User pointed at the palette's PNG icons in the bottom toolbar — they
expected the inspector title to use the same artwork, not the iconify
lucide glyphs. Different visual style.
- IconRef gains `{ kind: 'url'; src: string }`. Plain `<img>` render
in ParametricInspector (no next/image — the inspector is
`'use client'`).
- All currently-registered kinds switched to URL refs matching their
palette `iconSrc`:
fence → /icons/fence.png
slab → /icons/floor.png
ceiling → /icons/ceiling.png
wall → /icons/wall.png
spawn → /icons/site.png
shelf → /icons/column.png (placeholder, same as palette)
- Kind-owned panels (slab/ceiling) already pass URL strings to their
own PanelWrapper; unchanged.
Door/window/item will get URL refs when they register at Stage A.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
98 lines
2.8 KiB
TypeScript
98 lines
2.8 KiB
TypeScript
import type { NodeDefinition } from '@pascal-app/core'
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import { buildCeilingFloorplan } from './floorplan'
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import { ceilingParametrics } from './parametrics'
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import { CeilingNode } from './schema'
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/**
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* Ceiling — Phase 5 batch kind, polygon-based. Structurally similar to
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* slab but with React-rendered hosted children + TSL shader materials +
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* named meshes that other systems poke (`getObjectByName('ceiling-grid')`).
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*
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* **Stage B intentionally skipped**: pure `def.geometry` extraction
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* would lose the React children rendering (hosted items) and the
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* named-mesh structure. Ceiling keeps `def.renderer` as the custom
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* escape hatch (per plans/editor-node-registry.md "custom-behavior
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* escape hatch"). Renderer wraps the legacy CeilingRenderer; system
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* wraps the legacy CeilingSystem.
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*
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* **Stage C completed**: `def.floorplan` builder draws the ceiling
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* polygon as a dashed outline in floor plan; legacy `ceilingPolygons`
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* short-circuits to [] when ceiling is registered.
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*/
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export const ceilingDefinition: NodeDefinition<typeof CeilingNode> = {
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kind: 'ceiling',
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schemaVersion: 1,
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schema: CeilingNode,
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category: 'structure',
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defaults: () => ({
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object: 'node',
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parentId: null,
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visible: true,
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metadata: {},
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children: [],
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polygon: [],
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holes: [],
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holeMetadata: [],
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height: 2.5,
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autoFromWalls: false,
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}),
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capabilities: {
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selectable: { hitVolume: 'bbox' },
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surfaces: {
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top: { height: (n) => (n as CeilingNode).height },
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},
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duplicable: true,
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deletable: true,
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},
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relations: {
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hosts: ['item'],
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cascadeDelete: 'descendants',
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},
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parametrics: ceilingParametrics,
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// Stage D: kind-owned placement tool. Multi-click polygon drawing
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// with a vertical TSL-gradient connector + ground-shadow lines.
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tool: () => import('./tool'),
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// Stage D — all four ceiling drag-affordances live in this folder.
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// 1:1 port of the legacy tools (scene.update per tick + history
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// dance + preview fill/outline overlay on move).
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affordanceTools: {
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'boundary-edit': () => import('./boundary-editor'),
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'hole-edit': () => import('./hole-editor'),
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move: () => import('./move-tool'),
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},
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renderer: {
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kind: 'parametric',
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module: () => import('./renderer'),
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},
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system: {
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module: () => import('./system'),
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priority: 4,
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},
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floorplan: buildCeilingFloorplan,
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toolHints: [
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{ key: 'Left click', label: 'Trace ceiling outline' },
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{ key: 'Enter', label: 'Finish ceiling' },
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{ key: 'Esc', label: 'Cancel' },
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],
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presentation: {
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label: 'Ceiling',
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description: 'A polygon-bounded ceiling surface that hosts ceiling-mounted items.',
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icon: { kind: 'url', src: '/icons/ceiling.png' },
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paletteSection: 'structure',
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paletteOrder: 40,
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},
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mcp: {
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description: 'A polygon-bounded ceiling with optional cutout holes.',
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},
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}
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