ai-chatbot/apps/editor/components/editor/selection-manager.tsx
2026-01-29 12:52:35 +09:00

230 lines
7.1 KiB
TypeScript

import {
type AnyNode,
type BuildingNode,
emitter,
type ItemNode,
type NodeEvent,
resolveLevelId,
sceneRegistry,
useScene,
} from "@pascal-app/core";
import { useViewer } from "@pascal-app/viewer";
import { useEffect } from "react";
import useEditor from "@/store/use-editor";
const isNodeInCurrentLevel = (node: AnyNode): boolean => {
const currentLevelId = useViewer.getState().selection.levelId;
if (!currentLevelId) return true; // No level selected, allow all
const nodeLevelId = resolveLevelId(node, useScene.getState().nodes);
return nodeLevelId === currentLevelId;
};
type SelectableNodeType = "wall" | "item" | "building" | "zone" | 'slab' | 'ceiling' | 'roof';
interface SelectionStrategy {
types: SelectableNodeType[];
handleSelect: (node: AnyNode, isShift: boolean) => void;
handleDeselect: () => void;
isValid: (node: AnyNode) => boolean;
}
const SELECTION_STRATEGIES: Record<string, SelectionStrategy> = {
site: {
types: ["building"],
handleSelect: (node) => {
useViewer
.getState()
.setSelection({ buildingId: (node as BuildingNode).id });
},
handleDeselect: () => {
useViewer.getState().setSelection({ buildingId: null });
},
isValid: (node) => node.type === "building",
},
structure: {
types: ["wall", "item", "zone", "slab", "ceiling", "roof"],
handleSelect: (node, isShift) => {
// Single click on item (door/window) → enter move mode
if (!isShift && node.type === 'item') {
useEditor.getState().setMovingNode(node as ItemNode);
return;
}
const { selection, setSelection } = useViewer.getState();
if (node.type === 'zone') {
setSelection({ zoneId: node.id });
} else {
const nextIds = isShift
? selection.selectedIds.includes(node.id)
? selection.selectedIds.filter((id) => id !== node.id)
: [...selection.selectedIds, node.id]
: [node.id];
setSelection({ selectedIds: nextIds });
}
},
handleDeselect: () => {
const structureLayer = useEditor.getState().structureLayer;
if (structureLayer === "zones") {
useViewer.getState().setSelection({ zoneId: null });
} else {
useViewer.getState().setSelection({ selectedIds: [] });
}
},
isValid: (node) => {
if (!isNodeInCurrentLevel(node)) return false;
const structureLayer = useEditor.getState().structureLayer;
if (structureLayer === "zones") {
if (node.type === "zone") return true;
return false;
} else {
if (node.type === "wall" || node.type === "slab" || node.type === "ceiling" || node.type === "roof") return true;
if (node.type === "item") {
return (
(node as ItemNode).asset.category === "door" ||
(node as ItemNode).asset.category === "window"
);
}
return false;
}
},
},
furnish: {
types: ["item"],
handleSelect: (node, isShift) => {
// Single click on item → enter move mode
if (!isShift && node.type === 'item') {
useEditor.getState().setMovingNode(node as ItemNode);
return;
}
const { selection, setSelection } = useViewer.getState();
const nextIds = isShift
? selection.selectedIds.includes(node.id)
? selection.selectedIds.filter((id) => id !== node.id)
: [...selection.selectedIds, node.id]
: [node.id];
setSelection({ selectedIds: nextIds });
},
handleDeselect: () => {
useViewer.getState().setSelection({ selectedIds: [] });
},
isValid: (node) => {
if (!isNodeInCurrentLevel(node)) return false;
if (node.type !== "item") return false;
const item = node as ItemNode;
return item.asset.category !== "door" && item.asset.category !== "window";
},
},
};
export const SelectionManager = () => {
const phase = useEditor((s) => s.phase);
const mode = useEditor((s) => s.mode);
const movingNode = useEditor((s) => s.movingNode);
useEffect(() => {
if (mode !== "select") return;
if (movingNode) return;
const strategy = SELECTION_STRATEGIES[phase];
if (!strategy) return;
const onEnter = (event: NodeEvent) => {
if (strategy.isValid(event.node)) {
event.stopPropagation();
useViewer.setState({ hoveredId: event.node.id });
}
};
const onLeave = (event: NodeEvent) => {
if (strategy.isValid(event.node)) {
event.stopPropagation();
useViewer.setState({ hoveredId: null });
}
};
const onClick = (event: NodeEvent) => {
if (!strategy.isValid(event.node)) return;
event.stopPropagation();
const isShift = event.nativeEvent?.shiftKey;
strategy.handleSelect(event.node, isShift);
};
// Bind listeners for all potential types this strategy might care about
strategy.types.forEach((type) => {
emitter.on(`${type}:enter`, onEnter);
emitter.on(`${type}:leave`, onLeave);
emitter.on(`${type}:click`, onClick);
});
const onGridClick = () => strategy.handleDeselect();
emitter.on("grid:click", onGridClick);
return () => {
strategy.types.forEach((type) => {
emitter.off(`${type}:enter`, onEnter);
emitter.off(`${type}:leave`, onLeave);
emitter.off(`${type}:click`, onClick);
});
emitter.off("grid:click", onGridClick);
};
}, [phase, mode, movingNode]);
return <EditorOutlinerSync />;
};
const EditorOutlinerSync = () => {
const phase = useEditor((s) => s.phase);
const selection = useViewer((s) => s.selection);
const hoveredId = useViewer((s) => s.hoveredId);
const outliner = useViewer((s) => s.outliner);
useEffect(() => {
let idsToHighlight: string[] = [];
// 1. Determine what should be highlighted based on Phase
switch (phase) {
case "site":
// Only highlight the building if one is selected
if (selection.buildingId) idsToHighlight = [selection.buildingId];
break;
case "structure":
// Highlight selected items (walls/slabs)
// We IGNORE buildingId even if it's set in the store
idsToHighlight = selection.selectedIds;
break;
case "furnish":
// Highlight selected furniture/items
idsToHighlight = selection.selectedIds;
break;
default:
// Pure Viewer mode: Highlight based on the "deepest" selection
if (selection.selectedIds.length > 0)
idsToHighlight = selection.selectedIds;
else if (selection.levelId) idsToHighlight = [selection.levelId];
else if (selection.buildingId) idsToHighlight = [selection.buildingId];
}
// 2. Sync with the imperative outliner arrays (mutate in place to keep references)
outliner.selectedObjects.length = 0;
for (const id of idsToHighlight) {
const obj = sceneRegistry.nodes.get(id);
if (obj) outliner.selectedObjects.push(obj);
}
outliner.hoveredObjects.length = 0;
if (hoveredId) {
const obj = sceneRegistry.nodes.get(hoveredId);
if (obj) outliner.hoveredObjects.push(obj);
}
}, [phase, selection, hoveredId, outliner]);
return null;
};