266 lines
8.4 KiB
TypeScript

'use client'
import {
type AnyNodeId,
emitter,
type GutterNode,
type RoofEvent,
type RoofNode,
type RoofSegmentNode,
sceneRegistry,
useScene,
} from '@pascal-app/core'
import {
consumePlacementDragRelease,
markToolCancelConsumed,
triggerSFX,
useEditor,
} from '@pascal-app/editor'
import { useCallback, useEffect, useState } from 'react'
import { createRelativeRoofDrag } from '../shared/relative-roof-drag'
import { type EaveSnap, resolveEaveSnap } from './eave-snap'
import GutterPreview from './preview'
type PreviewTarget = {
roof: { position: [number, number, number]; rotation: number }
segment: { position: [number, number, number]; rotation: number }
snap: EaveSnap
}
type GutterDragTarget = {
segment: RoofSegmentNode
snap: EaveSnap
}
/**
* Gutter move tool. Mirrors the ridge-vent move flow — ghost follows
* the cursor over any roof segment, click commits the new position +
* parent segment in one undoable step. The eave-snap math from the
* placement tool runs again on the new segment so the gutter lands on
* the correct side of the new ridge.
*
* On commit the gutter rotation may flip from 0 ↔ π if the user moves
* it from the front eave to the back eave (or vice versa). The
* pre-drag rotation is restored on cancel.
*
* Ghost transform: mirrors the GutterRenderer chain (roof → segment →
* snap), so the cursor preview lands at the exact world coords the
* commit will store. GutterPreview applies no internal rotation, so
* the gutter's CURRENT `rotation` doesn't bleed into the new snap.
*/
export default function MoveGutterTool({ node }: { node: GutterNode }) {
const exitMoveMode = useCallback(() => {
useEditor.getState().setMovingNode(null)
}, [])
const [target, setTarget] = useState<PreviewTarget | null>(null)
useEffect(() => {
useScene.temporal.getState().pause()
const original = {
position: [...node.position] as [number, number, number],
rotation: node.rotation ?? 0,
roofSegmentId: node.roofSegmentId,
parentId: node.parentId,
metadata: node.metadata,
}
const meta =
typeof node.metadata === 'object' && node.metadata !== null
? (node.metadata as Record<string, unknown>)
: {}
const isNew = !!meta.isNew
const gutterObj = sceneRegistry.nodes.get(node.id)
if (gutterObj) gutterObj.visible = false
let lastSnap: [number, number] | null = null
let lastTarget: GutterDragTarget | null = null
let committed = false
const roofDrag = createRelativeRoofDrag(original)
const clearTarget = () => {
lastTarget = null
lastSnap = null
setTarget(null)
}
const resolveTarget = (event: RoofEvent): GutterDragTarget | null => {
const target = roofDrag.resolve(event)
if (!target) return null
return {
segment: target.segment,
snap: resolveEaveSnap(target.segment, target.localX, target.localZ),
}
}
const updatePreview = (event: RoofEvent) => {
const roof = event.node as RoofNode
const target = resolveTarget(event)
if (!target) {
clearTarget()
return
}
lastTarget = target
// Same snap math as the placement tool — picking-up and putting-
// down round-trip identically. roofType-aware: hip/flat picks
// ±X or ±Z based on which slope the cursor is on; shed always
// snaps to its low (+Z) eave; gable / gambrel / mansard / dutch
// stay on ±Z.
const { snap } = target
const sx = Math.round(snap.eaveX * 20) / 20
const sz = Math.round(snap.eaveZ * 20) / 20
if (
event.nativeEvent?.shiftKey !== true &&
(!lastSnap || lastSnap[0] !== sx || lastSnap[1] !== sz)
) {
triggerSFX('sfx:grid-snap')
lastSnap = [sx, sz]
}
setTarget({
roof: {
position: (roof.position ?? [0, 0, 0]) as [number, number, number],
rotation: roof.rotation ?? 0,
},
segment: {
position: (target.segment.position ?? [0, 0, 0]) as [number, number, number],
rotation: target.segment.rotation ?? 0,
},
snap,
})
event.stopPropagation()
}
const onRoofClick = (event: RoofEvent) => {
if (committed) return
const target = lastTarget ?? resolveTarget(event)
if (!target) return
committed = true
const targetSegmentId = target.segment.id as AnyNodeId
const { snap } = target
const st = useScene.getState()
const prevSegmentId = original.roofSegmentId as AnyNodeId | undefined
if (prevSegmentId && prevSegmentId !== targetSegmentId) {
const oldSeg = st.nodes[prevSegmentId] as RoofSegmentNode | undefined
if (oldSeg) {
st.updateNode(prevSegmentId, {
children: (oldSeg.children ?? []).filter((id) => id !== node.id),
})
}
const newSeg = st.nodes[targetSegmentId] as RoofSegmentNode | undefined
if (newSeg && !(newSeg.children ?? []).includes(node.id)) {
st.updateNode(targetSegmentId, {
children: [...(newSeg.children ?? []), node.id],
})
}
st.dirtyNodes.add(prevSegmentId)
}
useScene.temporal.getState().resume()
st.updateNode(node.id as AnyNodeId, {
roofSegmentId: targetSegmentId,
parentId: targetSegmentId,
position: [snap.eaveX, snap.eaveY, snap.eaveZ],
rotation: snap.rotation,
visible: true,
metadata: {},
})
useScene.temporal.getState().pause()
st.dirtyNodes.add(targetSegmentId)
st.dirtyNodes.add(node.id as AnyNodeId)
const obj = sceneRegistry.nodes.get(node.id)
if (obj) obj.visible = true
triggerSFX('sfx:item-place')
exitMoveMode()
event.stopPropagation()
}
const onCancel = () => {
if (isNew) {
const parentId = original.roofSegmentId as AnyNodeId | undefined
if (parentId) {
const parent = useScene.getState().nodes[parentId] as RoofSegmentNode | undefined
if (parent) {
useScene.getState().updateNode(parentId, {
children: (parent.children ?? []).filter((id) => id !== node.id),
})
}
}
useScene.getState().deleteNode(node.id as AnyNodeId)
useScene.temporal.getState().resume()
markToolCancelConsumed()
exitMoveMode()
return
}
useScene.getState().updateNode(node.id as AnyNodeId, {
position: original.position,
rotation: original.rotation,
roofSegmentId: original.roofSegmentId as AnyNodeId | undefined,
parentId: original.parentId as AnyNodeId | undefined,
metadata: original.metadata,
})
if (original.roofSegmentId) {
useScene.getState().dirtyNodes.add(original.roofSegmentId as AnyNodeId)
}
const obj = sceneRegistry.nodes.get(node.id)
if (obj) obj.visible = true
useScene.temporal.getState().resume()
markToolCancelConsumed()
exitMoveMode()
}
const onPlacementDragPointerUp = (event: PointerEvent) => {
if (!consumePlacementDragRelease(event)) return
if (!lastTarget) return
onRoofClick({
nativeEvent: event,
stopPropagation: () => event.stopPropagation(),
} as unknown as RoofEvent)
}
emitter.on('roof:move', updatePreview)
emitter.on('roof:enter', updatePreview)
emitter.on('roof:click', onRoofClick)
emitter.on('roof:leave', clearTarget)
emitter.on('tool:cancel', onCancel)
window.addEventListener('pointerup', onPlacementDragPointerUp)
return () => {
emitter.off('roof:move', updatePreview)
emitter.off('roof:enter', updatePreview)
emitter.off('roof:click', onRoofClick)
emitter.off('roof:leave', clearTarget)
emitter.off('tool:cancel', onCancel)
window.removeEventListener('pointerup', onPlacementDragPointerUp)
const obj = sceneRegistry.nodes.get(node.id)
if (obj) obj.visible = true
useScene.temporal.getState().resume()
}
}, [exitMoveMode, node])
if (!target) return null
return (
<group position={target.roof.position} rotation-y={target.roof.rotation}>
<group position={target.segment.position} rotation-y={target.segment.rotation}>
<group
position={[target.snap.eaveX, target.snap.eaveY, target.snap.eaveZ]}
rotation-y={target.snap.rotation}
>
<GutterPreview node={node} />
</group>
</group>
</group>
)
}