate)
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setSelection({ selectedIds: [] })
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}, [node, setMovingNode, setSelection])
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if (!node || node.type !== 'window' || selectedIds.length !== 1) return null
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const numCols = node.columnRatios.length
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const numRows = node.rowRatios.length
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// Normalized ratios (always sum to 1 for display)
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const colSum = node.columnRatios.reduce((a, b) => a + b, 0)
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const rowSum = node.rowRatios.reduce((a, b) => a + b, 0)
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const normCols = node.columnRatios.map(r => r / colSum)
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const normRows = node.rowRatios.map(r => r / rowSum)
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const setColumnRatio = (index: number, newVal: number) => {
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const clamped = Math.max(0.05, Math.min(0.95, newVal))
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const neighborIdx = index < numCols - 1 ? index + 1 : index - 1
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const delta = clamped - normCols[index]!
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const neighborVal = Math.max(0.05, normCols[neighborIdx]! - delta)
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const newRatios = normCols.map((v, i) => {
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if (i === index) return clamped
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if (i === neighborIdx) return neighborVal
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return v
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})
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handleUpdate({ columnRatios: newRatios })
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}
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const setRowRatio = (index: number, newVal: number) => {
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const clamped = Math.max(0.05, Math.min(0.95, newVal))
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const neighborIdx = index < numRows - 1 ? index + 1 : index - 1
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const delta = clamped - normRows[index]!
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const neighborVal = Math.max(0.05, normRows[neighborIdx]! - delta)
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const newRatios = normRows.map((v, i) => {
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if (i === index) return clamped
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if (i === neighborIdx) return neighborVal
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return v
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})
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handleUpdate({ rowRatios: newRatios })
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}
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return (
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<div className="pointer-events-auto fixed top-20 right-4 z-50 flex w-82 flex-col overflow-hidden rounded-lg border border-border bg-background/95 shadow-xl backdrop-blur-md">
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{/* Header */}
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<div className="flex items-center justify-between gap-2 border-b p-3">
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<div className="flex items-center gap-2 min-w-0">
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<Image src="/icons/window.png" alt="" width={16} height={16} className="shrink-0 object-contain" />
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<h2 className="font-semibold text-foreground text-sm truncate">
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{node.name || `Window (${node.width}×${node.height}m)`}
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</h2>
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</div>
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<button
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type="button"
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className="shrink-0 rounded p-1 text-muted-foreground transition-colors hover:bg-accent hover:text-foreground cursor-pointer"
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onClick={handleClose}
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>
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<X className="h-4 w-4" />
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</button>
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</div>
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{/* Content */}
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<div className="flex-1 overflow-y-auto p-3 space-y-4">
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{/* Position */}
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<div className="space-y-2">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Position
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</label>
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<div className="grid grid-cols-2 gap-2">
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<NumberInput
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label="X"
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value={Math.round(node.position[0] * 100) / 100}
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onChange={(v) => handleUpdate({ position: [v, node.position[1], node.position[2]] })}
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precision={2}
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/>
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<NumberInput
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label="Y"
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value={Math.round(node.position[1] * 100) / 100}
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onChange={(v) => handleUpdate({ position: [node.position[0], v, node.position[2]] })}
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precision={2}
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/>
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</div>
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<button
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type="button"
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className="w-full flex items-center justify-center gap-1.5 rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
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onClick={handleFlip}
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>
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<FlipHorizontal2 className="h-3.5 w-3.5" />
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Flip Side
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</button>
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</div>
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{/* Dimensions */}
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<div className="space-y-2">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Dimensions
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</label>
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<div className="grid grid-cols-2 gap-2">
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Width"
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value={Math.round(node.width * 100) / 100}
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onChange={(v) => handleUpdate({ width: v })}
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min={0.2}
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precision={2}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Height"
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value={Math.round(node.height * 100) / 100}
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onChange={(v) => handleUpdate({ height: v })}
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min={0.2}
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precision={2}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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</div>
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</div>
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{/* Frame */}
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<div className="space-y-2">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Frame
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</label>
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<div className="grid grid-cols-2 gap-2">
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Thickness"
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value={Math.round(node.frameThickness * 1000) / 1000}
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onChange={(v) => handleUpdate({ frameThickness: v })}
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min={0.01}
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precision={3}
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step={0.01}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Depth"
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value={Math.round(node.frameDepth * 1000) / 1000}
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onChange={(v) => handleUpdate({ frameDepth: v })}
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min={0.01}
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precision={3}
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step={0.01}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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</div>
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</div>
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{/* Grid */}
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<div className="space-y-2">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Grid
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</label>
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<div className="grid grid-cols-2 gap-2">
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<NumberInput
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label="Columns"
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value={numCols}
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onChange={(v) => {
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const n = Math.max(1, Math.min(8, Math.round(v)))
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handleUpdate({ columnRatios: Array(n).fill(1 / n) })
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}}
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min={1}
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max={8}
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precision={0}
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step={1}
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/>
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<NumberInput
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label="Rows"
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value={numRows}
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onChange={(v) => {
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const n = Math.max(1, Math.min(8, Math.round(v)))
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handleUpdate({ rowRatios: Array(n).fill(1 / n) })
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}}
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min={1}
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max={8}
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precision={0}
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step={1}
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/>
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</div>
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{/* Column ratios */}
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{numCols > 1 && (
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<div className="space-y-1">
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<span className="text-muted-foreground text-xs">Column widths</span>
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{normCols.map((ratio, i) => (
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<div key={i} className="flex items-center gap-1.5">
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<NumberInput
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label={`C${i + 1}`}
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value={Math.round(ratio * 100 * 10) / 10}
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onChange={(v) => setColumnRatio(i, v / 100)}
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min={5}
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max={95}
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precision={1}
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step={1}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">%</span>
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</div>
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))}
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Col divider"
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value={Math.round((node.columnDividerThickness ?? 0.03) * 1000) / 1000}
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onChange={(v) => handleUpdate({ columnDividerThickness: v })}
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min={0.005}
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precision={3}
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step={0.01}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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</div>
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)}
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{/* Row ratios */}
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{numRows > 1 && (
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<div className="space-y-1">
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<span className="text-muted-foreground text-xs">Row heights</span>
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{normRows.map((ratio, i) => (
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<div key={i} className="flex items-center gap-1.5">
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<NumberInput
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label={`R${i + 1}`}
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value={Math.round(ratio * 100 * 10) / 10}
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onChange={(v) => setRowRatio(i, v / 100)}
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min={5}
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max={95}
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precision={1}
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step={1}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">%</span>
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</div>
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))}
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Row divider"
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value={Math.round((node.rowDividerThickness ?? 0.03) * 1000) / 1000}
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onChange={(v) => handleUpdate({ rowDividerThickness: v })}
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min={0.005}
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precision={3}
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step={0.01}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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</div>
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)}
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</div>
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{/* Sill */}
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<div className="space-y-2">
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<div className="flex items-center justify-between">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Sill
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</label>
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<Switch
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checked={node.sill}
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onCheckedChange={(checked) => handleUpdate({ sill: checked })}
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/>
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</div>
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{node.sill && (
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<div className="grid grid-cols-2 gap-2">
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Depth"
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value={Math.round(node.sillDepth * 1000) / 1000}
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onChange={(v) => handleUpdate({ sillDepth: v })}
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min={0.01}
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precision={3}
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step={0.01}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Thickness"
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value={Math.round(node.sillThickness * 1000) / 1000}
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onChange={(v) => handleUpdate({ sillThickness: v })}
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min={0.005}
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precision={3}
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step={0.01}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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</div>
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)}
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</div>
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</div>
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{/* Action Buttons */}
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<div className="border-t p-3">
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<div className="flex gap-2">
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<button
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type="button"
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className="flex-1 flex items-center justify-center gap-1.5 rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
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onClick={handleMove}
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>
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<Move className="h-3.5 w-3.5" />
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<span>Move</span>
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</button>
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<button
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type="button"
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className="flex-1 flex items-center justify-center gap-1.5 rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
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onClick={handleDuplicate}
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>
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<Copy className="h-3.5 w-3.5" />
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<span>Duplicate</span>
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</button>
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<button
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type="button"
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className="flex-1 flex items-center justify-center gap-1.5 rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
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onClick={handleDelete}
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>
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<Trash2 className="h-3.5 w-3.5" />
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<span>Delete</span>
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</button>
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</div>
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</div>
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</div>
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)
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}
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