227 lines
10 KiB
TypeScript
Executable File
227 lines
10 KiB
TypeScript
Executable File
import { type AnyNodeId, emitter, useScene } from '@pascal-app/core'
|
|
import { useViewer } from '@pascal-app/viewer'
|
|
import { useEffect } from 'react'
|
|
import { runRedo, runUndo } from '../lib/history'
|
|
import { sfxEmitter } from '../lib/sfx-bus'
|
|
import useEditor from '../store/use-editor'
|
|
|
|
// Tools call this in their onCancel handler when they have an active mid-action to cancel,
|
|
// so that the global Escape handler knows not to also switch to select mode.
|
|
let _toolCancelConsumed = false
|
|
export const markToolCancelConsumed = () => {
|
|
_toolCancelConsumed = true
|
|
}
|
|
|
|
export const useKeyboard = ({ isVersionPreviewMode = false } = {}) => {
|
|
useEffect(() => {
|
|
const handleKeyDown = (e: KeyboardEvent) => {
|
|
// Don't handle shortcuts if user is typing in an input
|
|
if (e.target instanceof HTMLInputElement || e.target instanceof HTMLTextAreaElement) {
|
|
return
|
|
}
|
|
|
|
if (e.key === 'Escape') {
|
|
// If in walkthrough mode, let WalkthroughControls handle ESC
|
|
if (useViewer.getState().walkthroughMode) return
|
|
|
|
e.preventDefault()
|
|
_toolCancelConsumed = false
|
|
emitter.emit('tool:cancel')
|
|
|
|
// Only switch to select mode if no tool had an active mid-action to cancel.
|
|
// (e.g. mid-wall draw or mid-slab polygon should only cancel the action, not exit the tool)
|
|
if (!_toolCancelConsumed) {
|
|
const currentPhase = useEditor.getState().phase
|
|
const currentStructureLayer = useEditor.getState().structureLayer
|
|
|
|
useEditor.getState().setEditingHole(null)
|
|
|
|
// From zone mode, return to structure select
|
|
if (currentPhase === 'structure' && currentStructureLayer === 'zones') {
|
|
useEditor.getState().setStructureLayer('elements')
|
|
useEditor.getState().setMode('select')
|
|
} else {
|
|
// Return to the default select tool while keeping the active building/level context.
|
|
useEditor.getState().setMode('select')
|
|
}
|
|
|
|
useEditor.getState().setFloorplanSelectionTool('click')
|
|
|
|
// Clear selections to close UI panels, but KEEP the active building and level context.
|
|
useViewer.getState().setSelection({ selectedIds: [], zoneId: null })
|
|
useEditor.getState().setSelectedReferenceId(null)
|
|
}
|
|
} else if (e.key === '1' && !e.metaKey && !e.ctrlKey) {
|
|
e.preventDefault()
|
|
useEditor.getState().setPhase('site')
|
|
useEditor.getState().setMode('select')
|
|
} else if (e.key === '2' && !e.metaKey && !e.ctrlKey) {
|
|
e.preventDefault()
|
|
useEditor.getState().setPhase('structure')
|
|
useEditor.getState().setMode('select')
|
|
} else if (e.key === '3' && !e.metaKey && !e.ctrlKey) {
|
|
e.preventDefault()
|
|
useEditor.getState().setPhase('furnish')
|
|
useEditor.getState().setMode('select')
|
|
} else if (e.key === 'f' && !e.metaKey && !e.ctrlKey) {
|
|
if (isVersionPreviewMode) return
|
|
e.preventDefault()
|
|
useEditor.getState().setPhase('furnish')
|
|
useEditor.getState().setMode('build')
|
|
} else if (e.key === 'z' && !e.metaKey && !e.ctrlKey) {
|
|
if (isVersionPreviewMode) return
|
|
e.preventDefault()
|
|
useEditor.getState().setPhase('structure')
|
|
useEditor.getState().setStructureLayer('zones')
|
|
useEditor.getState().setMode('build')
|
|
}
|
|
if (e.key === 'v' && !e.metaKey && !e.ctrlKey) {
|
|
e.preventDefault()
|
|
useEditor.getState().setMode('select')
|
|
useEditor.getState().setFloorplanSelectionTool('click')
|
|
} else if (e.key === 'b' && !e.metaKey && !e.ctrlKey) {
|
|
if (isVersionPreviewMode) return
|
|
e.preventDefault()
|
|
useEditor.getState().setPhase('structure')
|
|
useEditor.getState().setStructureLayer('elements')
|
|
useEditor.getState().setMode('build')
|
|
} else if (e.key === 'd' && !e.metaKey && !e.ctrlKey) {
|
|
if (isVersionPreviewMode) return
|
|
e.preventDefault()
|
|
useEditor.getState().setMode('delete')
|
|
} else if (e.key === 'p' && !e.metaKey && !e.ctrlKey) {
|
|
if (isVersionPreviewMode) return
|
|
e.preventDefault()
|
|
useEditor.getState().primeMaterialPaintFromSelection()
|
|
useEditor.getState().setPhase('structure')
|
|
useEditor.getState().setStructureLayer('elements')
|
|
useEditor.getState().setMode('material-paint')
|
|
} else if (e.key === 'z' && (e.metaKey || e.ctrlKey)) {
|
|
if (isVersionPreviewMode) return
|
|
e.preventDefault()
|
|
runUndo()
|
|
} else if (e.key === 'Z' && e.shiftKey && (e.metaKey || e.ctrlKey)) {
|
|
if (isVersionPreviewMode) return
|
|
e.preventDefault()
|
|
runRedo()
|
|
} else if (e.key === 'ArrowUp' && (e.metaKey || e.ctrlKey)) {
|
|
e.preventDefault()
|
|
const { buildingId, levelId } = useViewer.getState().selection
|
|
if (buildingId) {
|
|
const building = useScene.getState().nodes[buildingId]
|
|
if (building && building.type === 'building' && building.children.length > 0) {
|
|
const currentIdx = levelId ? building.children.indexOf(levelId as any) : -1
|
|
const nextIdx = currentIdx < building.children.length - 1 ? currentIdx + 1 : currentIdx
|
|
if (nextIdx !== -1 && nextIdx !== currentIdx) {
|
|
useViewer.getState().setSelection({ levelId: building.children[nextIdx] as any })
|
|
} else if (currentIdx === -1) {
|
|
useViewer.getState().setSelection({ levelId: building.children[0] as any })
|
|
}
|
|
}
|
|
}
|
|
} else if (e.key === 'ArrowDown' && (e.metaKey || e.ctrlKey)) {
|
|
e.preventDefault()
|
|
const { buildingId, levelId } = useViewer.getState().selection
|
|
if (buildingId) {
|
|
const building = useScene.getState().nodes[buildingId]
|
|
if (building && building.type === 'building' && building.children.length > 0) {
|
|
const currentIdx = levelId ? building.children.indexOf(levelId as any) : -1
|
|
const prevIdx = currentIdx > 0 ? currentIdx - 1 : currentIdx
|
|
if (prevIdx !== -1 && prevIdx !== currentIdx) {
|
|
useViewer.getState().setSelection({ levelId: building.children[prevIdx] as any })
|
|
} else if (currentIdx === -1) {
|
|
useViewer
|
|
.getState()
|
|
.setSelection({ levelId: building.children[building.children.length - 1] as any })
|
|
}
|
|
}
|
|
}
|
|
} else if ((e.key === 'r' || e.key === 'R') && !isVersionPreviewMode) {
|
|
// Rotate selected node clockwise if it supports rotation (items, roofs, etc.)
|
|
const selectedNodeIds = useViewer.getState().selection.selectedIds as AnyNodeId[]
|
|
if (selectedNodeIds.length === 1) {
|
|
const node = useScene.getState().nodes[selectedNodeIds[0]!]
|
|
if (node && 'rotation' in node) {
|
|
e.preventDefault()
|
|
const ROTATION_STEP = Math.PI / 4
|
|
|
|
// Handle different rotation types (number for roof, array for items/windows/doors)
|
|
if (typeof node.rotation === 'number') {
|
|
useScene.getState().updateNode(node.id, { rotation: node.rotation + ROTATION_STEP })
|
|
} else if (Array.isArray(node.rotation)) {
|
|
useScene.getState().updateNode(node.id, {
|
|
rotation: [node.rotation[0], node.rotation[1] + ROTATION_STEP, node.rotation[2]],
|
|
})
|
|
}
|
|
sfxEmitter.emit('sfx:item-rotate')
|
|
}
|
|
}
|
|
} else if ((e.key === 't' || e.key === 'T') && !isVersionPreviewMode) {
|
|
// Rotate selected node counter-clockwise
|
|
const selectedNodeIds = useViewer.getState().selection.selectedIds as AnyNodeId[]
|
|
if (selectedNodeIds.length === 1) {
|
|
const node = useScene.getState().nodes[selectedNodeIds[0]!]
|
|
if (node && 'rotation' in node) {
|
|
e.preventDefault()
|
|
const ROTATION_STEP = Math.PI / 4
|
|
|
|
if (typeof node.rotation === 'number') {
|
|
useScene.getState().updateNode(node.id, { rotation: node.rotation - ROTATION_STEP })
|
|
} else if (Array.isArray(node.rotation)) {
|
|
useScene.getState().updateNode(node.id, {
|
|
rotation: [node.rotation[0], node.rotation[1] - ROTATION_STEP, node.rotation[2]],
|
|
})
|
|
}
|
|
sfxEmitter.emit('sfx:item-rotate')
|
|
}
|
|
}
|
|
} else if ((e.key === 'Delete' || e.key === 'Backspace') && !isVersionPreviewMode) {
|
|
e.preventDefault()
|
|
|
|
// Check for a selected reference (guide/scan) first
|
|
const selectedRefId = useEditor.getState().selectedReferenceId
|
|
if (selectedRefId) {
|
|
const refNode = useScene.getState().nodes[selectedRefId as AnyNodeId]
|
|
if (refNode && (refNode.type === 'guide' || refNode.type === 'scan')) {
|
|
sfxEmitter.emit('sfx:structure-delete')
|
|
useScene.getState().deleteNode(selectedRefId as AnyNodeId)
|
|
useEditor.getState().setSelectedReferenceId(null)
|
|
return
|
|
}
|
|
}
|
|
|
|
// Delete selected zone
|
|
const selectedZoneId = useViewer.getState().selection.zoneId
|
|
if (selectedZoneId) {
|
|
sfxEmitter.emit('sfx:structure-delete')
|
|
useScene.getState().deleteNode(selectedZoneId as AnyNodeId)
|
|
useViewer.getState().setSelection({ zoneId: null })
|
|
return
|
|
}
|
|
|
|
const selectedNodeIds = useViewer.getState().selection.selectedIds as AnyNodeId[]
|
|
|
|
if (selectedNodeIds.length > 0) {
|
|
// Play appropriate SFX based on what's being deleted
|
|
if (selectedNodeIds.length === 1) {
|
|
const node = useScene.getState().nodes[selectedNodeIds[0]!]
|
|
if (node?.type === 'item') {
|
|
sfxEmitter.emit('sfx:item-delete')
|
|
} else {
|
|
sfxEmitter.emit('sfx:structure-delete')
|
|
}
|
|
} else {
|
|
sfxEmitter.emit('sfx:structure-delete')
|
|
}
|
|
|
|
useScene.getState().deleteNodes(selectedNodeIds)
|
|
}
|
|
}
|
|
}
|
|
window.addEventListener('keydown', handleKeyDown)
|
|
return () => window.removeEventListener('keydown', handleKeyDown)
|
|
}, [isVersionPreviewMode])
|
|
|
|
return null
|
|
}
|