2026-01-21 08:00:31 +09:00

299 lines
9.1 KiB
TypeScript

import useEditor from "@/store/use-editor";
import {
emitter,
GridEvent,
ItemNode,
sceneRegistry,
useRegistry,
useScene,
useSpatialQuery,
WallEvent,
WallNode,
} from "@pascal-app/core";
import { useViewer } from "@pascal-app/viewer";
import { useFrame } from "@react-three/fiber";
import { is } from "@react-three/fiber/dist/declarations/src/core/utils";
import { use, useEffect, useRef } from "react";
import { BoxGeometry, Line, Mesh, MeshStandardMaterial, Vector3 } from "three";
import { randInt } from "three/src/math/MathUtils.js";
import { resolveLevelId } from "../../../../../packages/core/src/hooks/spatial-grid/spatial-grid-sync";
export const ItemTool: React.FC = () => {
const cursorRef = useRef<Mesh>(null!);
const draftItem = useRef<ItemNode | null>(null);
const gridPosition = useRef(new Vector3(0, 0, 0));
const selectedItem = useEditor((state) => state.selectedItem);
const { canPlaceOnFloor, canPlaceOnWall } = useSpatialQuery();
const isOnWall = useRef(false);
useEffect(() => {
if (!selectedItem) {
return;
}
let currentWallId: string | null = null;
const checkCanPlace = () => {
const currentLevelId = useViewer.getState().selection.levelId;
if (currentLevelId && draftItem.current) {
let placeable = true;
if (draftItem.current.asset.attachTo) {
if (!isOnWall.current || !currentWallId) {
placeable = false;
} else {
const result = canPlaceOnWall(
currentLevelId,
currentWallId as WallNode["id"],
gridPosition.current.x,
gridPosition.current.y,
draftItem.current.asset.dimensions,
[draftItem.current.id],
);
placeable = result.valid;
}
} else {
placeable = canPlaceOnFloor(
currentLevelId,
[gridPosition.current.x, 0, gridPosition.current.z],
draftItem.current.asset.dimensions,
[0, 0, 0],
[draftItem.current.id],
).valid;
}
if (placeable) {
(cursorRef.current.material as MeshStandardMaterial).color.set(
"green",
);
return true;
} else {
(cursorRef.current.material as MeshStandardMaterial).color.set("red");
return false;
}
}
};
const createDraftItem = () => {
const currentLevelId = useViewer.getState().selection.levelId;
if (!currentLevelId) {
return null;
}
useScene.temporal.getState().pause();
draftItem.current = ItemNode.parse({
position: [
gridPosition.current.x,
gridPosition.current.y,
gridPosition.current.z,
],
name: selectedItem.name,
asset: selectedItem,
});
useScene.getState().createNode(draftItem.current, currentLevelId);
checkCanPlace();
};
createDraftItem();
const onGridMove = (event: GridEvent) => {
if (!cursorRef.current) return;
if (isOnWall.current) return;
gridPosition.current.set(
Math.round(event.position[0] * 2) / 2,
0,
Math.round(event.position[2] * 2) / 2,
);
cursorRef.current.position.set(
gridPosition.current.x,
event.position[1],
gridPosition.current.z,
);
checkCanPlace();
if (draftItem.current) {
draftItem.current.position = [
gridPosition.current.x,
0,
gridPosition.current.z,
];
}
};
const onGridClick = (event: GridEvent) => {
const currentLevelId = useViewer.getState().selection.levelId;
if (isOnWall.current) return;
if (!currentLevelId || !draftItem.current || !checkCanPlace()) return;
useScene.temporal.getState().resume();
useScene.getState().updateNode(draftItem.current.id, {
position: [gridPosition.current.x, 0, gridPosition.current.z],
});
draftItem.current = null;
useScene.temporal.getState().pause();
createDraftItem();
};
const onWallEnter = (event: WallEvent) => {
if (
useViewer.getState().selection.levelId !==
resolveLevelId(event.node, useScene.getState().nodes)
) {
return;
}
if (
draftItem.current?.asset.attachTo === "wall" ||
draftItem.current?.asset.attachTo === "wall-side"
) {
event.stopPropagation();
isOnWall.current = true;
currentWallId = event.node.id;
gridPosition.current.set(
Math.round(event.localPosition[0] * 2) / 2,
Math.round(event.localPosition[1] * 2) / 2,
Math.round(event.localPosition[2] * 2) / 2,
);
draftItem.current.parentId = event.node.id;
useScene.getState().updateNode(draftItem.current.id, {
position: [
gridPosition.current.x,
gridPosition.current.y,
gridPosition.current.z,
],
parentId: event.node.id,
});
checkCanPlace();
}
};
const onWallLeave = (event: WallEvent) => {
if (!isOnWall.current) return;
isOnWall.current = false;
currentWallId = null;
event.stopPropagation();
if (!draftItem.current) return;
const currentLevelId = useViewer.getState().selection.levelId;
draftItem.current.parentId = currentLevelId;
useScene.getState().updateNode(draftItem.current.id, {
position: [
gridPosition.current.x,
gridPosition.current.y,
gridPosition.current.z,
],
parentId: currentLevelId,
});
checkCanPlace();
};
const onWallClick = (event: WallEvent) => {
event.stopPropagation();
if (!isOnWall.current) return;
const currentLevelId = useViewer.getState().selection.levelId;
if (!currentLevelId || !draftItem.current || !checkCanPlace()) return;
useScene.temporal.getState().resume();
useScene.getState().updateNode(draftItem.current.id, {
position: [
gridPosition.current.x,
gridPosition.current.y,
gridPosition.current.z,
],
parentId: event.node.id,
});
useScene.getState().dirtyNodes.add(event.node.id);
draftItem.current = null;
useScene.temporal.getState().pause();
createDraftItem();
checkCanPlace();
};
const onWallMove = (event: WallEvent) => {
if (isOnWall.current === false) return;
event.stopPropagation();
if (!draftItem.current) return;
gridPosition.current.set(
Math.round(event.localPosition[0] * 2) / 2,
Math.round(event.localPosition[1] * 2) / 2,
Math.round(event.localPosition[2] * 2) / 2,
);
cursorRef.current.position.set(
Math.round(event.position[0] * 2) / 2,
Math.round(event.position[1] * 2) / 2,
Math.round(event.position[2] * 2) / 2,
);
const {
node: { start, end },
} = event;
const dx = end[0] - start[0];
const dz = end[1] - start[1];
const { normal } = event;
const wallAngle = Math.atan2(dx, dz);
cursorRef.current.rotation.y = wallAngle + Math.PI / 2;
const canPlace = checkCanPlace();
if (draftItem.current && canPlace) {
draftItem.current.position = [
gridPosition.current.x,
gridPosition.current.y,
gridPosition.current.z,
];
const draftItemMesh = sceneRegistry.nodes.get(draftItem.current.id);
if (draftItemMesh) {
draftItemMesh.position.copy(gridPosition.current);
}
useScene.getState().dirtyNodes.add(event.node.id);
}
};
emitter.on("grid:move", onGridMove);
emitter.on("grid:click", onGridClick);
emitter.on("wall:enter", onWallEnter);
emitter.on("wall:move", onWallMove);
emitter.on("wall:click", onWallClick);
emitter.on("wall:leave", onWallLeave);
const setupBoundingBox = () => {
const boxGeometry = new BoxGeometry(
selectedItem.dimensions[0],
selectedItem.dimensions[1],
selectedItem.dimensions[2],
);
boxGeometry.translate(0, selectedItem.dimensions[1] / 2, 0);
cursorRef.current.geometry = boxGeometry;
};
setupBoundingBox();
return () => {
if (draftItem.current) {
useScene.getState().deleteNode(draftItem.current.id);
}
useScene.temporal.getState().resume();
emitter.off("grid:move", onGridMove);
emitter.off("grid:click", onGridClick);
emitter.off("wall:enter", onWallEnter);
emitter.off("wall:leave", onWallLeave);
emitter.off("wall:click", onWallClick);
emitter.off("wall:move", onWallMove);
};
}, [selectedItem]);
useFrame((_, delta) => {
if (draftItem.current && !isOnWall.current) {
const draftItemMesh = sceneRegistry.nodes.get(draftItem.current.id);
if (draftItemMesh) {
draftItemMesh.position.lerp(gridPosition.current, delta * 20);
}
}
});
return (
<group>
<mesh ref={cursorRef}>
<boxGeometry args={[0.1, 0.1, 0.1]} />
<meshStandardMaterial color="red" wireframe />
</mesh>
</group>
);
};