2026-01-17 11:36:24 +09:00

89 lines
2.6 KiB
TypeScript

import { emitter, GridEvent, useScene, WallNode } from "@pascal-app/core";
import { useViewer } from "@pascal-app/viewer";
import { useEffect, useRef } from "react"
import { Line, Mesh, Vector3 } from "three";
const commitWallDrawing = (start: [number, number], end: [number, number]) => {
const { currentLevelId } = useViewer.getState();
const { createNode } = useScene.getState();
if (!currentLevelId) return;
const wall = WallNode.parse({ start, end });
createNode(wall, currentLevelId);
};
export const WallTool: React.FC = () => {
const cursorRef = useRef<Mesh>(null);
const drawingLineRef = useRef<Line>(null!);
useEffect(() => {
let buildingState = 0;
const startingPoint = new Vector3(0, 0, 0);
const endingPoint = new Vector3(0, 0, 0);
let gridPosition: [number, number] = [0, 0];
drawingLineRef.current.geometry.setFromPoints([
startingPoint,
endingPoint,
]);
const onGridMove = (event: GridEvent) => {
if (!cursorRef.current) return;
gridPosition = [Math.round(event.position[0] * 2) / 2, Math.round(event.position[1] * 2) / 2];
cursorRef.current.position.set(gridPosition[0], 0.1, gridPosition[1]);
if (buildingState === 1) {
endingPoint.set(gridPosition[0], 0.1, gridPosition[1]);
}
drawingLineRef.current.geometry.setFromPoints([
startingPoint,
endingPoint,
]);
};
const onGridClick = (event: GridEvent) => {
if (buildingState === 0) {
startingPoint.set(gridPosition[0], 0.1, gridPosition[1]);
buildingState = 1;
console.log('starting building at:', startingPoint);
drawingLineRef.current.visible = true;
} else if (buildingState === 1) {
commitWallDrawing([startingPoint.x, startingPoint.z], [gridPosition[0], gridPosition[1]]);
drawingLineRef.current.visible = false;
buildingState = 0;
}
};
emitter.on('grid:move', onGridMove);
emitter.on('grid:click', onGridClick);
return () => {
emitter.off('grid:move', onGridMove);
emitter.off('grid:click', onGridClick);
};
}, []);
return (
<group>
<mesh ref={cursorRef}>
<boxGeometry args={[0.2, 0.2, 0.2]} />
<meshStandardMaterial color="red" />
</mesh>
<group>
{/* @ts-ignore */}
<line ref={drawingLineRef} frustumCulled={false} renderOrder={1} visible={false}>
<bufferGeometry />
<lineDashedNodeMaterial color="blue" linewidth={4} linecap="round" depthTest={false} depthWrite={false} dashSize={2} gapSize={0.1} />
</line>
</group>
</group>
)
}