* Add project versioning & publish flow Introduce project model versioning and publishing support. - DB: add published_model_version column to projects (migration + schema + types). - Models: add version status types and helpers, implement getProjectVersionStatus, enhanced getProjectModel to load draft/published/legacy fallbacks, saveProjectModel now manages draft creation/updating and avoids no-op saves, saveProjectVersion to lock/save/publish versions and create next draft, publishProjectModel to republish specific saved versions. Includes scene-graph equality checks and authenticated project ownership checks. - UI: AppSidebar shows publish/draft status, polling refresh, and Save / Save & publish / Publish actions that flush the editor scene before version operations. Hook update: load scene from result.data.model.scene_graph. - Public project loader: prefer published version with legacy fallbacks. This enables safe draft editing, explicit saves, publishing, and keeps autosave working across version locks. * Add project versioning UI, APIs & preview mode Introduce full version management support: UI, backend actions, and editor integration. - UI: Add a Versions popover to the app sidebar with search, relative timestamps, preview, restore and publish controls; disable version actions while previewing and show proper labels/states. Imported new icons, popover and tooltip primitives and added formatRelativeTime helper. - Actions: Add ProjectVersionListItem type and APIs getProjectVersionList and getProjectVersionByNumber to list and fetch saved (non-draft) versions. - Hooks: Extract applySceneGraphToEditor and sync editor selection logic; ensure scene loading applies selection and supports preview mode (which suppresses autosave). - Store: Add isVersionPreviewMode to project store with setter and isSceneLoading flag usage to prevent autosave while previewing. - Misc: Wire up version list loading, previewing, restoring and publishing flows, and refresh version status/list after actions. These changes enable browsing historical project versions, previewing them without triggering autosaves, and restoring or publishing selected versions. * Improve version preview, restore flow & draft handling - Add scene graph snapshot to preserve unsaved work during preview - Include draft versions and metadata in version list - Add getProjectVersionById for direct ID-based lookups - Add autosave status to project store - Refactor sidebar version UI (remove search, use save icon) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Community Feature
This directory contains the optional community features (cloud synchronization and authentication) for the Pascal Editor. This feature is specific to the Pascal platform and can be safely removed if you're using the editor standalone.
What This Does
The community feature provides:
- Authentication - Sign in with magic link via Better Auth
- Property Management - Create and manage properties with Google Maps address search
- Scene Loading - Automatically load property scenes from the database when a property is selected
- Auto-Save - Automatically save scene changes to the database (2-second debounce)
- Database Sync - Save and load editor state from a PostgreSQL database via Supabase
Architecture
features/community/
├── lib/
│ ├── auth/
│ │ ├── client.ts # Re-exports from @pascal-app/auth
│ │ ├── server.ts # Server-side session handling
│ │ └── hooks.ts # useAuth React hook
│ ├── properties/
│ │ ├── actions.ts # Server actions for CRUD operations
│ │ ├── types.ts # TypeScript types for properties
│ │ ├── hooks.ts # Property React hooks
│ │ └── store.ts # Zustand store for property state
│ ├── models/
│ │ ├── actions.ts # Scene model CRUD operations
│ │ └── hooks.ts # Scene loading and auto-save hooks
│ ├── database/
│ │ └── server.ts # Re-exports from @pascal-app/db
│ └── utils/
│ └── id-generator.ts # nanoid-based ID generation
├── components/
│ ├── cloud-save-button.tsx # Main UI entry point (top-right button)
│ ├── sign-in-dialog.tsx # Magic link sign-in dialog
│ ├── profile-dropdown.tsx # User profile menu
│ ├── property-dropdown.tsx # Property selector dropdown
│ ├── new-property-dialog.tsx # Create new property dialog
│ └── google-address-search.tsx # Google Maps autocomplete
└── README.md # This file
How It Works
Authentication Flow
- User clicks "Save to cloud" button
- Signs in with magic link (email-based, no password)
- Better Auth session is stored in cookies
- Server actions validate session using Better Auth API
Property Management
- User creates a property with a real-world address (Google Maps)
- Address and property are saved to PostgreSQL via Supabase
- Properties are associated with the authenticated user
- User can switch between properties
Scene Management
- When a property is selected, its scene is loaded from
properties_modelstable - If no scene exists, loads default empty scene
- Scene changes are auto-saved every 2 seconds (debounced)
- Updates existing model (highest version) instead of creating new ones
- Scene graph includes all nodes and hierarchy
Database Integration
- Uses Supabase (PostgreSQL) for database access
- Better Auth manages authentication tables directly
- Server actions use service role key to bypass RLS
- Permissions enforced by filtering on
owner_id - Tables:
users,sessions,properties,properties_addresses,properties_models
Required Environment Variables
# Database Connection
DATABASE_URL=postgresql://postgres:postgres@127.0.0.1:54322/postgres
# Supabase Configuration
NEXT_PUBLIC_SUPABASE_URL=http://127.0.0.1:54321
NEXT_PUBLIC_SUPABASE_ANON_KEY=your_anon_key_here
SUPABASE_SERVICE_ROLE_KEY=your_service_role_key_here
# Better Auth
BETTER_AUTH_SECRET=<generate_with_openssl_rand_base64_32>
BETTER_AUTH_URL=http://localhost:3000
# Google Maps API Key (for address search)
NEXT_PUBLIC_GOOGLE_MAPS_API_KEY=your_google_maps_key_here
Generate BETTER_AUTH_SECRET:
openssl rand -base64 32
Dependencies
The community feature requires these packages:
{
"better-auth": "^1.4.18",
"@supabase/supabase-js": "^2.95.3",
"@react-google-maps/api": "^2.20.8",
"nanoid": "^5.1.6"
}
How to Remove (For Open Source Users)
If you want to use the editor without community features:
1. Delete this directory
rm -rf features/community
2. Remove the CloudSaveButton from the editor
Edit components/editor/index.tsx:
- import { CloudSaveButton } from '@/features/community/components/cloud-save-button'
export default function Editor() {
return (
<div className="w-full h-full">
<ActionMenu />
<PanelManager />
- <CloudSaveButton />
3. Remove dependencies (optional)
Edit package.json:
- "better-auth": "^1.4.18",
- "@supabase/supabase-js": "^2.95.3",
- "@react-google-maps/api": "^2.20.8",
- "nanoid": "^5.1.6"
4. Remove environment variables
Delete from .env.local and .env.example:
- NEXT_PUBLIC_API_URL=...
- NEXT_PUBLIC_SUPABASE_URL=...
- NEXT_PUBLIC_SUPABASE_ANON_KEY=...
- SUPABASE_SERVICE_ROLE_KEY=...
- NEXT_PUBLIC_GOOGLE_MAPS_API_KEY=...
That's it! The editor will work as a standalone application without any cloud features.
Backend Requirements
This feature requires:
- Supabase local development instance
- PostgreSQL database with the following tables:
users- User accounts (Better Auth)sessions- Authentication sessions (Better Auth)verification_tokens- Magic link tokens (Better Auth)properties- Property recordsproperties_addresses- Property addressesproperties_models- Scene graph models
- Database migrations are managed in
supabase/migrations/
Development
To work on this feature:
- Install dependencies:
bun install - Start Supabase local development:
bun db:start - Run database migrations:
bun db:reset - Configure all environment variables in
apps/editor/.env.local - Run the editor:
bun dev
The editor will be available at http://localhost:3000.
For detailed setup instructions, see SETUP.md in the root directory.
Notes
- This feature uses server actions (Next.js App Router) for all database operations
- Authentication is handled by Better Auth with magic link support
- Better Auth server is configured in
packages/authand mounted at/api/auth/* - The editor queries the database directly using Supabase with service role key
- IDs are generated using nanoid with custom alphabet
- Scene state is managed with a Zustand store for reliable property switching
- Scene changes are auto-saved with 2-second debouncing to the currently selected property