211 lines
6.5 KiB
TypeScript

import type {
AnyNodeId,
ChimneyNode,
FloorplanGeometry,
FloorplanPoint,
GeometryContext,
RoofNode,
RoofSegmentNode,
} from '@pascal-app/core'
import { flueXPositions } from './geometry'
/**
* Floor-plan builder for a chimney. A chimney is a masonry stack hosted on
* a roof segment. Seen from above it reads as its crown/cap footprint with
* the body shaft nested inside (the cap overhangs the body) and the flue
* openings poking out the top.
*
* Coordinate frame mirrors the 3D transform stack
* (roof → roof-segment → chimney). The chimney's `position` is
* segment-local (X = width axis, Z = depth axis; Y is ignored — the 3D
* renderer anchors it to the slope). `rotation` is yaw. We compose with
* the floor-plan's negated-rotation convention (see
* `buildRoofSegmentFloorplan`). Unlike the gutter there's no eave/overhang
* offset — a chimney sits at its own footprint, not on the drip edge.
*/
export function buildChimneyFloorplan(
node: ChimneyNode,
ctx: GeometryContext,
): FloorplanGeometry | null {
const segment = ctx.parent as RoofSegmentNode | null
if (segment?.type !== 'roof-segment') return null
const roofId = segment.parentId as AnyNodeId | null
const roof = roofId ? (ctx.resolve(roofId) as RoofNode | undefined) : undefined
if (roof?.type !== 'roof') return null
// Compose roof → segment → chimney in plan coords. Each rotation is
// negated so SVG's y-down CW matches Three.js' top-down CCW.
const cosR = Math.cos(-roof.rotation)
const sinR = Math.sin(-roof.rotation)
const segCx = roof.position[0] + segment.position[0] * cosR - segment.position[2] * sinR
const segCz = roof.position[2] + segment.position[0] * sinR + segment.position[2] * cosR
const segRot = -(roof.rotation + segment.rotation)
const cosS = Math.cos(segRot)
const sinS = Math.sin(segRot)
const cx = segCx + node.position[0] * cosS - node.position[2] * sinS
const cz = segCz + node.position[0] * sinS + node.position[2] * cosS
const rot = -(roof.rotation + segment.rotation + node.rotation)
const cos = Math.cos(rot)
const sin = Math.sin(rot)
const toPlan = (lx: number, lz: number): FloorplanPoint => [
cx + lx * cos - lz * sin,
cz + lx * sin + lz * cos,
]
const view = ctx.viewState
const palette = view?.palette
const isSelected = view?.selected ?? false
const isHighlighted = view?.highlighted ?? false
const isHovered = view?.hovered ?? false
const showSelectedChrome = isSelected || isHighlighted
// Masonry — warm stone grey, accent on select, light blue on hover.
const baseInk = '#44403c'
const stroke =
showSelectedChrome && palette
? palette.selectedStroke
: isHovered && palette
? palette.wallHoverStroke
: baseInk
const fill = showSelectedChrome ? '#fed7aa' : '#d6d3d1'
const fillOpacity = showSelectedChrome ? 0.55 : 0.6
const lineWidth = showSelectedChrome ? 0.03 : 0.022
const isRound = node.bodyShape === 'round'
const halfW = Math.max(node.width, 0.05) / 2
// Round bodies use `width` as the diameter and ignore `depth`.
const halfD = isRound ? halfW : Math.max(node.depth, 0.05) / 2
const hasCap = node.cap && node.capShape !== 'none'
const overhang = hasCap ? Math.max(node.capOverhang, 0) : 0
const capHalfW = halfW + overhang
const capHalfD = halfD + overhang
const showBodyInset = hasCap && overhang > 0.001
const children: FloorplanGeometry[] = []
if (isRound) {
const c = toPlan(0, 0)
// Transparent hit-target across the crown footprint.
children.push({
kind: 'circle',
cx: c[0],
cy: c[1],
r: capHalfW,
fill: stroke,
fillOpacity: 0,
stroke: 'none',
strokeWidth: 0,
pointerEvents: 'all',
})
// Crown / outer body footprint, filled.
children.push({
kind: 'circle',
cx: c[0],
cy: c[1],
r: capHalfW,
fill,
fillOpacity,
stroke,
strokeWidth: lineWidth,
pointerEvents: 'none',
})
// Body shaft inside the cap overhang.
if (showBodyInset) {
children.push({
kind: 'circle',
cx: c[0],
cy: c[1],
r: halfW,
fill: 'none',
stroke,
strokeWidth: lineWidth * 0.8,
strokeOpacity: 0.7,
pointerEvents: 'none',
})
}
} else {
const capCorners: FloorplanPoint[] = [
toPlan(-capHalfW, -capHalfD),
toPlan(capHalfW, -capHalfD),
toPlan(capHalfW, capHalfD),
toPlan(-capHalfW, capHalfD),
]
children.push({
kind: 'polygon',
points: capCorners,
fill: stroke,
fillOpacity: 0,
stroke: 'none',
strokeWidth: 0,
pointerEvents: 'all',
})
children.push({
kind: 'polygon',
points: capCorners,
fill,
fillOpacity,
stroke,
strokeWidth: lineWidth,
strokeLinejoin: 'miter',
pointerEvents: 'none',
})
if (showBodyInset) {
children.push({
kind: 'polygon',
points: [
toPlan(-halfW, -halfD),
toPlan(halfW, -halfD),
toPlan(halfW, halfD),
toPlan(-halfW, halfD),
],
fill: 'none',
stroke,
strokeWidth: lineWidth * 0.8,
strokeOpacity: 0.7,
strokeLinejoin: 'miter',
pointerEvents: 'none',
})
}
}
// Flue openings poking out the crown — drawn along the chimney's local X
// at z = 0, matching `flueXPositions` (the same layout the 3D pots use).
// Round or square per `flueShape`. Hollow so they read as openings.
const flueCount = Math.max(0, Math.min(4, node.flueCount))
if (flueCount > 0) {
const d = Math.max(0.02, node.flueDiameter)
const r = d / 2
const xs = flueXPositions(flueCount, node.width, d, node.flueSpacing)
const flueStroke = showSelectedChrome && palette ? palette.selectedStroke : '#292524'
for (const fx of xs) {
if (node.flueShape === 'square') {
children.push({
kind: 'polygon',
points: [toPlan(fx - r, -r), toPlan(fx + r, -r), toPlan(fx + r, r), toPlan(fx - r, r)],
fill: 'none',
stroke: flueStroke,
strokeWidth: lineWidth * 0.8,
strokeLinejoin: 'miter',
pointerEvents: 'none',
})
} else {
const c = toPlan(fx, 0)
children.push({
kind: 'circle',
cx: c[0],
cy: c[1],
r,
fill: 'none',
stroke: flueStroke,
strokeWidth: lineWidth * 0.8,
pointerEvents: 'none',
})
}
}
}
return { kind: 'group', children }
}