ai-chatbot/apps/editor/components/viewer-toolbar.tsx
Sudhir Yadav ce6f999310
arch: enforce layer boundaries — ceiling dispatch, store relocation, shared helper (#382)
* Add roof surface placement support for items

Items (e.g. solar panels) can now be placed on sloped roof surfaces.
The placement system computes euler rotation from the roof surface
normal so items sit flush on the slope instead of going inside.

- Add roofStrategy to placement-strategies with enter/move/click/leave
- Wire roof:enter/move/click/leave events in the placement coordinator
- Add calculateRoofRotation in placement-math using surface normals
- Support full 3D cursor rotation for sloped surfaces
- Items on roofs are parented to the level with world-space rotation

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fixed conflict

* editor: per-door-type floor-plan symbols

Render a distinct, static plan symbol for each door type in the
registry floor-plan builder (`packages/nodes/src/door/floorplan.ts`),
independent of the door's live open/close animation:

- single / hinged: fixed 90° swing with a dashed quarter-circle arc
- double / french: two mirrored half-width leaves + dashed arcs
- folding / bifold: static zigzag accordion (~80% span) on the wall face
- sliding: bypass — two overlapping panels on parallel tracks + arrow
- pocket: thin white leaf, ~60% closed, sliding into the solid wall
- barn: surface-mounted panel parked over the wall, dashed closed-ghost
  + slide arrow

The swing arc is dashed in screen-pixel units (the renderer uses
non-scaling-stroke). Symbols are oriented by hingesSide / swingDirection
/ slideDirection as appropriate.

Also includes pre-existing working-tree changes unrelated to the door
symbols: group move/rotate transform and box-select tweaks, and a
regenerated ifc-converter next-env.d.ts.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* Fix recessed ceiling fixtures and draw safety

* feat(editor): magnetic wall-snap with per-kind beacon (2D + 3D)

Snap the wall draft / endpoint-move point onto existing wall geometry —
corners, midpoints, wall–wall intersections, and along-wall edges — and
show a beacon at the snap point whose glyph encodes what it caught
(square = corner, triangle = midpoint, ✕ = intersection, circle = edge).

- Pure snap geometry extracted to wall-snap-geometry.ts (unit-tested).
- Ephemeral useWallSnapIndicator store drives a 3D pillar+glyph beacon
  and a 2D SVG glyph beacon, both indigo to match the alignment guides.
- Gated by a new persisted "Magnetic snap" toggle in the Display menu
  (useEditor); honored by draw + commit + endpoint-move in both views.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* editor: garage and open-doorway floor-plan symbols

Extend the per-door-type plan symbols in the registry floor-plan
builder (packages/nodes/src/door/floorplan.ts):

- open doorway (openingKind === 'opening'): bare gap, no leaf/arc/panel
  (mirrors the 3D system, which renders only the cutout for openings)
- garage sectional: closed leaf + side tracks into the garage + dashed
  parked ghost at the inner end
- garage roll-up: closed leaf + coil barrel (capsule) with a coil hint
- garage tilt-up: closed leaf + dashed parked panel + dashed curved
  up-and-over swing path
- gate the swing arc to actual swing doors (hinged/double/french) so
  other types fall back to the plain footprint

Garage mechanisms sit on the interior (door-local -z) side to match the
3D garage builders, independent of swingDirection.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* arch: enforce layer boundaries — registry dispatch, store relocation, shared helper

Three architectural fixes to bring the branch into full compliance:

1. **ceiling-system kind check → CeilingCutCapability**
   Replace `child.type === 'item'` branch in `ceiling-system` with registry
   dispatch. Add `CeilingCutCapability` type to `packages/core` registry types,
   implement `buildCeilingHole` on `itemDefinition`, and rewrite
   `collectRecessedItemHoles` → `collectCeilingHoles` to dispatch through
   `nodeRegistry` — viewer never again inspects a node's kind directly.

2. **useAlignmentGuides + useWallSnapIndicator → packages/editor**
   These stores are editor-only UI (snap beacons, alignment guides). Move them
   from `packages/core/src/store/` to `packages/editor/src/store/`, re-export
   from `packages/editor`, and update all 34 consumer files across
   `packages/editor` and `packages/nodes` to import from `@pascal-app/editor`.

3. **findLevelAncestorId extracted to core**
   `item-light-system` had a private `resolveNodeLevelId` that duplicated
   level-ancestor traversal logic. Extract it as `findLevelAncestorId` in
   `packages/core` (spatial-grid-sync), export it, and replace the local copy.

All four packages typecheck cleanly (zero errors).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* chore: fix lint, untrack .claude/launch.json

Run bun check --write to clear 8 Biome errors (formatting + import order
+ one unused import). Untrack .claude/launch.json and add it plus
.claude/settings.local.json to .gitignore so local IDE/agent configs
stop landing in commits.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-08 13:14:39 -04:00

498 lines
16 KiB
TypeScript

'use client'
import { Icon as IconifyIcon } from '@iconify/react'
import {
DropdownMenu,
DropdownMenuContent,
DropdownMenuItem,
DropdownMenuSeparator,
DropdownMenuSub,
DropdownMenuSubContent,
DropdownMenuSubTrigger,
DropdownMenuTrigger,
useEditor,
useSidebarStore,
type ViewMode,
} from '@pascal-app/editor'
import {
CLAY_PALETTE,
type EdgeMode,
getSceneTheme,
SCENE_THEMES,
useViewer,
} from '@pascal-app/viewer'
import {
Box,
Check,
ChevronsLeft,
ChevronsRight,
Columns2,
Contrast,
Eye,
EyeOff,
Footprints,
Grid2X2,
Magnet,
PenLine,
SlidersHorizontal,
Sparkles,
SwatchBook,
} from 'lucide-react'
import Image from 'next/image'
import { type ReactNode, useCallback } from 'react'
import { cn } from '@/lib/utils'
import { Tooltip, TooltipContent, TooltipTrigger } from './toolbar-tooltip'
const TOOLBAR_CONTAINER =
'inline-flex h-8 items-stretch overflow-hidden rounded-xl border border-border bg-background/90 shadow-2xl backdrop-blur-md'
const TOOLBAR_BTN =
'flex w-8 items-center justify-center text-muted-foreground/80 transition-colors hover:bg-white/8 hover:text-foreground/90'
function ToolbarTooltip({ children, label }: { children: ReactNode; label: string }) {
return (
<Tooltip>
<TooltipTrigger asChild>{children}</TooltipTrigger>
<TooltipContent side="bottom">{label}</TooltipContent>
</Tooltip>
)
}
const VIEW_MODES: { id: ViewMode; label: string; icon: React.ReactNode }[] = [
{
id: '3d',
label: '3D',
icon: (
<Image
alt=""
className="h-3.5 w-3.5 object-contain"
height={14}
src="/icons/building.png"
width={14}
/>
),
},
{
id: '2d',
label: '2D',
icon: (
<Image
alt=""
className="h-3.5 w-3.5 object-contain"
height={14}
src="/icons/blueprint.png"
width={14}
/>
),
},
{
id: 'split',
label: 'Split',
icon: <Columns2 className="h-3 w-3" />,
},
]
const levelModeOrder = ['stacked', 'exploded', 'solo'] as const
const levelModeLabels: Record<string, string> = {
manual: 'Stack',
stacked: 'Stack',
exploded: 'Exploded',
solo: 'Solo',
}
const wallModeOrder = ['cutaway', 'up', 'down'] as const
const wallModeConfig: Record<string, { icon: string; label: string }> = {
up: { icon: '/icons/room.png', label: 'Full height' },
cutaway: { icon: '/icons/wallcut.png', label: 'Cutaway' },
down: { icon: '/icons/walllow.png', label: 'Low' },
}
const SHADING_OPTIONS = [
{ id: 'solid', name: 'Solid', detail: 'Flat and fast — no ambient occlusion', icon: Box },
{ id: 'rendered', name: 'Rendered', detail: 'Full ambient occlusion', icon: Sparkles },
] as const
function ViewModeControl() {
const viewMode = useEditor((state) => state.viewMode)
const setViewMode = useEditor((state) => state.setViewMode)
return (
<div className={TOOLBAR_CONTAINER}>
{VIEW_MODES.map((mode) => {
const isActive = viewMode === mode.id
return (
<ToolbarTooltip key={mode.id} label={mode.label}>
<button
aria-label={mode.label}
aria-pressed={isActive}
className={cn(
'flex items-center justify-center gap-1.5 px-2.5 font-medium text-xs transition-colors',
isActive
? 'bg-white/10 text-foreground'
: 'text-muted-foreground/70 hover:bg-white/8 hover:text-muted-foreground',
)}
onClick={() => setViewMode(mode.id)}
type="button"
>
{mode.icon}
<span>{mode.label}</span>
</button>
</ToolbarTooltip>
)
})}
</div>
)
}
function CollapseSidebarButton() {
const isCollapsed = useSidebarStore((state) => state.isCollapsed)
const setIsCollapsed = useSidebarStore((state) => state.setIsCollapsed)
const toggle = useCallback(() => {
setIsCollapsed(!isCollapsed)
}, [isCollapsed, setIsCollapsed])
return (
<div className={TOOLBAR_CONTAINER}>
<ToolbarTooltip label={isCollapsed ? 'Expand sidebar' : 'Collapse sidebar'}>
<button
aria-label={isCollapsed ? 'Expand sidebar' : 'Collapse sidebar'}
className={TOOLBAR_BTN}
onClick={toggle}
type="button"
>
{isCollapsed ? (
<ChevronsRight className="h-4 w-4" />
) : (
<ChevronsLeft className="h-4 w-4" />
)}
</button>
</ToolbarTooltip>
</div>
)
}
function LevelModeToggle() {
const levelMode = useViewer((state) => state.levelMode)
const setLevelMode = useViewer((state) => state.setLevelMode)
const isDefault = levelMode === 'stacked' || levelMode === 'manual'
const cycle = () => {
if (levelMode === 'manual') {
setLevelMode('stacked')
return
}
const index = levelModeOrder.indexOf(levelMode as (typeof levelModeOrder)[number])
const next = levelModeOrder[(index + 1) % levelModeOrder.length]
if (next) setLevelMode(next)
}
const label = `Levels: ${levelMode === 'manual' ? 'Manual' : (levelModeLabels[levelMode] ?? 'Stack')}`
return (
<ToolbarTooltip label={label}>
<button
className={cn(
TOOLBAR_BTN,
'w-auto gap-1.5 px-2.5',
!isDefault && 'bg-white/10 text-foreground/90',
)}
onClick={cycle}
type="button"
>
{levelMode === 'solo' ? (
<IconifyIcon height={14} icon="lucide:diamond" width={14} />
) : levelMode === 'exploded' ? (
<IconifyIcon height={14} icon="charm:stack-pop" width={14} />
) : (
<IconifyIcon height={14} icon="charm:stack-push" width={14} />
)}
<span className="font-medium text-xs">{levelModeLabels[levelMode] ?? 'Stack'}</span>
</button>
</ToolbarTooltip>
)
}
function WallModeToggle() {
const wallMode = useViewer((state) => state.wallMode)
const setWallMode = useViewer((state) => state.setWallMode)
const config = wallModeConfig[wallMode] ?? wallModeConfig.cutaway!
const cycle = () => {
const index = wallModeOrder.indexOf(wallMode as (typeof wallModeOrder)[number])
const next = wallModeOrder[(index + 1) % wallModeOrder.length]
if (next) setWallMode(next)
}
return (
<ToolbarTooltip label={`Walls: ${config.label}`}>
<button
className={cn(
TOOLBAR_BTN,
'w-auto gap-1.5 px-2.5',
wallMode !== 'cutaway'
? 'bg-white/10'
: 'opacity-60 grayscale hover:opacity-100 hover:grayscale-0',
)}
onClick={cycle}
type="button"
>
<Image alt="" className="h-4 w-4 object-contain" height={16} src={config.icon} width={16} />
<span className="font-medium text-xs">{config.label}</span>
</button>
</ToolbarTooltip>
)
}
// One dropdown that gathers every "how the scene looks" control: grid, shadows,
// camera projection, units, render mode, edges and scene theme.
const EDGE_OPTIONS = [
{ id: 'off', name: 'Off', detail: 'No edge lines' },
{ id: 'soft', name: 'Soft', detail: 'Faint outline of major creases' },
{ id: 'strong', name: 'Strong', detail: 'Crisp, opaque edge lines' },
] as const satisfies readonly { id: EdgeMode; name: string; detail: string }[]
const SUBMENU_CONTENT_CLASS = 'min-w-56 rounded-xl border-border/45 bg-popover/95 backdrop-blur-xl'
function DisplayMenu() {
const showGrid = useViewer((state) => state.showGrid)
const setShowGrid = useViewer((state) => state.setShowGrid)
const unit = useViewer((state) => state.unit)
const setUnit = useViewer((state) => state.setUnit)
const cameraMode = useViewer((state) => state.cameraMode)
const setCameraMode = useViewer((state) => state.setCameraMode)
const shading = useViewer((state) => state.shading)
const setShading = useViewer((state) => state.setShading)
const sceneTheme = useViewer((state) => state.sceneTheme)
const setSceneTheme = useViewer((state) => state.setSceneTheme)
const edges = useViewer((state) => state.edges)
const setEdges = useViewer((state) => state.setEdges)
const shadows = useViewer((state) => state.shadows)
const setShadows = useViewer((state) => state.setShadows)
const magneticSnap = useEditor((state) => state.magneticSnap)
const setMagneticSnap = useEditor((state) => state.setMagneticSnap)
const activeShading =
SHADING_OPTIONS.find((option) => option.id === shading) ?? SHADING_OPTIONS[0]
const activeEdges = EDGE_OPTIONS.find((option) => option.id === edges) ?? EDGE_OPTIONS[0]
const activeTheme = getSceneTheme(sceneTheme)
// Keep the menu open when flipping a toggle.
const keepOpen = (event: Event, fn: () => void) => {
event.preventDefault()
fn()
}
return (
<DropdownMenu>
<ToolbarTooltip label="Display settings">
<DropdownMenuTrigger asChild>
<button
aria-label="Display settings"
className={cn(TOOLBAR_BTN, 'w-auto gap-1.5 px-2.5 text-foreground/90')}
type="button"
>
<SlidersHorizontal className="h-3.5 w-3.5 shrink-0" />
<span className="font-medium text-xs">Display</span>
</button>
</DropdownMenuTrigger>
</ToolbarTooltip>
<DropdownMenuContent
align="end"
className="w-60 rounded-xl border-border/45 bg-popover/95 backdrop-blur-xl"
side="bottom"
sideOffset={8}
>
<DropdownMenuItem onSelect={(e) => keepOpen(e, () => setShowGrid(!showGrid))}>
<Grid2X2 className="h-4 w-4" />
<span>Grid</span>
{showGrid ? (
<Eye className="ml-auto h-4 w-4 text-foreground" />
) : (
<EyeOff className="ml-auto h-4 w-4 text-muted-foreground" />
)}
</DropdownMenuItem>
<DropdownMenuItem onSelect={(e) => keepOpen(e, () => setMagneticSnap(!magneticSnap))}>
<Magnet className="h-4 w-4" />
<span>Magnetic snap</span>
<span className="ml-auto text-muted-foreground text-xs">
{magneticSnap ? 'On' : 'Off'}
</span>
</DropdownMenuItem>
<DropdownMenuItem onSelect={(e) => keepOpen(e, () => setShadows(!shadows))}>
<Contrast className="h-4 w-4" />
<span>Shadows</span>
<span className="ml-auto text-muted-foreground text-xs">{shadows ? 'On' : 'Off'}</span>
</DropdownMenuItem>
<DropdownMenuItem
onSelect={(e) =>
keepOpen(e, () =>
setCameraMode(cameraMode === 'perspective' ? 'orthographic' : 'perspective'),
)
}
>
<IconifyIcon
height={16}
icon={cameraMode === 'perspective' ? 'icon-park-outline:perspective' : 'vaadin:grid'}
width={16}
/>
<span>Camera</span>
<span className="ml-auto text-muted-foreground text-xs">
{cameraMode === 'perspective' ? 'Perspective' : 'Orthographic'}
</span>
</DropdownMenuItem>
<DropdownMenuItem
onSelect={(e) => keepOpen(e, () => setUnit(unit === 'metric' ? 'imperial' : 'metric'))}
>
<span className="flex h-4 w-4 items-center justify-center font-semibold text-[10px]">
{unit === 'metric' ? 'm' : 'ft'}
</span>
<span>Units</span>
<span className="ml-auto text-muted-foreground text-xs">
{unit === 'metric' ? 'Metric' : 'Imperial'}
</span>
</DropdownMenuItem>
<DropdownMenuSeparator />
<DropdownMenuSub>
<DropdownMenuSubTrigger>
<activeShading.icon className="h-4 w-4" />
<span>Render</span>
<span className="ml-auto text-muted-foreground text-xs">{activeShading.name}</span>
</DropdownMenuSubTrigger>
<DropdownMenuSubContent className={SUBMENU_CONTENT_CLASS}>
{SHADING_OPTIONS.map((option) => {
const OptionIcon = option.icon
return (
<DropdownMenuItem key={option.id} onSelect={() => setShading(option.id)}>
<OptionIcon className="h-4 w-4" />
<div className="flex flex-col">
<span className="text-foreground">{option.name}</span>
<span className="text-muted-foreground text-xs">{option.detail}</span>
</div>
{shading === option.id ? (
<Check className="ml-auto h-4 w-4 text-foreground" />
) : null}
</DropdownMenuItem>
)
})}
</DropdownMenuSubContent>
</DropdownMenuSub>
<DropdownMenuSub>
<DropdownMenuSubTrigger>
<PenLine className="h-4 w-4" />
<span>Edges</span>
<span className="ml-auto text-muted-foreground text-xs">{activeEdges.name}</span>
</DropdownMenuSubTrigger>
<DropdownMenuSubContent className={SUBMENU_CONTENT_CLASS}>
{EDGE_OPTIONS.map((option) => (
<DropdownMenuItem key={option.id} onSelect={() => setEdges(option.id)}>
<div className="flex flex-col">
<span className="text-foreground">{option.name}</span>
<span className="text-muted-foreground text-xs">{option.detail}</span>
</div>
{edges === option.id ? <Check className="ml-auto h-4 w-4 text-foreground" /> : null}
</DropdownMenuItem>
))}
</DropdownMenuSubContent>
</DropdownMenuSub>
<DropdownMenuSub>
<DropdownMenuSubTrigger>
<SwatchBook className="h-4 w-4" />
<span>Theme</span>
<span className="ml-auto truncate text-muted-foreground text-xs">
{activeTheme.name}
</span>
</DropdownMenuSubTrigger>
<DropdownMenuSubContent className="min-w-48 rounded-xl border-border/45 bg-popover/95 backdrop-blur-xl">
{SCENE_THEMES.map((theme) => {
const swatches = (['wall', 'roof', 'floor', 'glazing'] as const).map(
(role) => theme.clayTints?.[role] ?? CLAY_PALETTE[role],
)
return (
<DropdownMenuItem key={theme.id} onSelect={() => setSceneTheme(theme.id)}>
<span
className="grid h-5 w-5 shrink-0 grid-cols-2 overflow-hidden rounded-sm border border-black/10"
style={{ backgroundColor: theme.background }}
>
{swatches.map((color, index) => (
<span key={`${theme.id}-${index}`} style={{ backgroundColor: color }} />
))}
</span>
<span className="text-foreground">{theme.name}</span>
{sceneTheme === theme.id ? (
<Check className="ml-auto h-4 w-4 text-foreground" />
) : null}
</DropdownMenuItem>
)
})}
</DropdownMenuSubContent>
</DropdownMenuSub>
</DropdownMenuContent>
</DropdownMenu>
)
}
function WalkthroughButton() {
const isFirstPersonMode = useEditor((state) => state.isFirstPersonMode)
const setFirstPersonMode = useEditor((state) => state.setFirstPersonMode)
return (
<ToolbarTooltip label="Walkthrough">
<button
className={cn(
TOOLBAR_BTN,
isFirstPersonMode && 'bg-emerald-500/15 text-emerald-400 hover:bg-emerald-500/20',
)}
onClick={() => setFirstPersonMode(!isFirstPersonMode)}
type="button"
>
<Footprints className="h-4 w-4" />
</button>
</ToolbarTooltip>
)
}
function PreviewButton() {
return (
<ToolbarTooltip label="Preview mode">
<button
className="flex items-center gap-1.5 px-2.5 font-medium text-muted-foreground/80 text-xs transition-colors hover:bg-white/8 hover:text-foreground/90"
onClick={() => useEditor.getState().setPreviewMode(true)}
type="button"
>
<Eye className="h-3.5 w-3.5 shrink-0" />
<span>Preview</span>
</button>
</ToolbarTooltip>
)
}
export function CommunityViewerToolbarLeft() {
return (
<>
<CollapseSidebarButton />
<ViewModeControl />
</>
)
}
export function CommunityViewerToolbarRight() {
return (
<div className={TOOLBAR_CONTAINER}>
<LevelModeToggle />
<WallModeToggle />
<div className="my-1.5 w-px bg-border/50" />
<DisplayMenu />
<div className="my-1.5 w-px bg-border/50" />
<WalkthroughButton />
<PreviewButton />
</div>
)
}