196 lines
5.7 KiB
TypeScript
196 lines
5.7 KiB
TypeScript
'use client'
|
|
|
|
import { temporal } from 'zundo'
|
|
import { create } from 'zustand'
|
|
import { persist } from 'zustand/middleware'
|
|
import { BuildingNode, type Zone } from '../schema'
|
|
import { LevelNode } from '../schema/nodes/level'
|
|
import type { AnyNode, AnyNodeId } from '../schema/types'
|
|
import { isObject } from '../utils/types'
|
|
import * as nodeActions from './actions/node-actions'
|
|
import * as zoneActions from './actions/zone-actions'
|
|
|
|
export type SceneState = {
|
|
// 1. The Data: A flat dictionary of all nodes
|
|
nodes: Record<AnyNodeId, AnyNode>
|
|
zones: Record<Zone['id'], Zone>
|
|
|
|
// 2. The Root: Which nodes are at the top level?
|
|
rootNodeIds: AnyNodeId[]
|
|
zoneIds: Zone['id'][]
|
|
|
|
// 3. The "Dirty" Set: For the Wall/Physics systems
|
|
dirtyNodes: Set<AnyNodeId>
|
|
|
|
// Actions
|
|
loadScene: () => void
|
|
clearScene: () => void
|
|
|
|
markDirty: (id: AnyNodeId) => void
|
|
clearDirty: (id: AnyNodeId) => void
|
|
|
|
createNode: (node: AnyNode, parentId?: AnyNodeId) => void
|
|
createNodes: (ops: { node: AnyNode; parentId?: AnyNodeId }[]) => void
|
|
|
|
updateNode: (id: AnyNodeId, data: Partial<AnyNode>) => void
|
|
updateNodes: (updates: { id: AnyNodeId; data: Partial<AnyNode> }[]) => void
|
|
|
|
deleteNode: (id: AnyNodeId) => void
|
|
deleteNodes: (ids: AnyNodeId[]) => void
|
|
|
|
// Zone actions
|
|
createZone: (zone: Zone) => void
|
|
createZones: (zones: Zone[]) => void
|
|
updateZone: (id: Zone['id'], data: Partial<Zone>) => void
|
|
updateZones: (updates: { id: Zone['id']; data: Partial<Zone> }[]) => void
|
|
deleteZone: (id: Zone['id']) => void
|
|
deleteZones: (ids: Zone['id'][]) => void
|
|
}
|
|
|
|
// type PartializedStoreState = Pick<SceneState, 'rootNodeIds' | 'nodes'>;
|
|
|
|
const useScene = create<SceneState>()(
|
|
persist(
|
|
temporal(
|
|
(set, get) => ({
|
|
// 1. Flat dictionary of all nodes
|
|
nodes: {},
|
|
zones: {},
|
|
|
|
// 2. Root node IDs
|
|
rootNodeIds: [],
|
|
zoneIds: [],
|
|
|
|
// 3. Dirty set
|
|
dirtyNodes: new Set<AnyNodeId>(),
|
|
|
|
clearScene: () => {
|
|
set({
|
|
nodes: {},
|
|
rootNodeIds: [],
|
|
zones: {},
|
|
zoneIds: [],
|
|
dirtyNodes: new Set<AnyNodeId>(),
|
|
})
|
|
get().loadScene() // Default scene
|
|
},
|
|
|
|
loadScene: () => {
|
|
if (get().rootNodeIds.length > 0) {
|
|
// Assign all nodes as dirty to force re-validation
|
|
Object.values(get().nodes).forEach((node) => {
|
|
get().markDirty(node.id)
|
|
})
|
|
return // Scene already loaded
|
|
}
|
|
|
|
const building = BuildingNode.parse({
|
|
children: [],
|
|
})
|
|
|
|
const level0 = LevelNode.parse({
|
|
level: 0,
|
|
children: [],
|
|
})
|
|
|
|
building.children.push(level0.id)
|
|
|
|
// Define all nodes flat
|
|
const nodes: Record<AnyNodeId, AnyNode> = {
|
|
[building.id]: building,
|
|
[level0.id]: level0,
|
|
}
|
|
|
|
// Root nodes are the levels
|
|
const rootNodeIds = [building.id]
|
|
|
|
set({ nodes, rootNodeIds })
|
|
},
|
|
|
|
markDirty: (id) => {
|
|
get().dirtyNodes.add(id)
|
|
},
|
|
|
|
clearDirty: (id) => {
|
|
get().dirtyNodes.delete(id)
|
|
},
|
|
|
|
createNodes: (ops) => nodeActions.createNodesAction(set, get, ops),
|
|
createNode: (node, parentId) =>
|
|
nodeActions.createNodesAction(set, get, [{ node, parentId }]),
|
|
|
|
updateNodes: (updates) => nodeActions.updateNodesAction(set, get, updates),
|
|
updateNode: (id, data) => nodeActions.updateNodesAction(set, get, [{ id, data }]),
|
|
|
|
// --- DELETE ---
|
|
|
|
deleteNodes: (ids) => nodeActions.deleteNodesAction(set, get, ids),
|
|
|
|
deleteNode: (id) => nodeActions.deleteNodesAction(set, get, [id]),
|
|
|
|
// --- ZONES ---
|
|
|
|
createZones: (zones) => zoneActions.createZonesAction(set, get, zones),
|
|
createZone: (zone) => zoneActions.createZonesAction(set, get, [zone]),
|
|
|
|
updateZones: (updates) => zoneActions.updateZonesAction(set, get, updates),
|
|
updateZone: (id, data) => zoneActions.updateZonesAction(set, get, [{ id, data }]),
|
|
|
|
deleteZones: (ids) => zoneActions.deleteZonesAction(set, get, ids),
|
|
deleteZone: (id) => zoneActions.deleteZonesAction(set, get, [id]),
|
|
}),
|
|
{
|
|
partialize: (state) => {
|
|
const { nodes, rootNodeIds } = state // Only track nodes and rootNodeIds in history
|
|
return { nodes, rootNodeIds }
|
|
},
|
|
limit: 50, // Limit to last 50 actions
|
|
},
|
|
),
|
|
{
|
|
name: 'editor-storage',
|
|
partialize: (state) => ({
|
|
nodes: Object.fromEntries(
|
|
Object.entries(state.nodes).filter(([_, node]) => {
|
|
const meta = node.metadata
|
|
const isTransient = isObject(meta) && 'isTransient' in meta && meta.isTransient === true
|
|
|
|
return !isTransient
|
|
}),
|
|
),
|
|
rootNodeIds: state.rootNodeIds,
|
|
zones: state.zones,
|
|
zoneIds: state.zoneIds,
|
|
}),
|
|
onRehydrateStorage: (state) => {
|
|
console.log('hydration starts')
|
|
|
|
// optional
|
|
return (state, error) => {
|
|
if (error) {
|
|
console.log('an error happened during hydration', error)
|
|
} else {
|
|
console.log('hydration finished')
|
|
}
|
|
}
|
|
},
|
|
},
|
|
),
|
|
)
|
|
|
|
export default useScene
|
|
|
|
// Subscribe to the temporal store (Undo/Redo events)
|
|
useScene.temporal.subscribe((state, prevState) => {
|
|
// Check if we just jumped in time (Undo/Redo)
|
|
// If the 'nodes' object changed but it wasn't a normal 'set'
|
|
const currentNodes = useScene.getState().nodes
|
|
|
|
// Trigger a full scene re-validation
|
|
Object.values(currentNodes).forEach((node) => {
|
|
if (node.type === 'wall') {
|
|
useScene.getState().markDirty(node.id)
|
|
}
|
|
})
|
|
})
|