43 lines
1.5 KiB
TypeScript
43 lines
1.5 KiB
TypeScript
import { resolveLevelId, type CeilingNode, useScene } from '@pascal-app/core'
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import { useViewer } from '@pascal-app/viewer'
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import { useCallback } from 'react'
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import { PolygonEditor } from '../shared/polygon-editor'
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interface CeilingBoundaryEditorProps {
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ceilingId: CeilingNode['id']
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}
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/**
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* Ceiling boundary editor - allows editing ceiling polygon vertices for a specific ceiling
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* Uses the generic PolygonEditor component
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*/
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export const CeilingBoundaryEditor: React.FC<CeilingBoundaryEditorProps> = ({ ceilingId }) => {
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const ceilingNode = useScene((state) => state.nodes[ceilingId])
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const updateNode = useScene((state) => state.updateNode)
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const setSelection = useViewer((state) => state.setSelection)
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const ceiling = ceilingNode?.type === 'ceiling' ? (ceilingNode as CeilingNode) : null
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const handlePolygonChange = useCallback(
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(newPolygon: Array<[number, number]>) => {
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updateNode(ceilingId, { polygon: newPolygon })
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// Re-assert selection so the ceiling stays selected after the edit
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setSelection({ selectedIds: [ceilingId] })
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},
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[ceilingId, updateNode, setSelection],
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)
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if (!ceiling || !ceiling.polygon || ceiling.polygon.length < 3) return null
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return (
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<PolygonEditor
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polygon={ceiling.polygon}
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color="#d4d4d4"
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onPolygonChange={handlePolygonChange}
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minVertices={3}
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levelId={resolveLevelId(ceiling, useScene.getState().nodes)}
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surfaceHeight={ceiling.height ?? 2.5}
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/>
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)
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}
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