ai-chatbot/packages/editor/src/hooks/use-keyboard.ts
2026-04-22 17:57:26 +05:30

227 lines
10 KiB
TypeScript
Executable File

import { type AnyNodeId, emitter, useScene } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { useEffect } from 'react'
import { runRedo, runUndo } from '../lib/history'
import { sfxEmitter } from '../lib/sfx-bus'
import useEditor from '../store/use-editor'
// Tools call this in their onCancel handler when they have an active mid-action to cancel,
// so that the global Escape handler knows not to also switch to select mode.
let _toolCancelConsumed = false
export const markToolCancelConsumed = () => {
_toolCancelConsumed = true
}
export const useKeyboard = ({ isVersionPreviewMode = false } = {}) => {
useEffect(() => {
const handleKeyDown = (e: KeyboardEvent) => {
// Don't handle shortcuts if user is typing in an input
if (e.target instanceof HTMLInputElement || e.target instanceof HTMLTextAreaElement) {
return
}
if (e.key === 'Escape') {
// If in walkthrough mode, let WalkthroughControls handle ESC
if (useViewer.getState().walkthroughMode) return
e.preventDefault()
_toolCancelConsumed = false
emitter.emit('tool:cancel')
// Only switch to select mode if no tool had an active mid-action to cancel.
// (e.g. mid-wall draw or mid-slab polygon should only cancel the action, not exit the tool)
if (!_toolCancelConsumed) {
const currentPhase = useEditor.getState().phase
const currentStructureLayer = useEditor.getState().structureLayer
useEditor.getState().setEditingHole(null)
// From zone mode, return to structure select
if (currentPhase === 'structure' && currentStructureLayer === 'zones') {
useEditor.getState().setStructureLayer('elements')
useEditor.getState().setMode('select')
} else {
// Return to the default select tool while keeping the active building/level context.
useEditor.getState().setMode('select')
}
useEditor.getState().setFloorplanSelectionTool('click')
// Clear selections to close UI panels, but KEEP the active building and level context.
useViewer.getState().setSelection({ selectedIds: [], zoneId: null })
useEditor.getState().setSelectedReferenceId(null)
}
} else if (e.key === '1' && !e.metaKey && !e.ctrlKey) {
e.preventDefault()
useEditor.getState().setPhase('site')
useEditor.getState().setMode('select')
} else if (e.key === '2' && !e.metaKey && !e.ctrlKey) {
e.preventDefault()
useEditor.getState().setPhase('structure')
useEditor.getState().setMode('select')
} else if (e.key === '3' && !e.metaKey && !e.ctrlKey) {
e.preventDefault()
useEditor.getState().setPhase('furnish')
useEditor.getState().setMode('select')
} else if (e.key === 'f' && !e.metaKey && !e.ctrlKey) {
if (isVersionPreviewMode) return
e.preventDefault()
useEditor.getState().setPhase('furnish')
useEditor.getState().setMode('build')
} else if (e.key === 'z' && !e.metaKey && !e.ctrlKey) {
if (isVersionPreviewMode) return
e.preventDefault()
useEditor.getState().setPhase('structure')
useEditor.getState().setStructureLayer('zones')
useEditor.getState().setMode('build')
}
if (e.key === 'v' && !e.metaKey && !e.ctrlKey) {
e.preventDefault()
useEditor.getState().setMode('select')
useEditor.getState().setFloorplanSelectionTool('click')
} else if (e.key === 'b' && !e.metaKey && !e.ctrlKey) {
if (isVersionPreviewMode) return
e.preventDefault()
useEditor.getState().setPhase('structure')
useEditor.getState().setStructureLayer('elements')
useEditor.getState().setMode('build')
} else if (e.key === 'd' && !e.metaKey && !e.ctrlKey) {
if (isVersionPreviewMode) return
e.preventDefault()
useEditor.getState().setMode('delete')
} else if (e.key === 'p' && !e.metaKey && !e.ctrlKey) {
if (isVersionPreviewMode) return
e.preventDefault()
useEditor.getState().primeMaterialPaintFromSelection()
useEditor.getState().setPhase('structure')
useEditor.getState().setStructureLayer('elements')
useEditor.getState().setMode('material-paint')
} else if (e.key === 'z' && (e.metaKey || e.ctrlKey)) {
if (isVersionPreviewMode) return
e.preventDefault()
runUndo()
} else if (e.key === 'Z' && e.shiftKey && (e.metaKey || e.ctrlKey)) {
if (isVersionPreviewMode) return
e.preventDefault()
runRedo()
} else if (e.key === 'ArrowUp' && (e.metaKey || e.ctrlKey)) {
e.preventDefault()
const { buildingId, levelId } = useViewer.getState().selection
if (buildingId) {
const building = useScene.getState().nodes[buildingId]
if (building && building.type === 'building' && building.children.length > 0) {
const currentIdx = levelId ? building.children.indexOf(levelId as any) : -1
const nextIdx = currentIdx < building.children.length - 1 ? currentIdx + 1 : currentIdx
if (nextIdx !== -1 && nextIdx !== currentIdx) {
useViewer.getState().setSelection({ levelId: building.children[nextIdx] as any })
} else if (currentIdx === -1) {
useViewer.getState().setSelection({ levelId: building.children[0] as any })
}
}
}
} else if (e.key === 'ArrowDown' && (e.metaKey || e.ctrlKey)) {
e.preventDefault()
const { buildingId, levelId } = useViewer.getState().selection
if (buildingId) {
const building = useScene.getState().nodes[buildingId]
if (building && building.type === 'building' && building.children.length > 0) {
const currentIdx = levelId ? building.children.indexOf(levelId as any) : -1
const prevIdx = currentIdx > 0 ? currentIdx - 1 : currentIdx
if (prevIdx !== -1 && prevIdx !== currentIdx) {
useViewer.getState().setSelection({ levelId: building.children[prevIdx] as any })
} else if (currentIdx === -1) {
useViewer
.getState()
.setSelection({ levelId: building.children[building.children.length - 1] as any })
}
}
}
} else if ((e.key === 'r' || e.key === 'R') && !isVersionPreviewMode) {
// Rotate selected node clockwise if it supports rotation (items, roofs, etc.)
const selectedNodeIds = useViewer.getState().selection.selectedIds as AnyNodeId[]
if (selectedNodeIds.length === 1) {
const node = useScene.getState().nodes[selectedNodeIds[0]!]
if (node && 'rotation' in node) {
e.preventDefault()
const ROTATION_STEP = Math.PI / 4
// Handle different rotation types (number for roof, array for items/windows/doors)
if (typeof node.rotation === 'number') {
useScene.getState().updateNode(node.id, { rotation: node.rotation + ROTATION_STEP })
} else if (Array.isArray(node.rotation)) {
useScene.getState().updateNode(node.id, {
rotation: [node.rotation[0], node.rotation[1] + ROTATION_STEP, node.rotation[2]],
})
}
sfxEmitter.emit('sfx:item-rotate')
}
}
} else if ((e.key === 't' || e.key === 'T') && !isVersionPreviewMode) {
// Rotate selected node counter-clockwise
const selectedNodeIds = useViewer.getState().selection.selectedIds as AnyNodeId[]
if (selectedNodeIds.length === 1) {
const node = useScene.getState().nodes[selectedNodeIds[0]!]
if (node && 'rotation' in node) {
e.preventDefault()
const ROTATION_STEP = Math.PI / 4
if (typeof node.rotation === 'number') {
useScene.getState().updateNode(node.id, { rotation: node.rotation - ROTATION_STEP })
} else if (Array.isArray(node.rotation)) {
useScene.getState().updateNode(node.id, {
rotation: [node.rotation[0], node.rotation[1] - ROTATION_STEP, node.rotation[2]],
})
}
sfxEmitter.emit('sfx:item-rotate')
}
}
} else if ((e.key === 'Delete' || e.key === 'Backspace') && !isVersionPreviewMode) {
e.preventDefault()
// Check for a selected reference (guide/scan) first
const selectedRefId = useEditor.getState().selectedReferenceId
if (selectedRefId) {
const refNode = useScene.getState().nodes[selectedRefId as AnyNodeId]
if (refNode && (refNode.type === 'guide' || refNode.type === 'scan')) {
sfxEmitter.emit('sfx:structure-delete')
useScene.getState().deleteNode(selectedRefId as AnyNodeId)
useEditor.getState().setSelectedReferenceId(null)
return
}
}
// Delete selected zone
const selectedZoneId = useViewer.getState().selection.zoneId
if (selectedZoneId) {
sfxEmitter.emit('sfx:structure-delete')
useScene.getState().deleteNode(selectedZoneId as AnyNodeId)
useViewer.getState().setSelection({ zoneId: null })
return
}
const selectedNodeIds = useViewer.getState().selection.selectedIds as AnyNodeId[]
if (selectedNodeIds.length > 0) {
// Play appropriate SFX based on what's being deleted
if (selectedNodeIds.length === 1) {
const node = useScene.getState().nodes[selectedNodeIds[0]!]
if (node?.type === 'item') {
sfxEmitter.emit('sfx:item-delete')
} else {
sfxEmitter.emit('sfx:structure-delete')
}
} else {
sfxEmitter.emit('sfx:structure-delete')
}
useScene.getState().deleteNodes(selectedNodeIds)
}
}
}
window.addEventListener('keydown', handleKeyDown)
return () => window.removeEventListener('keydown', handleKeyDown)
}, [isVersionPreviewMode])
return null
}