Adrian Perez e8d0b13ff5 feat(mcp,editor): Option A+B storage + 10 agent deliverables (Phase 7)
Ships the combined filesystem/Supabase storage adapter + MCP scene
lifecycle tools + Next.js API routes + editor /scene/[id] route, so
an MCP save is directly openable at /scene/<id> without any
injection hack. End-to-end verified: 10/10 e2e steps pass.

Storage (A1/A2/A3):
- SceneStore interface + error classes + slug helpers
- FilesystemSceneStore at $PASCAL_DATA_DIR (defaults XDG/~/.pascal)
  with atomic writes, .index sidecar, optimistic locking
- SupabaseSceneStore with scenes + scene_revisions tables, RLS
  migration SQL, mock-backed unit tests
- createSceneStore(env) auto-selects based on SUPABASE_URL +
  SUPABASE_SERVICE_ROLE_KEY

MCP tools (A4, A8, A9, A10):
- save_scene / load_scene / list_scenes / delete_scene / rename_scene
- list_templates / create_from_template (3 seed templates:
  empty-studio, two-bedroom, garden-house)
- generate_variants (7 mutation kinds, seeded RNG, save=true|false)
- photo_to_scene (vision sampling → scene graph → save)

Editor (A5, A6):
- /api/scenes + /api/scenes/[id] with RFC 7232 If-Match locking
- /scene/[id] and /scenes route pages with save button, SceneLoader
- Removed the window.__pascalScene dev injection hack

Security + UX edges (A7, A8):
- AssetUrl Zod validator: asset:// blob: data:image/ /path https:
  (http://localhost for dev) + PASCAL_ALLOWED_ASSET_ORIGINS env
  allowlist. Hardens scan.url, guide.url, item.asset.src,
  material.texture.url, MaterialMaps.*Map
- Auto-frame camera on empty→non-empty scene transition
  (camera-controls:fit-scene emitter event)

Shared utilities:
- rehydrateSiteChildren() extracted to packages/mcp/src/lib/ and
  used by both create-from-template and generate-variants to work
  around the SiteNode.children-as-objects vs. ids inconsistency
  (CROSS_CUTTING §2)
- Storage + MCP subpath exports added to packages/mcp/package.json
  (CROSS_CUTTING §4)

Tests: 293 pass / 0 fail across 40 files (was 142 pre-Phase-7).
Biome: clean.

Phase-7 e2e script at packages/mcp/test-reports/phase7-e2e.ts:
MCP HTTP + editor Next.js both point at $PASCAL_DATA_DIR =
/tmp/pascal-e2e, save_scene from MCP, GET /api/scenes/<id> from
editor server, /scenes list page renders all saved scenes, scene
page renders SceneLoader, delete_scene works.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 19:29:28 +02:00

67 lines
1.8 KiB
TypeScript

const MAX_SLUG_LENGTH = 64
const GENERATED_SLUG_LENGTH = 12
const SLUG_PATTERN = /^[a-z0-9]+(?:-[a-z0-9]+)*$/
const ALPHABET = 'abcdefghijklmnopqrstuvwxyz0123456789'
/**
* Normalizes a raw string into a slug:
* - lowercase
* - spaces → hyphen
* - strip non [a-z0-9-]
* - collapse consecutive hyphens
* - trim hyphens from ends
* - enforce ≤ 64 chars
*
* Throws if the result is empty.
*/
export function sanitizeSlug(raw: string): string {
const sanitized = raw
.toLowerCase()
.replace(/\s+/g, '-')
.replace(/[^a-z0-9-]/g, '')
.replace(/-+/g, '-')
.replace(/^-+|-+$/g, '')
.slice(0, MAX_SLUG_LENGTH)
.replace(/-+$/g, '')
if (sanitized.length === 0) {
throw new Error('Slug cannot be empty after sanitization')
}
return sanitized
}
/**
* Checks if a string is already a valid slug (no sanitization performed).
*/
export function isValidSlug(s: string): boolean {
if (typeof s !== 'string') return false
if (s.length === 0 || s.length > MAX_SLUG_LENGTH) return false
return SLUG_PATTERN.test(s)
}
/**
* Generates a fresh 12-char lowercase alphanumeric slug using crypto randomness.
*/
export function generateSlug(): string {
const raw = globalThis.crypto?.randomUUID?.().replace(/-/g, '') ?? fallbackRandom()
const base = raw.toLowerCase().replace(/[^a-z0-9]/g, '')
if (base.length >= GENERATED_SLUG_LENGTH) {
return base.slice(0, GENERATED_SLUG_LENGTH)
}
// Pad with additional random chars if for any reason the base is short.
let out = base
while (out.length < GENERATED_SLUG_LENGTH) {
out += ALPHABET[Math.floor(Math.random() * ALPHABET.length)]
}
return out.slice(0, GENERATED_SLUG_LENGTH)
}
function fallbackRandom(): string {
let out = ''
for (let i = 0; i < GENERATED_SLUG_LENGTH * 2; i++) {
out += ALPHABET[Math.floor(Math.random() * ALPHABET.length)]
}
return out
}