2026-01-17 11:36:24 +09:00

109 lines
2.9 KiB
TypeScript

import {
emitter,
GridEvent,
ItemNode,
sceneRegistry,
useRegistry,
useScene,
WallNode,
} from "@pascal-app/core";
import { useViewer } from "@pascal-app/viewer";
import { useFrame } from "@react-three/fiber";
import { use, useEffect, useRef } from "react";
import { Line, Mesh, Vector3 } from "three";
import { randInt } from "three/src/math/MathUtils.js";
export const ItemTool: React.FC = () => {
const cursorRef = useRef<Mesh>(null);
const draftItem = useRef<ItemNode | null>(null);
const gridPosition = useRef(new Vector3(0, 0, 0));
useEffect(() => {
const createDraftItem = () => {
const { currentLevelId } = useViewer.getState();
if (!currentLevelId) {
return null;
}
useScene.temporal.getState().pause();
draftItem.current = ItemNode.parse({
position: [randInt(-10, 10), 0, randInt(-10, 10)],
name: "Draft Item",
asset: {
category: "furniture",
src: "/items/couch-small/model.glb",
dimensions: [2, 1, 3],
},
});
useScene.getState().createNode(draftItem.current, currentLevelId);
};
createDraftItem();
const onGridMove = (event: GridEvent) => {
if (!cursorRef.current) return;
gridPosition.current.set(
Math.round(event.position[0] * 2) / 2,
0,
Math.round(event.position[1] * 2) / 2,
);
cursorRef.current.position.set(
gridPosition.current.x,
0.1,
gridPosition.current.z,
);
if (draftItem.current) {
draftItem.current.position = [
gridPosition.current.x,
0,
gridPosition.current.z,
];
}
};
const onGridClick = (event: GridEvent) => {
const { currentLevelId } = useViewer.getState();
console.log("oh", currentLevelId, draftItem.current);
if (!currentLevelId || !draftItem.current) return;
console.log("oh");
useScene.temporal.getState().resume();
useScene.getState().updateNode(draftItem.current.id, {
position: [gridPosition.current.x, 0, gridPosition.current.z],
});
draftItem.current = null;
useScene.temporal.getState().pause();
createDraftItem();
};
emitter.on("grid:move", onGridMove);
emitter.on("grid:click", onGridClick);
return () => {
if (draftItem.current) {
useScene.getState().deleteNode(draftItem.current.id);
}
emitter.off("grid:move", onGridMove);
emitter.off("grid:click", onGridClick);
};
}, []);
useFrame((_, delta) => {
if (draftItem.current) {
const draftItemMesh = sceneRegistry.nodes.get(draftItem.current.id);
if (draftItemMesh) {
draftItemMesh.position.lerp(gridPosition.current, delta * 10);
}
}
});
return (
<group>
<mesh ref={cursorRef}>
<boxGeometry args={[0.2, 0.2, 0.2]} />
<meshStandardMaterial color="red" />
</mesh>
</group>
);
};