Wassim SAMAD 375914a07c Wall: paired verification logs for registry vs legacy dispatch
Three one-shot console.info calls so the Phase 3 milestone-B parity
check is unambiguous from the browser console alone:

- [wall:registry] system bundle mounted — fires when RegisteredSystems
  lazy-loads nodes/src/wall/system.tsx (exactly once per viewer mount
  when the flag is on).
- [wall:registry] first WallRenderer mounted — fires once when the
  first registry-driven WallRenderer mounts.
- [wall:legacy] first legacy WallRenderer mounted — fires once if the
  legacy path is active (flag off, or kind not registered).

Module-level booleans gate the renderer logs so they don't spam in
scenes with many walls. Drop all three alongside the feature flag at
Phase 3 sign-off.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 09:18:36 -04:00

78 lines
2.4 KiB
TypeScript

import { useRegistry, useScene, type WallNode } from '@pascal-app/core'
import { useEffect, useLayoutEffect, useMemo, useRef } from 'react'
import { BufferGeometry, Float32BufferAttribute, type Mesh } from 'three'
import { useNodeEvents } from '../../../hooks/use-node-events'
import { getVisibleWallMaterials } from '../../../systems/wall/wall-materials'
import { NodeRenderer } from '../node-renderer'
// Phase 3 verification — see the matching `[wall:registry]` log in
// nodes/src/wall/renderer.tsx. When this fires, wall is on the legacy
// path; the registry-driven WallRenderer is not in use. Drop alongside
// the legacy file at Phase 6.
let didLogFirstLegacyWallMount = false
function createEmptyWallGeometry() {
const geometry = new BufferGeometry()
geometry.setAttribute('position', new Float32BufferAttribute([], 3))
geometry.addGroup(0, 0, 0)
geometry.addGroup(0, 0, 1)
geometry.addGroup(0, 0, 2)
return geometry
}
export const WallRenderer = ({ node }: { node: WallNode }) => {
const ref = useRef<Mesh>(null!)
const placeholderGeometry = useMemo(createEmptyWallGeometry, [])
const collisionPlaceholderGeometry = useMemo(() => {
const geometry = new BufferGeometry()
geometry.setAttribute('position', new Float32BufferAttribute([], 3))
return geometry
}, [])
useRegistry(node.id, 'wall', ref)
useLayoutEffect(() => {
useScene.getState().markDirty(node.id)
}, [node.id])
useEffect(() => {
if (didLogFirstLegacyWallMount) return
didLogFirstLegacyWallMount = true
console.info(
'[wall:legacy] first legacy WallRenderer mounted — registry-driven WallRenderer is NOT in use',
)
}, [])
useEffect(() => {
return () => {
placeholderGeometry.dispose()
collisionPlaceholderGeometry.dispose()
}
}, [collisionPlaceholderGeometry, placeholderGeometry])
const handlers = useNodeEvents(node, 'wall')
const material = getVisibleWallMaterials(node)
return (
<mesh
castShadow
geometry={placeholderGeometry}
material={material}
receiveShadow
ref={ref}
visible={node.visible}
>
<mesh
geometry={collisionPlaceholderGeometry}
name="collision-mesh"
visible={false}
{...handlers}
/>
{node.children.map((childId) => (
<NodeRenderer key={`${node.id}:${childId}`} nodeId={childId} />
))}
</mesh>
)
}