2026-02-02 14:22:21 +09:00

97 lines
2.6 KiB
TypeScript

import { type AnyNodeId, type ItemNode, useRegistry, useScene } from '@pascal-app/core'
import { Clone } from '@react-three/drei/core/Clone'
import { useGLTF } from '@react-three/drei/core/Gltf'
import { Suspense, useEffect, useMemo, useRef } from 'react'
import type { Group, Material, Mesh } from 'three'
import { DoubleSide, MeshStandardNodeMaterial } from 'three/webgpu'
import { useNodeEvents } from '../../../hooks/use-node-events'
// Shared materials to avoid creating new instances for every mesh
const defaultMaterial = new MeshStandardNodeMaterial({
color: 0xffffff,
roughness: 0.8,
metalness: 0,
})
const glassMaterial = new MeshStandardNodeMaterial({
name: 'glass',
color: 'skyblue',
roughness: 0.8,
metalness: 0,
transparent: true,
opacity: 0.25,
side: DoubleSide,
depthWrite: false,
})
const getMaterialForOriginal = (original: Material): MeshStandardNodeMaterial => {
if (original.name.toLowerCase() === 'glass') {
return glassMaterial
}
return defaultMaterial
}
export const ItemRenderer = ({ node }: { node: ItemNode }) => {
const ref = useRef<Group>(null!)
useRegistry(node.id, node.type, ref)
return (
<group position={node.position} rotation={node.rotation} ref={ref} visible={node.visible}>
<Suspense>
<ModelRenderer node={node} />
</Suspense>
</group>
)
}
const ModelRenderer = ({ node }: { node: ItemNode }) => {
const { scene, nodes } = useGLTF(node.asset.src)
if (nodes.cutout) {
nodes.cutout.visible = false
}
const handlers = useNodeEvents(node, 'item')
useEffect(() => {
if (!node.parentId) return
useScene.getState().dirtyNodes.add(node.parentId as AnyNodeId)
}, [node.parentId])
useMemo(() => {
scene.traverse((child) => {
if ((child as Mesh).isMesh) {
const mesh = child as Mesh
if (mesh.name === 'cutout') {
child.visible = false;
return
}
let hasGlass = false;
// Handle both single material and material array cases
if (Array.isArray(mesh.material)) {
mesh.material = mesh.material.map((mat) => getMaterialForOriginal(mat))
hasGlass = mesh.material.some(mat => mat.name === 'glass');
} else {
mesh.material = getMaterialForOriginal(mesh.material)
hasGlass = mesh.material.name === 'glass';
}
mesh.castShadow = !hasGlass
mesh.receiveShadow = !hasGlass
}
})
}, [scene])
return (
<Clone
object={scene}
scale={node.asset.scale}
position={node.asset.offset}
rotation={node.asset.rotation}
{...handlers}
/>
)
}