84 lines
2.5 KiB
TypeScript

import type { NodeDefinition } from '@pascal-app/core'
import { buildGrassFloorplan } from './floorplan'
import { grassParametrics } from './grass-parametrics'
import { GrassNode } from './grass-schema'
/**
* The grass node definition — a third instanced kind alongside trees & flowers.
* Same composition: a `def.system` batches every tuft into InstancedMeshes, a
* featherweight `def.renderer` proxy keeps selection working, `parametrics`
* gives the inspector, `tool`/`preview` drive placement.
*/
export const grassDefinition: NodeDefinition<typeof GrassNode> = {
kind: 'trees:grass',
bake: 'replace', // static in bake, live-rebuilt in our viewer — see plans → Part D
schemaVersion: 1,
schema: GrassNode,
category: 'furnish',
snapProfile: 'item',
defaults: () => ({
object: 'node',
parentId: null,
visible: true,
metadata: {},
position: [0, 0, 0],
rotation: [0, 0, 0],
preset: 'meadow',
height: 0.4,
seed: 1,
bladeColor: '#5a8f3c',
}),
capabilities: {
movable: { axes: ['x', 'z'], gridSnap: true },
rotatable: {
axes: ['y'],
snapAngles: Array.from({ length: 8 }, (_, i) => (i * Math.PI) / 4),
},
selectable: { hitVolume: 'bbox' },
duplicable: true,
deletable: true,
groupable: true,
snappable: {},
floorPlaced: {
footprint: (node) => {
const grass = node as unknown as GrassNode
const radius = Math.max(0.1, grass.height * 0.3)
return {
dimensions: [radius * 2, grass.height, radius * 2] as [number, number, number],
rotation: grass.rotation,
}
},
collides: false,
},
},
parametrics: grassParametrics,
floorplan: buildGrassFloorplan,
renderer: { kind: 'parametric', module: () => import('./grass-proxy-renderer') },
system: { module: () => import('./grass-system'), priority: 3 },
bakeReplaceRenderer: { module: () => import('./grass-static-renderer') },
preview: () => import('./grass-preview'),
tool: () => import('./grass-tool'),
toolHints: [
{ key: 'Left click', label: 'Plant grass' },
{ key: 'Esc', label: 'Stop' },
],
presentation: {
label: 'Grass',
description: 'A procedural grass tuft. Meadow, fescue, or reed.',
icon: { kind: 'iconify', name: 'lucide:wheat' },
paletteSection: 'furnish',
hidden: true,
},
mcp: {
description:
'A procedural grass tuft (example plugin node) — meadow, fescue, or reed, instanced like the trees.',
},
}