ai-chatbot/components/canvas/world3d/World3DViewer.tsx
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feat: add 3d splat assembly loading effect
2026-04-06 00:30:40 +08:00

1041 lines
32 KiB
TypeScript

"use client";
/* eslint-disable @next/next/no-img-element */
import { Html, OrbitControls, PointerLockControls } from "@react-three/drei";
import { Canvas, type ThreeEvent, useFrame, useThree } from "@react-three/fiber";
import { SparkRenderer, SplatMesh as SparkSplatMesh } from "@sparkjsdev/spark";
import {
AlertCircle,
ArrowDown,
ArrowLeft,
ArrowRight,
ArrowUp,
Box,
Crosshair,
Globe,
ImageIcon,
Loader2,
Sparkles,
} from "lucide-react";
import React, { Suspense, useEffect, useMemo, useRef, useState } from "react";
import * as THREE from "three";
import {
type Model3DLayer,
type Model3DStats,
Model3DViewer,
type Model3DViewerSettings,
} from "@/components/canvas/model3d/Model3DViewer";
import { Badge } from "@/components/ui/badge";
import { cn } from "@/lib/utils";
import type { World3DHotspot, World3DViewMode } from "@/types/canvas";
type World3DPickResult = {
point: [number, number, number];
};
type MovementCommand =
| "forward"
| "backward"
| "left"
| "right"
| "up"
| "down";
type MovementState = Record<MovementCommand, boolean>;
type SplatLoadingPhase = "loading" | "fading" | "hidden";
type World3DViewerProps = {
mode: World3DViewMode;
worldUrl?: string | null;
imageUrl?: string | null;
meshUrl?: string | null;
splatUrl?: string | null;
previewImageUrl?: string | null;
emptyStateTitle?: string;
meshSettings?: Model3DViewerSettings;
meshLayerVisibility?: Record<string, boolean>;
onMeshLayersChange?: (layers: Model3DLayer[]) => void;
onMeshStatsChange?: (stats: Model3DStats) => void;
firstPerson?: boolean;
hotspots?: World3DHotspot[];
interactionMode?: "navigate" | "hotspot";
onPick?: (pick: World3DPickResult) => void;
onHotspotSelect?: (hotspotId: string) => void;
semanticsMetadata?: Record<string, unknown> | null;
className?: string;
};
const DEFAULT_MESH_SETTINGS: Model3DViewerSettings = {
envPreset: "city",
lightIntensity: 1,
autoRotate: false,
showGrid: true,
wireframe: false,
};
const EMPTY_MOVEMENT_STATE: MovementState = {
forward: false,
backward: false,
left: false,
right: false,
up: false,
down: false,
};
const KEY_TO_MOVEMENT: Partial<Record<string, MovementCommand>> = {
KeyW: "forward",
ArrowUp: "forward",
KeyS: "backward",
ArrowDown: "backward",
KeyA: "left",
ArrowLeft: "left",
KeyD: "right",
ArrowRight: "right",
KeyQ: "up",
KeyR: "up",
PageUp: "up",
KeyE: "down",
KeyF: "down",
PageDown: "down",
};
function isEditableKeyboardTarget(target: EventTarget | null) {
if (!(target instanceof HTMLElement)) return false;
if (target.isContentEditable) return true;
const editableSelector = "input, textarea, select, [contenteditable='true'], [role='textbox']";
if (target.matches(editableSelector)) return true;
return Boolean(target.closest(editableSelector));
}
function getSemanticFacts(metadata?: Record<string, unknown> | null) {
if (!metadata) return [];
const facts: Array<{ label: string; value: string }> = [];
const scaleFactor = metadata.metric_scale_factor;
if (typeof scaleFactor === "number" && Number.isFinite(scaleFactor)) {
facts.push({
label: "比例尺",
value: `${scaleFactor.toFixed(3)}x`,
});
}
const groundOffset = metadata.ground_plane_offset;
if (typeof groundOffset === "number" && Number.isFinite(groundOffset)) {
facts.push({
label: "地平面偏移",
value: `${groundOffset.toFixed(2)}m`,
});
}
return facts;
}
function WorldEmptyState({
icon: Icon,
title,
description,
previewImageUrl,
}: {
icon: React.ComponentType<{ className?: string }>;
title: string;
description: string;
previewImageUrl?: string | null;
}) {
return (
<div className="flex h-full w-full flex-col items-center justify-center gap-4 bg-zinc-950/70 p-6 text-center">
{previewImageUrl ? (
<div className="relative aspect-video w-full max-w-xl overflow-hidden rounded-2xl border border-white/10 bg-black/40 shadow-2xl">
<img
alt={title}
className="h-full w-full object-cover opacity-50"
src={previewImageUrl}
/>
<div className="absolute inset-0 flex items-center justify-center bg-black/30 backdrop-blur-[1px]">
<Loader2 className="h-8 w-8 animate-spin text-white/40" />
</div>
</div>
) : (
<div className="flex h-20 w-20 items-center justify-center rounded-2xl bg-zinc-900/60 shadow-inner">
<Icon className="h-10 w-10 text-zinc-700" />
</div>
)}
<div className="space-y-2">
<p className="font-medium text-lg text-zinc-200">{title}</p>
<p className="max-w-md text-sm text-zinc-500">{description}</p>
</div>
</div>
);
}
const SPLAT_LOADING_PARTICLES = [
{ x: 8, y: 18, size: 5, dx: 18, dy: -22, delay: 0.1, duration: 4.6 },
{ x: 18, y: 64, size: 7, dx: 26, dy: -18, delay: 0.4, duration: 5.2 },
{ x: 26, y: 34, size: 4, dx: -12, dy: -28, delay: 0.7, duration: 4.8 },
{ x: 34, y: 78, size: 6, dx: 14, dy: -24, delay: 1.1, duration: 5.6 },
{ x: 44, y: 16, size: 8, dx: -18, dy: 18, delay: 0.3, duration: 5.4 },
{ x: 52, y: 56, size: 5, dx: 20, dy: -26, delay: 0.9, duration: 4.9 },
{ x: 61, y: 28, size: 6, dx: -22, dy: -16, delay: 1.4, duration: 5.8 },
{ x: 68, y: 72, size: 4, dx: 16, dy: -20, delay: 0.2, duration: 4.7 },
{ x: 76, y: 42, size: 8, dx: -14, dy: 22, delay: 1.2, duration: 5.1 },
{ x: 84, y: 62, size: 5, dx: 22, dy: -14, delay: 0.6, duration: 5.7 },
{ x: 91, y: 24, size: 6, dx: -16, dy: 18, delay: 1.5, duration: 4.5 },
{ x: 12, y: 44, size: 4, dx: 12, dy: 14, delay: 1.8, duration: 5.3 },
] as const;
const SPLAT_ASSEMBLY_POINT_COUNT = 220;
const SPLAT_ASSEMBLY_COLORS = ["#67e8f9", "#93c5fd", "#f8fafc", "#22d3ee"] as const;
function seededUnit(index: number, salt: number) {
const value = Math.sin(index * 12.9898 + salt * 78.233) * 43758.5453;
return value - Math.floor(value);
}
function SplatAssemblyCloud({
phase,
}: {
phase: Exclude<SplatLoadingPhase, "hidden">;
}) {
const pointsRef = useRef<THREE.Points>(null);
const materialRef = useRef<THREE.PointsMaterial>(null);
const geometryRef = useRef<THREE.BufferGeometry>(null);
const phaseRef = useRef(phase);
const phaseStartedAtRef = useRef(0);
const seeds = useMemo(
() =>
Array.from({ length: SPLAT_ASSEMBLY_POINT_COUNT }, (_, index) => {
const spread = seededUnit(index, 1);
const tilt = seededUnit(index, 2);
const orbit = seededUnit(index, 3);
const colorIndex = Math.floor(
seededUnit(index, 4) * SPLAT_ASSEMBLY_COLORS.length
);
return {
target: new THREE.Vector3(
(spread - 0.5) * 4.8,
0.45 + tilt * 2.6,
(orbit - 0.5) * 4.4
),
orbitRadius: 0.4 + seededUnit(index, 5) * 2.2,
orbitSpeed: 0.2 + seededUnit(index, 6) * 0.8,
angle: seededUnit(index, 7) * Math.PI * 2,
verticalAmplitude: 0.08 + seededUnit(index, 8) * 0.32,
drift: 0.65 + seededUnit(index, 9) * 0.75,
color: new THREE.Color(
SPLAT_ASSEMBLY_COLORS[colorIndex] || SPLAT_ASSEMBLY_COLORS[0]
),
};
}),
[]
);
const positions = useMemo(
() => new Float32Array(SPLAT_ASSEMBLY_POINT_COUNT * 3),
[]
);
const colors = useMemo(() => {
const result = new Float32Array(SPLAT_ASSEMBLY_POINT_COUNT * 3);
seeds.forEach((seed, index) => {
result[index * 3] = seed.color.r;
result[index * 3 + 1] = seed.color.g;
result[index * 3 + 2] = seed.color.b;
});
return result;
}, [seeds]);
useEffect(() => {
if (phaseRef.current !== phase) {
phaseRef.current = phase;
phaseStartedAtRef.current = performance.now();
}
}, [phase]);
useEffect(() => {
if (pointsRef.current) {
pointsRef.current.raycast = () => null;
}
}, []);
useFrame((state) => {
const geometry = geometryRef.current;
const material = materialRef.current;
if (!geometry || !material) return;
const elapsed = state.clock.getElapsedTime();
const fadeElapsed =
phaseRef.current === "fading"
? Math.min((performance.now() - phaseStartedAtRef.current) / 850, 1)
: 0;
const baseOpacity =
phaseRef.current === "loading"
? 0.78
: THREE.MathUtils.lerp(0.78, 0, fadeElapsed);
material.opacity = baseOpacity;
material.size = THREE.MathUtils.lerp(0.09, 0.02, fadeElapsed);
seeds.forEach((seed, index) => {
const stride = index * 3;
const orbitAngle = elapsed * seed.orbitSpeed + seed.angle;
const phaseMix =
phaseRef.current === "loading"
? 0.22 + 0.2 * Math.sin(elapsed * 0.65 + seed.angle)
: THREE.MathUtils.lerp(0.72, 1.02, fadeElapsed);
const orbitRadius =
seed.orbitRadius *
(phaseRef.current === "loading"
? 0.95 + 0.08 * Math.sin(elapsed * 1.3 + seed.angle)
: Math.max(0, 0.45 * (1 - fadeElapsed)));
const verticalWave =
Math.sin(elapsed * seed.drift + seed.angle * 1.4) *
seed.verticalAmplitude *
(phaseRef.current === "loading" ? 1 : 1 - fadeElapsed);
positions[stride] =
seed.target.x * phaseMix + Math.cos(orbitAngle) * orbitRadius;
positions[stride + 1] =
seed.target.y * phaseMix +
verticalWave +
Math.sin(orbitAngle * 0.7) * orbitRadius * 0.18;
positions[stride + 2] =
seed.target.z * phaseMix + Math.sin(orbitAngle) * orbitRadius;
});
geometry.attributes.position.needsUpdate = true;
});
return (
<points frustumCulled={false} ref={pointsRef} renderOrder={2}>
<bufferGeometry ref={geometryRef}>
<bufferAttribute
attach="attributes-position"
args={[positions, 3]}
/>
<bufferAttribute
attach="attributes-color"
args={[colors, 3]}
/>
</bufferGeometry>
<pointsMaterial
blending={THREE.AdditiveBlending}
depthWrite={false}
ref={materialRef}
size={0.09}
sizeAttenuation
transparent
vertexColors
/>
</points>
);
}
function WorldSplatLoadingOverlay({
previewImageUrl,
phase,
}: {
previewImageUrl?: string | null;
phase: Exclude<SplatLoadingPhase, "hidden">;
}) {
const isFading = phase === "fading";
return (
<div
className={cn(
"pointer-events-none absolute inset-0 overflow-hidden transition-all duration-700",
isFading ? "scale-[1.02] opacity-0 blur-[1px]" : "opacity-100"
)}
>
{previewImageUrl ? (
<img
alt="世界预览"
className="absolute inset-0 h-full w-full object-cover opacity-35 blur-[2px] saturate-[0.85]"
src={previewImageUrl}
/>
) : null}
<div className="absolute inset-0 bg-[radial-gradient(circle_at_top,_rgba(14,165,233,0.16),_rgba(1,1,1,0)_34%),linear-gradient(180deg,rgba(2,6,23,0.72)_0%,rgba(2,6,23,0.9)_100%)]" />
<div className="absolute inset-0 bg-[linear-gradient(120deg,transparent_0%,rgba(255,255,255,0.05)_44%,transparent_58%)] [background-size:220%_100%] animate-[worldlabs-scan_3.6s_ease-in-out_infinite]" />
<div className="absolute inset-0">
{SPLAT_LOADING_PARTICLES.map((particle, index) => (
<span
className="absolute rounded-full bg-cyan-300/70 shadow-[0_0_24px_rgba(103,232,249,0.45)]"
key={`${particle.x}-${particle.y}-${index}`}
style={
{
left: `${particle.x}%`,
top: `${particle.y}%`,
width: `${particle.size}px`,
height: `${particle.size}px`,
"--worldlabs-dx": `${particle.dx}px`,
"--worldlabs-dy": `${particle.dy}px`,
animation: `worldlabs-particle ${particle.duration}s ease-in-out ${particle.delay}s infinite`,
} as React.CSSProperties
}
/>
))}
</div>
<div className="absolute inset-x-0 bottom-0 h-40 bg-[linear-gradient(180deg,rgba(2,6,23,0)_0%,rgba(2,6,23,0.88)_100%)]" />
<div className="absolute inset-0 flex items-center justify-center p-6">
<div className="w-full max-w-lg rounded-3xl border border-white/10 bg-black/35 px-6 py-5 text-center shadow-[0_24px_100px_rgba(0,0,0,0.45)] backdrop-blur-xl">
<div className="mb-3 inline-flex h-14 w-14 items-center justify-center rounded-2xl border border-cyan-400/20 bg-cyan-400/10">
<Sparkles className="h-6 w-6 text-cyan-200" />
</div>
<div className="space-y-2">
<p className="text-lg font-semibold text-white">
{isFading ? "正在显露 3D 世界细节" : "正在构建 3D 世界体积"}
</p>
<p className="mx-auto max-w-md text-sm leading-6 text-zinc-300">
{isFading
? "Gaussian Splat 已加载完成,正在把真实细节从过渡层中释放出来。"
: "SPZ 会先以粗糙体积快速占位,再逐步补齐细节。先用粒子过渡能让加载观感更顺。"}
</p>
</div>
<div className="mt-4 flex items-center justify-center gap-2 text-[11px] text-cyan-100/85">
<Loader2 className="h-3.5 w-3.5 animate-spin" />
<span>{isFading ? "即将完成" : "初始化 Splat 渲染器"}</span>
</div>
</div>
</div>
<style jsx>{`
@keyframes worldlabs-particle {
0% {
opacity: 0;
transform: translate3d(0, 0, 0) scale(0.4);
}
20% {
opacity: 0.9;
}
55% {
opacity: 0.8;
transform: translate3d(var(--worldlabs-dx), var(--worldlabs-dy), 0) scale(1);
}
100% {
opacity: 0;
transform: translate3d(
calc(var(--worldlabs-dx) * 1.45),
calc(var(--worldlabs-dy) * 1.45),
0
)
scale(1.35);
}
}
@keyframes worldlabs-scan {
0% {
background-position: 115% 0;
}
100% {
background-position: -15% 0;
}
}
`}</style>
</div>
);
}
function createMovementState(): MovementState {
return { ...EMPTY_MOVEMENT_STATE };
}
function DirectionPad({
onCommandChange,
}: {
onCommandChange: (command: MovementCommand, active: boolean) => void;
}) {
const pressHandlers = (command: MovementCommand) => ({
onMouseDown: () => onCommandChange(command, true),
onMouseUp: () => onCommandChange(command, false),
onMouseLeave: () => onCommandChange(command, false),
onTouchStart: () => onCommandChange(command, true),
onTouchEnd: () => onCommandChange(command, false),
onTouchCancel: () => onCommandChange(command, false),
});
return (
<div className="pointer-events-auto rounded-2xl border border-white/10 bg-black/55 p-2 shadow-2xl backdrop-blur-sm">
<div className="mb-2 text-center text-[10px] text-zinc-400">方向移动</div>
<div className="grid grid-cols-3 gap-2">
<div />
<button
className="flex h-10 w-10 items-center justify-center rounded-xl border border-white/10 bg-white/5 text-zinc-100 transition hover:bg-white/10"
type="button"
{...pressHandlers("forward")}
>
<ArrowUp className="h-4 w-4" />
</button>
<button
className="flex h-10 min-w-[3.25rem] items-center justify-center rounded-xl border border-white/10 bg-white/5 px-2 text-xs text-zinc-100 transition hover:bg-white/10"
type="button"
{...pressHandlers("up")}
>
上
</button>
<button
className="flex h-10 w-10 items-center justify-center rounded-xl border border-white/10 bg-white/5 text-zinc-100 transition hover:bg-white/10"
type="button"
{...pressHandlers("left")}
>
<ArrowLeft className="h-4 w-4" />
</button>
<div className="flex h-10 items-center justify-center rounded-xl border border-dashed border-white/10 bg-white/[0.03] px-2 text-[10px] text-zinc-500">
前后左右
</div>
<button
className="flex h-10 w-10 items-center justify-center rounded-xl border border-white/10 bg-white/5 text-zinc-100 transition hover:bg-white/10"
type="button"
{...pressHandlers("right")}
>
<ArrowRight className="h-4 w-4" />
</button>
<div />
<button
className="flex h-10 w-10 items-center justify-center rounded-xl border border-white/10 bg-white/5 text-zinc-100 transition hover:bg-white/10"
type="button"
{...pressHandlers("backward")}
>
<ArrowDown className="h-4 w-4" />
</button>
<button
className="flex h-10 min-w-[3.25rem] items-center justify-center rounded-xl border border-white/10 bg-white/5 px-2 text-xs text-zinc-100 transition hover:bg-white/10"
type="button"
{...pressHandlers("down")}
>
下
</button>
</div>
</div>
);
}
function CameraMovementControls({
enabled,
firstPerson,
virtualMovement,
orbitControlsRef,
}: {
enabled: boolean;
firstPerson: boolean;
virtualMovement: MovementState;
orbitControlsRef: React.MutableRefObject<any>;
}) {
const { camera } = useThree();
const pressedKeysRef = useRef<MovementState>(createMovementState());
const directionRef = useRef(new THREE.Vector3());
const rightRef = useRef(new THREE.Vector3());
const upRef = useRef(new THREE.Vector3());
const moveRef = useRef(new THREE.Vector3());
useEffect(() => {
if (!enabled) {
pressedKeysRef.current = createMovementState();
return;
}
const handleKeyDown = (event: KeyboardEvent) => {
const movement = KEY_TO_MOVEMENT[event.code];
if (!movement) return;
if (event.metaKey || event.ctrlKey || event.altKey) return;
if (isEditableKeyboardTarget(event.target)) {
pressedKeysRef.current = createMovementState();
return;
}
pressedKeysRef.current[movement] = true;
};
const handleKeyUp = (event: KeyboardEvent) => {
const movement = KEY_TO_MOVEMENT[event.code];
if (!movement) return;
if (isEditableKeyboardTarget(event.target)) {
pressedKeysRef.current = createMovementState();
return;
}
pressedKeysRef.current[movement] = false;
};
const handleFocusIn = (event: FocusEvent) => {
if (isEditableKeyboardTarget(event.target)) {
pressedKeysRef.current = createMovementState();
}
};
window.addEventListener("keydown", handleKeyDown);
window.addEventListener("keyup", handleKeyUp);
window.addEventListener("focusin", handleFocusIn);
return () => {
window.removeEventListener("keydown", handleKeyDown);
window.removeEventListener("keyup", handleKeyUp);
window.removeEventListener("focusin", handleFocusIn);
};
}, [enabled]);
useFrame((_, delta) => {
if (!enabled) return;
const pressed = pressedKeysRef.current;
const hasMovement =
Object.values(pressed).some(Boolean) || Object.values(virtualMovement).some(Boolean);
if (!hasMovement) return;
const moveSpeed = 3.8;
const distance = moveSpeed * delta;
camera.getWorldDirection(directionRef.current);
directionRef.current.setY(0).normalize();
rightRef.current.crossVectors(directionRef.current, camera.up).normalize();
upRef.current.copy(camera.up).normalize();
moveRef.current.set(0, 0, 0);
if (pressed.forward || virtualMovement.forward) {
moveRef.current.add(directionRef.current);
}
if (pressed.backward || virtualMovement.backward) {
moveRef.current.addScaledVector(directionRef.current, -1);
}
if (pressed.left || virtualMovement.left) {
moveRef.current.addScaledVector(rightRef.current, -1);
}
if (pressed.right || virtualMovement.right) {
moveRef.current.add(rightRef.current);
}
if (pressed.up || virtualMovement.up) {
moveRef.current.add(upRef.current);
}
if (pressed.down || virtualMovement.down) {
moveRef.current.addScaledVector(upRef.current, -1);
}
if (moveRef.current.lengthSq() === 0) return;
moveRef.current.normalize().multiplyScalar(distance);
camera.position.add(moveRef.current);
if (!firstPerson && orbitControlsRef.current?.target) {
orbitControlsRef.current.target.add(moveRef.current);
orbitControlsRef.current.update();
}
});
if (!enabled || !firstPerson) return null;
return <PointerLockControls makeDefault />;
}
function HotspotBillboard({
hotspot,
onSelect,
}: {
hotspot: World3DHotspot;
onSelect?: (hotspotId: string) => void;
}) {
return (
<group position={[hotspot.position.x, hotspot.position.y, hotspot.position.z]}>
<mesh
onClick={(event) => {
event.stopPropagation();
onSelect?.(hotspot.id);
}}
>
<sphereGeometry args={[0.07, 24, 24]} />
<meshStandardMaterial color="#facc15" emissive="#ca8a04" emissiveIntensity={0.8} />
</mesh>
<Html center distanceFactor={8} position={[0, 0.14, 0]}>
<div className="rounded-full border border-yellow-400/30 bg-black/70 px-2 py-1 text-[10px] font-medium text-yellow-200 shadow-lg backdrop-blur-sm">
{hotspot.label}
</div>
</Html>
</group>
);
}
function WorldSplatScene({
splatUrl,
assemblyPhase = "loading",
firstPerson = false,
hotspots = [],
interactionMode = "navigate",
onPick,
onHotspotSelect,
semanticsMetadata,
onLoadStateChange,
}: {
splatUrl: string;
assemblyPhase?: SplatLoadingPhase;
firstPerson?: boolean;
hotspots?: World3DHotspot[];
interactionMode?: "navigate" | "hotspot";
onPick?: (pick: World3DPickResult) => void;
onHotspotSelect?: (hotspotId: string) => void;
semanticsMetadata?: Record<string, unknown> | null;
onLoadStateChange?: (state: "ready" | "error") => void;
}) {
const renderer = useThree((state) => state.gl);
const orbitControlsRef = useRef<any>(null);
const [virtualMovement, setVirtualMovement] =
useState<MovementState>(createMovementState);
const semanticFacts = useMemo(
() => getSemanticFacts(semanticsMetadata),
[semanticsMetadata]
);
const sparkRenderer = useMemo(
() =>
new SparkRenderer({
renderer,
blurAmount: 0.2,
maxStdDev: Math.sqrt(7),
}),
[renderer]
);
const splatMesh = useMemo(() => new SparkSplatMesh({ url: splatUrl }), [splatUrl]);
useEffect(() => {
sparkRenderer.frustumCulled = false;
sparkRenderer.renderOrder = 10;
return () => {
sparkRenderer.removeFromParent();
};
}, [sparkRenderer]);
useEffect(() => {
splatMesh.frustumCulled = false;
splatMesh.rotation.x = Math.PI;
let cancelled = false;
splatMesh.initialized
.then(() => {
if (!cancelled) onLoadStateChange?.("ready");
})
.catch(() => {
if (!cancelled) onLoadStateChange?.("error");
});
return () => {
cancelled = true;
splatMesh.dispose();
};
}, [onLoadStateChange, splatMesh]);
useFrame(() => {
sparkRenderer.needsUpdate = true;
});
const groundPlaneOffset =
typeof semanticsMetadata?.ground_plane_offset === "number"
? -semanticsMetadata.ground_plane_offset
: null;
const handleDirectionChange = (command: MovementCommand, active: boolean) => {
setVirtualMovement((prev) => {
if (prev[command] === active) return prev;
return {
...prev,
[command]: active,
};
});
};
const handlePointerDown = (event: ThreeEvent<PointerEvent>) => {
if (interactionMode !== "hotspot") return;
event.stopPropagation();
onPick?.({
point: [event.point.x, event.point.y, event.point.z],
});
};
return (
<>
<color args={["#020617"]} attach="background" />
<fog attach="fog" args={["#020617", 10, 45]} />
<ambientLight intensity={1.6} />
<directionalLight intensity={1.25} position={[6, 10, 4]} />
{groundPlaneOffset !== null ? (
<gridHelper
args={[18, 18, "#334155", "#0f172a"]}
position={[0, groundPlaneOffset, 0]}
/>
) : null}
{assemblyPhase !== "hidden" ? (
<SplatAssemblyCloud phase={assemblyPhase} />
) : null}
<Suspense fallback={null}>
<primitive object={sparkRenderer}>
<primitive object={splatMesh} onPointerDown={handlePointerDown} />
</primitive>
</Suspense>
{hotspots.map((hotspot) => (
<HotspotBillboard
hotspot={hotspot}
key={hotspot.id}
onSelect={onHotspotSelect}
/>
))}
<CameraMovementControls
enabled={interactionMode === "navigate"}
firstPerson={firstPerson}
orbitControlsRef={orbitControlsRef}
virtualMovement={virtualMovement}
/>
{!firstPerson ? (
<OrbitControls
autoRotate={false}
enablePan
enableRotate
enableZoom
makeDefault
maxDistance={16}
minDistance={0.5}
ref={orbitControlsRef}
/>
) : (
<OrbitControls
enablePan={false}
enableRotate={false}
enableZoom={false}
ref={orbitControlsRef}
/>
)}
<Html className="pointer-events-none" fullscreen>
<div className="flex h-full w-full flex-col justify-between p-4">
<div className="flex items-start justify-between">
<div className="flex gap-2">
<Badge className="border-cyan-500/30 bg-cyan-500/10 text-cyan-200" variant="outline">
SPZ
</Badge>
{semanticFacts.map((fact) => (
<Badge
className="border-white/10 bg-black/50 text-zinc-200"
key={fact.label}
variant="outline"
>
{fact.label} {fact.value}
</Badge>
))}
</div>
{interactionMode === "hotspot" ? (
<div className="rounded-full border border-yellow-400/30 bg-black/65 px-3 py-1 text-[11px] text-yellow-100">
点击场景放置热点
</div>
) : null}
</div>
<div className="flex items-end justify-between">
<div className="rounded-2xl border border-white/10 bg-black/55 px-3 py-2 text-[11px] text-zinc-300 backdrop-blur-sm">
{firstPerson
? "方向键 / WASD 前后左右 · Q/E 或 PgUp/PgDn 上下 · 鼠标观察 · Esc 退出"
: "拖拽旋转 · 滚轮缩放 · 方向键 / 按钮可做六向移动"}
</div>
<div className="flex items-end gap-3">
{interactionMode === "navigate" ? (
<DirectionPad onCommandChange={handleDirectionChange} />
) : null}
{(firstPerson || interactionMode === "hotspot") && (
<div className="flex h-12 w-12 items-center justify-center rounded-full border border-white/10 bg-black/55 text-zinc-100 shadow-xl backdrop-blur-sm">
<Crosshair className="h-5 w-5" />
</div>
)}
</div>
</div>
</div>
</Html>
</>
);
}
function WorldSplatViewer({
splatUrl,
previewImageUrl,
firstPerson,
hotspots,
interactionMode,
onPick,
onHotspotSelect,
semanticsMetadata,
}: {
splatUrl?: string | null;
previewImageUrl?: string | null;
firstPerson?: boolean;
hotspots?: World3DHotspot[];
interactionMode?: "navigate" | "hotspot";
onPick?: (pick: World3DPickResult) => void;
onHotspotSelect?: (hotspotId: string) => void;
semanticsMetadata?: Record<string, unknown> | null;
}) {
const [loadState, setLoadState] = useState<"loading" | "ready" | "error">("loading");
const [overlayPhase, setOverlayPhase] = useState<SplatLoadingPhase>("loading");
useEffect(() => {
setLoadState("loading");
setOverlayPhase("loading");
}, [splatUrl]);
useEffect(() => {
if (loadState === "ready") {
setOverlayPhase("fading");
const timer = window.setTimeout(() => {
setOverlayPhase("hidden");
}, 720);
return () => window.clearTimeout(timer);
}
if (loadState === "loading") {
setOverlayPhase("loading");
}
if (loadState === "error") {
setOverlayPhase("hidden");
}
}, [loadState]);
if (!splatUrl) {
return (
<WorldEmptyState
description="当前结果没有返回可用的 SPZ 世界资产。"
icon={Sparkles}
previewImageUrl={previewImageUrl}
title="准备加载 Splat 世界"
/>
);
}
if (loadState === "error") {
return (
<WorldEmptyState
description="SPZ 资源暂时无法加载,可以切换到 World、图像或 Mesh 视图继续查看。"
icon={AlertCircle}
previewImageUrl={previewImageUrl}
title="Splat 视图加载失败"
/>
);
}
return (
<div className="relative h-full w-full">
<Canvas
camera={{ position: [0, 1.6, 4], fov: 55 }}
className="h-full w-full bg-[radial-gradient(circle_at_top,_rgba(15,23,42,0.95),_rgba(1,1,1,1)_68%)]"
frameloop="always"
gl={{ antialias: false }}
>
<WorldSplatScene
assemblyPhase={overlayPhase}
firstPerson={firstPerson}
hotspots={hotspots}
interactionMode={interactionMode}
onHotspotSelect={onHotspotSelect}
onLoadStateChange={setLoadState}
onPick={onPick}
semanticsMetadata={semanticsMetadata}
splatUrl={splatUrl}
/>
</Canvas>
{overlayPhase !== "hidden" ? (
<WorldSplatLoadingOverlay phase={overlayPhase} previewImageUrl={previewImageUrl} />
) : null}
</div>
);
}
export function World3DViewer({
mode,
worldUrl,
imageUrl,
meshUrl,
splatUrl,
previewImageUrl,
emptyStateTitle = "准备生成 3D 世界",
meshSettings,
meshLayerVisibility,
onMeshLayersChange,
onMeshStatsChange,
firstPerson = false,
hotspots = [],
interactionMode = "navigate",
onPick,
onHotspotSelect,
semanticsMetadata,
className,
}: World3DViewerProps) {
const resolvedImageUrl = String(imageUrl || previewImageUrl || "").trim() || null;
if (mode === "mesh") {
return (
<div className={cn("h-full w-full", className)}>
<Model3DViewer
emptyStateTitle={emptyStateTitle}
layerVisibility={meshLayerVisibility}
modelUrl={meshUrl}
onLayersChange={onMeshLayersChange}
onStatsChange={onMeshStatsChange}
previewImageUrl={previewImageUrl}
settings={meshSettings || DEFAULT_MESH_SETTINGS}
/>
</div>
);
}
if (mode === "world") {
return (
<div className={cn("h-full w-full overflow-hidden bg-zinc-950", className)}>
{worldUrl ? (
<iframe
allow="accelerometer; autoplay; clipboard-read; clipboard-write; fullscreen; gyroscope; xr-spatial-tracking"
allowFullScreen
className="h-full w-full border-0"
referrerPolicy="no-referrer-when-downgrade"
src={worldUrl}
title="World Labs 世界预览"
/>
) : (
<WorldEmptyState
description="当前结果还没有可嵌入的 World 页面链接,可以先切换到 Splat、图像或 Mesh 视图。"
icon={Globe}
previewImageUrl={previewImageUrl}
title={emptyStateTitle}
/>
)}
</div>
);
}
if (mode === "image") {
return (
<div
className={cn(
"flex h-full w-full items-center justify-center overflow-hidden bg-[radial-gradient(circle_at_top,_rgba(39,39,42,0.95),_rgba(2,6,23,1)_68%)] p-6",
className
)}
>
{resolvedImageUrl ? (
<img
alt="世界图像预览"
className="max-h-full w-full rounded-2xl object-contain shadow-[0_30px_80px_rgba(0,0,0,0.45)]"
src={resolvedImageUrl}
/>
) : (
<WorldEmptyState
description="当前结果还没有可用的图像资产,可以先切换到 Splat 或 Mesh 视图。"
icon={ImageIcon}
previewImageUrl={previewImageUrl}
title={emptyStateTitle}
/>
)}
</div>
);
}
return (
<div className={cn("h-full w-full", className)}>
<WorldSplatViewer
firstPerson={firstPerson}
hotspots={hotspots}
interactionMode={interactionMode}
onHotspotSelect={onHotspotSelect}
onPick={onPick}
previewImageUrl={previewImageUrl}
semanticsMetadata={semanticsMetadata}
splatUrl={splatUrl}
/>
</div>
);
}