ai-chatbot/components/bloub-avatar.tsx

260 lines
6.9 KiB
TypeScript

"use client";
import { useEffect, useId, useRef, useState } from "react";
import { defaultCycle } from "@/lib/bloub-official/cycles";
import { NOTIF_BLUE } from "@/lib/bloub-official/decor";
import { type BotFrame, BotEngine } from "@/lib/bloub-official/engine";
import {
DEFAULT_EXPRESSION,
EXPRESSION_BY_ID,
} from "@/lib/bloub-official/expressions";
import { DEMI_VIEWBOX, RAYON } from "@/lib/bloub-official/repere";
import { SHAPE_BY_ID } from "@/lib/bloub-official/skins";
import type { StateId } from "@/lib/bloub-official/states";
import { cn } from "@/lib/utils";
export type BloubAvatarProps = {
animated?: boolean;
className?: string;
label?: string;
playSequence?: boolean;
size?: number;
state?: StateId;
surface?: "chat" | "page";
};
export function BloubAvatar({
animated = true,
className,
label = "AI 助手",
playSequence = false,
size = 32,
state = "idle",
surface = "chat",
}: BloubAvatarProps) {
const rawId = useId();
const uid = rawId.replace(/[^a-zA-Z0-9_-]/g, "");
const maskId = `bloub-mask-${uid}`;
const engineRef = useRef<BotEngine | null>(null);
const clockRef = useRef(0);
if (!engineRef.current) {
engineRef.current = new BotEngine(
RAYON,
state,
SHAPE_BY_ID.get("squircle")?.radii ?? null,
EXPRESSION_BY_ID.get(DEFAULT_EXPRESSION) ?? null
);
}
const [frame, setFrame] = useState<BotFrame>(() =>
engineRef.current!.sample(0)
);
useEffect(() => {
if (playSequence) return;
const engine = engineRef.current;
if (!engine || engine.state === state) return;
engine.setState(state, clockRef.current);
setFrame(engine.sample(clockRef.current));
}, [playSequence, state]);
useEffect(() => {
const engine = engineRef.current;
if (!engine) return;
const cycle = defaultCycle().blocks;
const firstState = playSequence
? cycle[0]?.state ?? "idle"
: engine.state;
engine.reset(firstState, 0);
clockRef.current = 0;
setFrame(engine.sample(0));
const reducedMotion = window.matchMedia(
"(prefers-reduced-motion: reduce)"
).matches;
if (!animated || reducedMotion) return;
let animationFrame = 0;
let lastFrameAt = 0;
let blockIndex = 0;
let nextBlockAt = cycle[0]?.duration ?? Number.POSITIVE_INFINITY;
const tick = (timestamp: number) => {
const delta = lastFrameAt
? Math.min((timestamp - lastFrameAt) / 1000, 0.064)
: 0;
lastFrameAt = timestamp;
clockRef.current += delta;
if (playSequence && cycle.length > 0) {
while (clockRef.current >= nextBlockAt) {
blockIndex = (blockIndex + 1) % cycle.length;
const nextBlock = cycle[blockIndex]!;
engine.setState(nextBlock.state, nextBlockAt);
nextBlockAt += nextBlock.duration;
}
}
setFrame(engine.sample(clockRef.current));
animationFrame = window.requestAnimationFrame(tick);
};
animationFrame = window.requestAnimationFrame(tick);
return () => window.cancelAnimationFrame(animationFrame);
}, [animated, playSequence]);
const renderDot = (
dot: BotFrame["dots"][number],
index: number,
layer: "back" | "front"
) => {
const fill = dot.color ?? "currentColor";
const common = {
fill,
opacity:
dot.color || dot.depth === undefined
? dot.opacity
: dot.opacity * dot.depth,
};
const key = `${layer}-${index}`;
if (dot.d) {
return (
<path
{...common}
d={dot.d}
key={key}
transform={`translate(${dot.x} ${dot.y}) rotate(${dot.rot ?? 0}) scale(${RAYON})`}
/>
);
}
return (
<circle {...common} cx={dot.x} cy={dot.y} key={key} r={dot.r} />
);
};
return (
<svg
aria-label={label}
className={cn(
"block shrink-0 text-[#0a0a0c] dark:text-[#3ecf8e]",
surface === "page"
? "[--bloub-paper:#f4f4f5] dark:[--bloub-paper:#08090b]"
: "[--bloub-paper:#ffffff] dark:[--bloub-paper:#09090b]",
className
)}
height={size}
role="img"
viewBox={`${-DEMI_VIEWBOX} ${-DEMI_VIEWBOX} ${DEMI_VIEWBOX * 2} ${DEMI_VIEWBOX * 2}`}
width={size}
>
<defs>
<mask
height={DEMI_VIEWBOX * 2}
id={maskId}
maskUnits="userSpaceOnUse"
width={DEMI_VIEWBOX * 2}
x={-DEMI_VIEWBOX}
y={-DEMI_VIEWBOX}
>
<path d={frame.bodyPath} fill="#fff" />
{frame.eyes.map((eye, index) => (
<path
d={eye.d}
fill="#000"
key={`eye-${index}`}
opacity={eye.alpha}
transform={eye.matrix}
/>
))}
{frame.notch ? (
<circle
cx={frame.notch.x}
cy={frame.notch.y}
fill="#000"
r={frame.notch.r}
/>
) : null}
</mask>
{frame.arcs.map((arc) => (
<linearGradient
gradientUnits="userSpaceOnUse"
id={`${uid}-${arc.id}`}
key={`gradient-${arc.id}`}
x1={arc.grad.x1}
x2={arc.grad.x2}
y1={arc.grad.y1}
y2={arc.grad.y2}
>
{arc.grad.stops.map((color, index) => (
<stop
key={`${arc.id}-${color}-${index}`}
offset={index / (arc.grad.stops.length - 1)}
stopColor={color}
/>
))}
</linearGradient>
))}
</defs>
<g fill="none" strokeLinecap="round">
{frame.arcs.map((arc) => (
<path
d={arc.back}
key={`arc-back-${arc.id}`}
opacity={arc.opacity}
stroke={`url(#${uid}-${arc.id})`}
strokeWidth={arc.width}
/>
))}
</g>
{frame.dotsBehind ? (
<g>{frame.dots.map((dot, index) => renderDot(dot, index, "back"))}</g>
) : null}
<g opacity={frame.bodyAlpha}>
<path d={frame.bodyPath} fill="var(--bloub-paper)" />
<g mask={`url(#${maskId})`}>
<rect
fill="currentColor"
height={DEMI_VIEWBOX * 2}
width={DEMI_VIEWBOX * 2}
x={-DEMI_VIEWBOX}
y={-DEMI_VIEWBOX}
/>
</g>
</g>
{!frame.dotsBehind ? (
<g>{frame.dots.map((dot, index) => renderDot(dot, index, "front"))}</g>
) : null}
{frame.notif ? (
<circle
cx={frame.notif.x}
cy={frame.notif.y}
fill={NOTIF_BLUE}
r={frame.notif.r}
/>
) : null}
<g fill="none" strokeLinecap="round">
{frame.arcs.map((arc) => (
<path
d={arc.front}
key={`arc-front-${arc.id}`}
opacity={arc.opacity}
stroke={`url(#${uid}-${arc.id})`}
strokeWidth={arc.width}
/>
))}
</g>
</svg>
);
}