Reuse the shared PolygonEditor for slab boundary editing with levelY and surfaceHeight support. Handles render as 3D cylinders that adapt to slab thickness. Prevent deselection after drag by suppressing grid:click propagation, and reset preview state on undo/redo. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
65 lines
2.2 KiB
TypeScript
65 lines
2.2 KiB
TypeScript
import { sceneRegistry, useScene, type AnyNodeId, type SlabNode } from '@pascal-app/core'
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import { useViewer } from '@pascal-app/viewer'
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import { useCallback } from 'react'
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import { PolygonEditor } from '../shared/polygon-editor'
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/**
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* Slab boundary editor - allows editing slab polygon vertices when a slab is selected
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* Uses the generic PolygonEditor component
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*/
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export const SlabBoundaryEditor: React.FC = () => {
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const selectedIds = useViewer((state) => state.selection.selectedIds)
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const levelId = useViewer((state) => state.selection.levelId)
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const setSelection = useViewer((state) => state.setSelection)
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const nodes = useScene((state) => state.nodes)
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const updateNode = useScene((state) => state.updateNode)
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// Find the first selected slab
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const selectedSlabId =
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selectedIds.find((id) => nodes[id as AnyNodeId]?.type === 'slab') ?? null
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const slab = selectedSlabId ? (nodes[selectedSlabId as AnyNodeId] as SlabNode) : null
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// Get level Y position for the editing plane
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let levelY = 0
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if (levelId) {
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const levelMesh = sceneRegistry.nodes.get(levelId)
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if (levelMesh) {
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levelY = levelMesh.position.y
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} else {
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const levelNode = nodes[levelId]
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if (levelNode && 'level' in levelNode) {
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const levelMode = useViewer.getState().levelMode
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const LEVEL_HEIGHT = 2.5
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const EXPLODED_GAP = 5
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levelY =
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((levelNode as any).level || 0) *
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(LEVEL_HEIGHT + (levelMode === 'exploded' ? EXPLODED_GAP : 0))
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}
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}
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}
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const handlePolygonChange = useCallback(
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(newPolygon: Array<[number, number]>) => {
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if (selectedSlabId) {
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updateNode(selectedSlabId as SlabNode['id'], { polygon: newPolygon })
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// Re-assert selection so the slab stays selected after the edit
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setSelection({ selectedIds: [selectedSlabId] })
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}
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},
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[selectedSlabId, updateNode, setSelection],
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)
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if (!slab || !slab.polygon || slab.polygon.length < 3) return null
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return (
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<PolygonEditor
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polygon={slab.polygon}
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color="#a3a3a3"
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onPolygonChange={handlePolygonChange}
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minVertices={3}
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levelY={levelY}
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surfaceHeight={slab.elevation ?? 0.05}
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/>
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)
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}
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