ai-chatbot/apps/editor/components/pascal-radio.tsx
Aymeric Rabot d0e0fe7e1e UX polish round 4: action button component, keyboard shortcuts dialog, and build fixes
- Add reusable ActionButton component with tooltip and shortcut display
- Add keyboard shortcuts dialog in settings panel
- Fix ButtonProps import error (derive type from Button component)
- Fix AnyNodeId type mismatch in tree-node-actions visibility toggle
- Various UI refinements across action menu, sidebar, and editor

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 01:19:13 -05:00

281 lines
9.2 KiB
TypeScript

'use client'
import { AnimatePresence, motion } from 'framer-motion'
import { Howl } from 'howler'
import { Disc3, Settings2, SkipBack, SkipForward, Volume2, VolumeX } from 'lucide-react'
import { useCallback, useEffect, useRef, useState } from 'react'
import { Slider } from '@/components/ui/slider'
import { cn } from '@/lib/utils'
import useAudio from '@/store/use-audio'
const PLAYLIST = [
{
title: 'Ballroom in Miniature',
file: '/audios/radios/classic/Ballroom in Miniature.mp3',
},
{
title: 'Blueprints in Springtime',
file: '/audios/radios/classic/Blueprints in Springtime.mp3',
},
{
title: 'Clockwork Tea Party',
file: '/audios/radios/classic/Clockwork Tea Party.mp3',
},
{
title: 'Clockwork Tea Party (Alternate)',
file: '/audios/radios/classic/Clockwork Tea Party (Alternate).mp3',
},
{
title: 'Clockwork Teacups',
file: '/audios/radios/classic/Clockwork Teacups.mp3',
},
{
title: 'Evening in the Parlor',
file: '/audios/radios/classic/Evening in the Parlor.mp3',
},
{
title: 'Glass Atrium',
file: '/audios/radios/classic/Glass Atrium.mp3',
},
{
title: 'Moonlight On The Drafting Table',
file: '/audios/radios/classic/Moonlight On The Drafting Table.mp3',
},
{
title: 'Sunlit Garden Reverie',
file: '/audios/radios/classic/Sunlit Garden Reverie.mp3',
},
{
title: 'Sunlit Waltz in Pastel Hues',
file: '/audios/radios/classic/Sunlit Waltz in Pastel Hues.mp3',
},
]
// Shuffle array helper
function shuffleArray<T>(array: T[]): T[] {
const shuffled = [...array]
for (let i = shuffled.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1))
;[shuffled[i], shuffled[j]] = [shuffled[j]!, shuffled[i]!]
}
return shuffled
}
export function PascalRadio() {
const [shuffledPlaylist] = useState(() => shuffleArray(PLAYLIST))
const [currentTrackIndex, setCurrentTrackIndex] = useState(0)
const { masterVolume, radioVolume, muted, isRadioPlaying, setRadioPlaying } = useAudio()
const soundRef = useRef<Howl | null>(null)
const [isOpen, setIsOpen] = useState(false)
const containerRef = useRef<HTMLDivElement>(null)
const currentTrack = shuffledPlaylist[currentTrackIndex]!
// Calculate effective volume (masterVolume * radioVolume, both are 0-100)
const effectiveVolume = (masterVolume / 100) * (radioVolume / 100)
// Keep a ref so the track-init effect can read current volume/muted/isRadioPlaying
// without those values being part of its dependency array (which would restart the song).
const effectiveVolumeRef = useRef(effectiveVolume)
const mutedRef = useRef(muted)
const isPlayingRef = useRef(isRadioPlaying)
effectiveVolumeRef.current = effectiveVolume
mutedRef.current = muted
isPlayingRef.current = isRadioPlaying
const handleNext = useCallback(() => {
setCurrentTrackIndex((prev) => (prev + 1) % shuffledPlaylist.length)
}, [shuffledPlaylist.length])
const handlePrevious = useCallback(() => {
setCurrentTrackIndex((prev) => (prev - 1 + shuffledPlaylist.length) % shuffledPlaylist.length)
}, [shuffledPlaylist.length])
// Initialize Howler only when the track changes — not on volume/mute/play-state changes.
// Volume and mute are handled by the separate effect below.
useEffect(() => {
if (soundRef.current) {
soundRef.current.unload()
}
const wasPlaying = isPlayingRef.current
soundRef.current = new Howl({
src: [currentTrack.file],
volume: mutedRef.current ? 0 : effectiveVolumeRef.current,
onend: handleNext,
})
if (wasPlaying && !mutedRef.current) {
soundRef.current?.play()
}
return () => {
soundRef.current?.unload()
}
}, [handleNext, currentTrack.file])
// Update volume when settings change
useEffect(() => {
if (soundRef.current) {
soundRef.current.volume(muted ? 0 : effectiveVolume)
// Pause if muted, resume if unmuted and was playing
if (muted && isRadioPlaying) {
soundRef.current.pause()
} else if (!muted && isRadioPlaying && !soundRef.current.playing()) {
soundRef.current.play()
} else if (!isRadioPlaying && soundRef.current.playing()) {
soundRef.current.pause()
}
}
}, [effectiveVolume, muted, isRadioPlaying])
const handlePlayPause = () => {
if (!soundRef.current || muted) return
if (isRadioPlaying) {
soundRef.current.pause()
} else {
soundRef.current.play()
}
setRadioPlaying(!isRadioPlaying)
}
const handleVolumeChange = (value: number[]) => {
useAudio.setState({ radioVolume: value[0] })
}
// Handle click outside to close
useEffect(() => {
function handleClickOutside(event: MouseEvent) {
if (containerRef.current && !containerRef.current.contains(event.target as Node)) {
setIsOpen(false)
}
}
if (isOpen) {
document.addEventListener('mousedown', handleClickOutside)
}
return () => {
document.removeEventListener('mousedown', handleClickOutside)
}
}, [isOpen])
return (
<motion.div
ref={containerRef}
layout
onClick={() => {
if (!isOpen) setIsOpen(true)
}}
transition={{ type: 'spring', bounce: 0.2, duration: 0.6 }}
className={cn(
'flex flex-col rounded-lg border border-border bg-background/95 shadow-lg backdrop-blur-md overflow-hidden',
!isOpen && 'cursor-pointer hover:bg-accent/90 transition-colors',
)}
>
<div className="flex items-center justify-between gap-2 px-3 py-2 text-sm font-medium">
<div className="flex items-center gap-2">
<Disc3 className={cn('h-4 w-4 shrink-0', isRadioPlaying && 'animate-spin')} />
<span className="hidden sm:inline whitespace-nowrap">Radio Pascal</span>
</div>
<div className="flex items-center gap-2">
<div
onClick={(e) => {
e.stopPropagation()
handlePlayPause()
}}
className="rounded-sm p-1 transition-all cursor-pointer bg-accent/30 hover:bg-accent hover:text-accent-foreground hover:shadow-sm"
role="button"
tabIndex={0}
aria-label={isRadioPlaying ? 'Pause' : 'Play'}
onKeyDown={(e) => {
if (e.key === 'Enter' || e.key === ' ') {
e.preventDefault()
e.stopPropagation()
handlePlayPause()
}
}}
>
{isRadioPlaying ? (
<Volume2 className="h-3.5 w-3.5" />
) : (
<VolumeX className="h-3.5 w-3.5" />
)}
</div>
<button
onClick={(e) => {
e.stopPropagation()
setIsOpen(!isOpen)
}}
className={cn(
'rounded-sm p-1 transition-all cursor-pointer hover:bg-accent hover:text-accent-foreground',
isOpen && 'bg-accent text-accent-foreground',
)}
aria-label="Radio Settings"
>
<Settings2 className="h-3.5 w-3.5" />
</button>
</div>
</div>
<AnimatePresence>
{isOpen && (
<motion.div
initial={{ opacity: 0, height: 0 }}
animate={{ opacity: 1, height: 'auto' }}
exit={{ opacity: 0, height: 0 }}
transition={{ type: 'spring', bounce: 0.2, duration: 0.6 }}
>
<div className="px-3 pb-3 space-y-3 w-[16rem]">
<div className="h-px w-full bg-border/50 mb-3" />
{/* Current song info with prev/next */}
<div>
<p className="text-xs text-muted-foreground mb-2">Now Playing</p>
<div className="flex items-center justify-between gap-2">
<button
onClick={handlePrevious}
className="rounded-full p-1.5 transition-colors hover:bg-accent shrink-0"
aria-label="Previous"
>
<SkipBack className="h-4 w-4" />
</button>
<p
className="text-sm font-medium text-center flex-1 truncate"
title={currentTrack.title}
>
{currentTrack.title}
</p>
<button
onClick={handleNext}
className="rounded-full p-1.5 transition-colors hover:bg-accent shrink-0"
aria-label="Next"
>
<SkipForward className="h-4 w-4" />
</button>
</div>
</div>
{/* Volume control */}
<div className="flex items-center gap-2">
<Volume2 className="h-3.5 w-3.5 text-muted-foreground shrink-0" />
<Slider
value={[radioVolume]}
onValueChange={handleVolumeChange}
max={100}
step={1}
className="flex-1"
aria-label="Radio Volume"
/>
<span className="w-8 text-right text-xs text-muted-foreground shrink-0">
{radioVolume}%
</span>
</div>
</div>
</motion.div>
)}
</AnimatePresence>
</motion.div>
)
}