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'use client'
import { nodeRegistry } from '@pascal-app/core'
import { MaterialPaintPanel, triggerSFX, useEditor } from '@pascal-app/editor'
import { useLiquidLineToolOptions } from '@pascal-app/nodes'
import Image from 'next/image'
import { useCallback, useEffect, useMemo, useRef } from 'react'
import {
Tooltip,
TooltipContent,
TooltipProvider,
TooltipTrigger,
} from '@/components/toolbar-tooltip'
import { withPascalBasePath } from '@/lib/pascal-base-path'
import { cn } from '@/lib/utils'
/**
* Raw structure-tool kinds the Build tab can activate. These map 1:1 to the
* editor's `StructureTool` ids.
*/
type BuildToolKind =
| 'wall'
| 'fence'
| 'slab'
| 'ceiling'
| 'roof'
| 'stair'
| 'elevator'
| 'door'
| 'window'
| 'column'
| 'shelf'
| 'spawn'
/**
* MEP (mechanical / plumbing) tool kinds surfaced under the Build tab's "MEP"
* group tile — its own sub-grid, like Roof's "Features".
*/
type MepToolKind =
| 'duct-segment'
| 'duct-fitting'
| 'duct-terminal'
| 'hvac-equipment'
| 'lineset'
| 'liquid-line'
| 'pipe-segment'
| 'pipe-fitting'
| 'pipe-trap'
type BuildType = {
/** Selection id — equals `kind` for tool types, `'painting'` for paint mode, `'mep'` for the MEP group. */
id: string
label: string
/** Raster asset tile (legacy Build sidebar artwork). */
iconSrc: string
/** Present for structure-tool types (absent for paint mode and the MEP group). */
kind?: BuildToolKind
/** Non-placement special mode. */
mode?: 'material-paint'
}
type MepItem = {
/** Selection id — equals `kind`. */
id: string
label: string
iconSrc: string
kind: MepToolKind
}
// Same icons + ordering as the community Build sidebar, minus presets.
const BUILD_TYPES: BuildType[] = [
{ id: 'wall', label: '墙体', iconSrc: withPascalBasePath('/icons/wall.webp'), kind: 'wall' },
{ id: 'fence', label: '围栏', iconSrc: withPascalBasePath('/icons/fence.webp'), kind: 'fence' },
{ id: 'slab', label: '楼板', iconSrc: withPascalBasePath('/icons/floor.webp'), kind: 'slab' },
{
id: 'ceiling',
label: '天花板',
iconSrc: withPascalBasePath('/icons/ceiling.webp'),
kind: 'ceiling',
},
{ id: 'roof', label: '屋顶', iconSrc: withPascalBasePath('/icons/roof.webp'), kind: 'roof' },
{
id: 'stair',
label: '楼梯',
iconSrc: withPascalBasePath('/icons/stairs.webp'),
kind: 'stair',
},
{
id: 'elevator',
label: '电梯',
iconSrc: withPascalBasePath('/icons/elevator.webp'),
kind: 'elevator',
},
{ id: 'door', label: '门', iconSrc: withPascalBasePath('/icons/door.webp'), kind: 'door' },
{
id: 'window',
label: '窗户',
iconSrc: withPascalBasePath('/icons/window.webp'),
kind: 'window',
},
{
id: 'column',
label: '立柱',
iconSrc: withPascalBasePath('/icons/column.webp'),
kind: 'column',
},
{ id: 'shelf', label: '置物架', iconSrc: withPascalBasePath('/icons/shelf.webp'), kind: 'shelf' },
{
id: 'spawn',
label: '出生点',
iconSrc: withPascalBasePath('/icons/spawn-point.webp'),
kind: 'spawn',
},
// Group tile — no tool of its own; opens the MEP sub-grid below (like Roof).
{ id: 'mep', label: '机电管线', iconSrc: withPascalBasePath('/icons/HVAC.webp') },
{
id: 'painting',
label: '材质涂装',
iconSrc: withPascalBasePath('/icons/paint.webp'),
mode: 'material-paint',
},
]
// MEP sub-grid surfaced under the "MEP" tile — same icons + ordering the MEP
// tools had in the community Build sidebar.
const MEP_ITEMS: MepItem[] = [
{
id: 'duct-segment',
label: '风管',
iconSrc: withPascalBasePath('/icons/duct.webp'),
kind: 'duct-segment',
},
{
id: 'duct-terminal',
label: '风口',
iconSrc: withPascalBasePath('/icons/registers.webp'),
kind: 'duct-terminal',
},
{
id: 'hvac-equipment',
label: '暖通设备',
iconSrc: withPascalBasePath('/icons/HVAC.webp'),
kind: 'hvac-equipment',
},
{
id: 'lineset',
label: '冷媒管组',
iconSrc: withPascalBasePath('/icons/lineset.webp'),
kind: 'lineset',
},
{
id: 'liquid-line',
label: '液管',
iconSrc: withPascalBasePath('/icons/lineset.webp'),
kind: 'liquid-line',
},
{
id: 'pipe-segment',
label: '排水通气管',
iconSrc: withPascalBasePath('/icons/dwv-pipes.webp'),
kind: 'pipe-segment',
},
]
/**
* Activate a raw structure draw/cursor tool. Mirrors the editor's own
* structure-tool activation (`setPhase`/`setStructureLayer`/`setMode`/`setTool`).
*/
function activateBuildTool(kind: BuildToolKind | MepToolKind): void {
const ed = useEditor.getState()
ed.setPhase('structure')
ed.setStructureLayer('elements')
ed.setCatalogCategory(null)
ed.setToolDefaults(kind, null)
ed.setMode('build')
ed.setTool(kind)
}
/** Enter material-paint mode — the Build tab's "Painting" category. */
function activatePaintMode(): void {
const ed = useEditor.getState()
ed.setPhase('structure')
ed.setStructureLayer('elements')
ed.setMode('material-paint')
}
type RoofFeature = { kind: string; label: string; iconSrc: string }
const ROOF_FEATURE_LABELS: Record<string, string> = {
'box-vent': '箱式通风口',
chimney: '烟囱',
cupola: '屋顶钟楼',
dormer: '老虎窗',
downspout: '落水管',
'eyebrow-vent': '眉形通风口',
gutter: '天沟',
'ridge-vent': '屋脊通风口',
skylight: '天窗',
'solar-panel': '太阳能板',
'turbine-vent': '涡轮通风器',
}
const ROOF_FEATURE_FALLBACK_ICON = withPascalBasePath('/icons/roof.webp')
/**
* Roof accessories surfaced under the Roof tile (a "Features" group). Unlike
* the community editor these aren't DB presets — each is a registry kind with
* `capabilities.roofAccessory`, enumerated from the registry at render time
* (it is populated by the app bootstrap — a module-scope const would race it)
* and activated like any structure tool (the kind's tool attaches it to the
* roof segment under the cursor). Label + icon come from the registry's
* `presentation`; non-url icons fall back to the roof icon.
*/
function activateRoofFeatureTool(kind: string): void {
const ed = useEditor.getState()
ed.setPhase('structure')
ed.setStructureLayer('elements')
ed.setCatalogCategory(null)
ed.setMode('build')
ed.setTool(kind as Parameters<typeof ed.setTool>[0])
}
/**
* Build tab for the open-source standalone editor — a preset-less replica of
* the community Build sidebar. Clicking a type activates its raw tool, drawn
* with the kind's own `def.defaults()`. The "Painting" type swaps in the
* material-paint panel.
*/
// MEP tool kinds that, when active, mean the MEP group tile (and its sub-grid)
// is what the user is working in.
const MEP_TOOL_KINDS = new Set<string>([
...MEP_ITEMS.map((item) => item.kind),
'duct-fitting',
'pipe-fitting',
'pipe-trap',
])
export function BuildTab() {
const activeTool = useEditor((s) => s.tool)
const mode = useEditor((s) => s.mode)
const follow = useLiquidLineToolOptions((s) => s.follow)
const toggleFollow = useLiquidLineToolOptions((s) => s.toggleFollow)
// The fitting / follow tools are armed from a segment's panel, not a grid
// tile — keep the segment tile lit so the panel (and the way back) stays
// visible.
const ductContext =
mode === 'build' && (activeTool === 'duct-segment' || activeTool === 'duct-fitting')
const pipeContext =
mode === 'build' &&
(activeTool === 'pipe-segment' || activeTool === 'pipe-fitting' || activeTool === 'pipe-trap')
const liquidLineContext = mode === 'build' && activeTool === 'liquid-line'
const isMepItemActive = (item: MepItem) =>
item.kind === 'duct-segment'
? ductContext
: item.kind === 'pipe-segment'
? pipeContext
: item.kind === 'liquid-line'
? liquidLineContext
: mode === 'build' && activeTool === item.kind
// Read at render time (not module scope): the registry is populated by the
// app bootstrap, so enumerating earlier would race it and see no kinds.
const roofFeatures = useMemo<RoofFeature[]>(() => {
const features: RoofFeature[] = []
for (const [kind, def] of nodeRegistry.entries()) {
if (def.capabilities.roofAccessory === undefined) continue
// Door / window declare `roofAccessory` for the wall-face cut but
// already have their own Build tiles — listing them here too
// would duplicate the entry under Roof → Features.
if (def.capabilities.wallOpeningPlacement) continue
const icon = def.presentation?.icon
features.push({
kind,
label: ROOF_FEATURE_LABELS[kind] ?? def.presentation?.label ?? kind,
iconSrc: icon?.kind === 'url' ? icon.src : ROOF_FEATURE_FALLBACK_ICON,
})
}
return features
}, [])
// Tile highlight derives from the single source of truth (the active tool /
// mode), never a separate local selection — so keyboard shortcuts and panel
// clicks always agree on which tile is lit.
// The roof Features sub-grid arms roof-accessory tools (skylight, chimney,
// …); keep the Roof tile lit (and its panel open) while any of them is the
// active tool, the same way MEP stays lit for its sub-grid tools.
const isRoofFeatureActive =
mode === 'build' && !!activeTool && roofFeatures.some((f) => f.kind === activeTool)
const isMepActive = mode === 'build' && !!activeTool && MEP_TOOL_KINDS.has(activeTool)
const isTypeActive = (type: BuildType) => {
if (type.mode === 'material-paint') return mode === 'material-paint'
if (type.id === 'mep') return isMepActive
if (type.id === 'roof')
return mode === 'build' && (activeTool === 'roof' || isRoofFeatureActive)
return mode === 'build' && activeTool === type.kind
}
const handleTypeClick = useCallback((type: BuildType) => {
if (type.mode === 'material-paint') {
activatePaintMode()
} else if (type.id === 'mep') {
// MEP is a group tile: arm its first tool so a usable tool is active
// (and we leave any prior paint mode), then reveal the MEP sub-grid.
activateBuildTool('duct-segment')
} else if (type.kind) {
activateBuildTool(type.kind)
}
}, [])
// On open, land on the first build tool — parity with the community Build
// sidebar, so switching to Build immediately arms a usable tool. Skip when a
// build tool is already active (e.g. the B shortcut armed one before this
// panel mounted): the active tool is the source of truth, not this default.
const didInitRef = useRef(false)
useEffect(() => {
if (didInitRef.current) return
didInitRef.current = true
const ed = useEditor.getState()
if (ed.mode === 'build' && ed.tool) return
const firstType = BUILD_TYPES.find((t) => t.kind)
if (firstType) handleTypeClick(firstType)
}, [handleTypeClick])
return (
<div className="flex h-full flex-col gap-3 p-3">
<TooltipProvider delayDuration={0} disableHoverableContent>
<div
className="grid gap-1.5"
style={{ gridTemplateColumns: 'repeat(auto-fill, minmax(56px, 1fr))' }}
>
{BUILD_TYPES.map((type) => {
const active = isTypeActive(type)
return (
<Tooltip key={type.id}>
<TooltipTrigger asChild>
<button
className={cn(
'group relative flex aspect-square items-center justify-center rounded-xl p-1 transition-all duration-200',
active
? 'bg-primary/10 ring-1 ring-primary/50'
: 'bg-muted/40 opacity-70 grayscale hover:bg-muted hover:opacity-100 hover:grayscale-0',
)}
onClick={() => {
triggerSFX('sfx:menu-click')
handleTypeClick(type)
}}
onMouseEnter={() => triggerSFX('sfx:menu-hover')}
type="button"
>
<Image
alt={type.label}
className="size-full object-contain transition-transform duration-200 group-hover:scale-110"
height={48}
src={type.iconSrc}
width={48}
/>
</button>
</TooltipTrigger>
<TooltipContent className="pointer-events-none" side="top">
{type.label}
</TooltipContent>
</Tooltip>
)
})}
</div>
</TooltipProvider>
{mode === 'material-paint' ? (
<div className="min-h-0 flex-1 overflow-y-auto">
<MaterialPaintPanel />
</div>
) : mode === 'build' &&
(activeTool === 'roof' || isRoofFeatureActive) &&
roofFeatures.length > 0 ? (
<div className="flex min-h-0 flex-1 flex-col gap-2 overflow-y-auto">
<div className="px-0.5 pt-1 font-medium text-muted-foreground text-xs">屋顶构件</div>
<TooltipProvider delayDuration={0} disableHoverableContent>
<div
className="grid gap-1.5"
style={{ gridTemplateColumns: 'repeat(auto-fill, minmax(56px, 1fr))' }}
>
{roofFeatures.map((feature) => {
const active = mode === 'build' && activeTool === feature.kind
return (
<Tooltip key={feature.kind}>
<TooltipTrigger asChild>
<button
className={cn(
'group relative flex aspect-square items-center justify-center rounded-xl p-1 transition-all duration-200',
active
? 'bg-primary/10 ring-1 ring-primary/50'
: 'bg-muted/40 opacity-70 grayscale hover:bg-muted hover:opacity-100 hover:grayscale-0',
)}
onClick={() => {
triggerSFX('sfx:menu-click')
activateRoofFeatureTool(feature.kind)
}}
onMouseEnter={() => triggerSFX('sfx:menu-hover')}
type="button"
>
<Image
alt={feature.label}
className="size-full object-contain transition-transform duration-200 group-hover:scale-110"
height={48}
src={feature.iconSrc}
width={48}
/>
</button>
</TooltipTrigger>
<TooltipContent className="pointer-events-none" side="top">
{feature.label}
</TooltipContent>
</Tooltip>
)
})}
</div>
</TooltipProvider>
</div>
) : isMepActive ? (
<div className="flex min-h-0 flex-1 flex-col gap-2 overflow-y-auto">
<div className="px-0.5 pt-1 font-medium text-muted-foreground text-xs">机电管线</div>
<TooltipProvider delayDuration={0} disableHoverableContent>
<div
className="grid gap-1.5 px-0.5"
style={{ gridTemplateColumns: 'repeat(auto-fill, minmax(56px, 1fr))' }}
>
{MEP_ITEMS.map((item) => {
const active = isMepItemActive(item)
return (
<Tooltip key={item.id}>
<TooltipTrigger asChild>
<button
className={cn(
'group relative flex aspect-square items-center justify-center rounded-xl transition-all duration-200',
active
? 'bg-primary/10 ring-1 ring-primary/50'
: 'bg-muted/40 opacity-70 grayscale hover:bg-muted hover:opacity-100 hover:grayscale-0',
)}
onClick={() => {
triggerSFX('sfx:menu-click')
activateBuildTool(item.kind)
}}
onMouseEnter={() => triggerSFX('sfx:menu-hover')}
type="button"
>
<Image
alt={item.label}
className="size-full object-contain transition-transform duration-200 group-hover:scale-110"
height={48}
src={item.iconSrc}
width={48}
/>
</button>
</TooltipTrigger>
<TooltipContent className="pointer-events-none" side="top">
{item.label}
</TooltipContent>
</Tooltip>
)
})}
</div>
</TooltipProvider>
{ductContext ? (
<div className="flex flex-col gap-1.5">
<span className="text-muted-foreground text-xs">风管</span>
<button
className={cn(
'flex items-center gap-2 rounded-lg px-3 py-2 text-sm transition-all duration-200',
activeTool === 'duct-fitting'
? 'bg-primary/10 ring-1 ring-primary/50'
: 'bg-muted/40 hover:bg-muted',
)}
onClick={() => {
triggerSFX('sfx:menu-click')
activateBuildTool(activeTool === 'duct-fitting' ? 'duct-segment' : 'duct-fitting')
}}
onMouseEnter={() => triggerSFX('sfx:menu-hover')}
type="button"
>
<Image
alt=""
aria-hidden
className="size-4 object-contain"
height={16}
src={withPascalBasePath('/icons/duct-fitting.webp')}
width={16}
/>
添加管件
</button>
</div>
) : null}
{pipeContext ? (
<div className="flex flex-col gap-1.5">
<span className="text-muted-foreground text-xs">排水通气管</span>
<button
className={cn(
'flex items-center gap-2 rounded-lg px-3 py-2 text-sm transition-all duration-200',
activeTool === 'pipe-fitting'
? 'bg-primary/10 ring-1 ring-primary/50'
: 'bg-muted/40 hover:bg-muted',
)}
onClick={() => {
triggerSFX('sfx:menu-click')
activateBuildTool(activeTool === 'pipe-fitting' ? 'pipe-segment' : 'pipe-fitting')
}}
onMouseEnter={() => triggerSFX('sfx:menu-hover')}
type="button"
>
<Image
alt=""
aria-hidden
className="size-4 object-contain"
height={16}
src={withPascalBasePath('/icons/duct-fitting.webp')}
width={16}
/>
添加管件
</button>
<button
className={cn(
'flex items-center gap-2 rounded-lg px-3 py-2 text-sm transition-all duration-200',
activeTool === 'pipe-trap'
? 'bg-primary/10 ring-1 ring-primary/50'
: 'bg-muted/40 hover:bg-muted',
)}
onClick={() => {
triggerSFX('sfx:menu-click')
activateBuildTool(activeTool === 'pipe-trap' ? 'pipe-segment' : 'pipe-trap')
}}
onMouseEnter={() => triggerSFX('sfx:menu-hover')}
type="button"
>
<Image
alt=""
aria-hidden
className="size-4 object-contain"
height={16}
src={withPascalBasePath('/icons/dwv-pipes.webp')}
width={16}
/>
添加存水弯
</button>
</div>
) : null}
{liquidLineContext ? (
<div className="flex flex-col gap-1.5">
<span className="text-muted-foreground text-xs">液管</span>
<button
className={cn(
'flex items-center justify-between gap-2 rounded-lg px-3 py-2 text-sm transition-all duration-200',
follow ? 'bg-primary/10 ring-1 ring-primary/50' : 'bg-muted/40 hover:bg-muted',
)}
onClick={() => {
triggerSFX('sfx:menu-click')
toggleFollow()
}}
onMouseEnter={() => triggerSFX('sfx:menu-hover')}
type="button"
>
<span>跟随冷媒管组</span>
<span className="text-muted-foreground text-xs">{follow ? '开' : '关'}</span>
</button>
<span className="px-1 text-[11px] text-muted-foreground">
{follow ? '单击冷媒管组,在其旁边铺设液管。' : '沿现有冷媒管组绘制液管(F)。'}
</span>
</div>
) : null}
</div>
) : null}
</div>
)
}